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Riding your mount

Globetrotter

Well-known member
So how do you get on your mount?

Your bonuses are supposed to change depending on what class you have (armor check penalties, using a lance one-handed, etc..)

I can't seem to find the option.
 
Hopefully they add this soon.

I want to make a cavalier that uses a lance without the program putting everything in red.

Being able to ride a mount is kind of crucial in this game for some of the classes.

:D
 
Doesn't anyone else have any thoughts on this?

Riding a mount is a HUGE change in combat bonuses, especially for NPC's.

I am a bit surprised that I am the only person to have mentioned this.
 
You could always just build a condition over on the adjust page to account for being Mounted.

Of course, I say that, and have no idea how one would go about it. However, I bet the super handy folks that made that user file that includes spell effects could probably whip one together in the time it takes me to figure out how to even begin.
 
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Yea it wouldn't be that hard actually to script. Though the only class that I know of that cares about being mounted is the Cavalier. They lose the ACP to ride and I 'think' gain a attack bonus for some orders? I can't think of any other class that would care.

Then it would just be changing a lance to a one handed weapon and disabling or a huge negative to Longbow but not the Composite version. Anything else that would have to be done?
 
In the games i have played in or run, mounted combat doesnt come into it. There are a lot of restrcitions to use mountend combat and if you put all your feats towards that to eliminate the restrictions you dont have anything left for all the times you arent on a horse, like in a dungeon.
 
I can think of two things that would apply for any mounted character, even a non-Cavalier.

1) The character gains a +1 bonus on attack rolls with melee weapons, as they are now attacking from higher ground. (Unfortunately, this bonus disappears if the character is facing an opponent the same size as or larger than his mount.)

2) When mounted, the character can use a lance as a one-handed weapon, rather than a two-handed weapon. Thus, they can use lance & shield at the same time.
 
There's also applying the weight of the rider(s) to the mount, so it needs to be able to specify which character you're mounted on (or not, if you haven't added a mount on the Other tab) (specifying is also important for whether a Cavalier is riding their mount or something else). Unfortuntately, there's very little information on what characters outside the base 7 races should weigh.

So, how does that get restricted? Do I need to go through every monster and decide whether it's a vaible mount? Or do I just leave it with very little restriction - any character can ride any larger character (which would allow a halfling to ride on a human's shoulders and use a lance one handed while doing so)?
 
1) The character gains a +1 bonus on attack rolls with melee weapons, as they are now attacking from higher ground. (Unfortunately, this bonus disappears if the character is facing an opponent the same size as or larger than his mount.)
I think that would be a pretty situational bonus that should be left up to the player to add in when correct. Though a separate Condition that is simply 'Higher Ground' could be a nice one to add also as that does come up in games.

2) When mounted, the character can use a lance as a one-handed weapon, rather than a two-handed weapon. Thus, they can use lance & shield at the same time.
Yep agreed a Lance would be come a one-handed weapon. Once changed HL should have no issues letting one equip a shield then. And I can change the lance through the script as long as my timing is early enough from two-handed to one-handed.

The other idea here that would be pretty easy for non-editors to do is simply make a copy of the Lance inside the editor and change it to one-handed. Give it a new name like lance(one-handed) and then simply add that to your character. When mounted equip it and a shield. When off equip the two-handed one.

Just an idea as it could take awhile for me to get time to write the script. Then again I have the ACP removal script in my houserules file as I changed Mounted Combat feat to do this. The script to change two-handed to one handed is similar to the Dwarven Don-Durger feat that changes a axe around. Hmm could be simple copy and paste actually. :)
 
There's also the "Weapon Ease of Use" adjustment - that's the current workaround for mounted lances.
 
Mathias et al. I would say rather than going through all the effort of matching rider to mount, etc etc - just make it a selectable condition as someone mentioned earlier. If a PC is mounted, the check the box "Mounted" and any appropriate modifiers are applied.

For mounts you could have "Being Ridden" with a space to enter the weight if you wanted. But, to Mathias' point, you'd have to include that on every sheet.

I'm not convinced you need to go throughout he effort of all the linkages. Just make ridden and riding a condition and be done with it. maybe. :D

George
 
So, how does that get restricted? Do I need to go through every monster and decide whether it's a vaible mount? Or do I just leave it with very little restriction - any character can ride any larger character (which would allow a halfling to ride on a human's shoulders and use a lance one handed while doing so)?
All good questions Mathias. I think personally it should be left to the player/group. I mean a strict RAW reading of the rules could let that halfling ride that human or half-orc. Though yea its really dumb.

I mean even the cavalier writeup does not try and list all viable mounts instead it leaves it up to the DM to decide. Unless their is a better list for PFS? Also I have been in games where we suddenly steal horses and would want to apply being mounted without having to actually add the Horse to HL.

If you do an official version of this then I would simply say that that creature that is one size bigger than the hero is valid. Leave anything else up to the DM still to deiced if it really is a valid mount or not. That is my 2cents anyways.
 
In 3.0 you could use a Girallon [SIC] as a mount, so, probably, true, one size larger and you're good (if DM is okay with it).
 
Someone said that not many outside Cavaliers would really worry about the mounted condition - esp. because of dungeon situations.
My first character, Goldfrapp (Halfling) had a riding dog. After 3 levels of rogue, a couple levels of fighter and a level of bard, he took druid (and with a 10 Wis) the only reason was for the animal companion with boon companion feat to get a tiger. So throughout he rode a riding dog - and because none of these conditions were factored into it, he was jipped. I didn't know Goldfrapp the Naked Taldoran Trebuchet was jipped, but now I do.
Same with Blue the Vengeful Mite of Cassomir. He's a gnome (that paints his body blue and thinks he's a mite) - has had a riding dog during his four levels of fighter. Now that he reached 5th level, he took boon companion and got a wolf.
In both these cases, smaller base races benefit from mounts - esp. in a dungeon. Heck, Goldfrapp will be taking a level of Cavalier in addition to his other classes (because everybody loves a naked Halfling that has every class option available) to gain even more benefits from his animal companion/mount.
Of course, this is just in the PFS play aspect. In the hope game, there are some wild options for mounts that should be provided for - and if it's just a condition that is applicable, how is that implemented? Will that be a separate section with stats modified for the mounted condition?
I think this is an important aspect that I hadn't previously looked into.
Issak
 
I have been wanting to build a halfling cavalier, so mounted works well because you are only a medium creature... so dungeon combat becomes possible.

I hope they add this functionality soon.
 
There's also applying the weight of the rider(s) to the mount, so it needs to be able to specify which character you're mounted on (or not, if you haven't added a mount on the Other tab) (specifying is also important for whether a Cavalier is riding their mount or something else). Unfortuntately, there's very little information on what characters outside the base 7 races should weigh.

So, how does that get restricted? Do I need to go through every monster and decide whether it's a vaible mount? Or do I just leave it with very little restriction - any character can ride any larger character (which would allow a halfling to ride on a human's shoulders and use a lance one handed while doing so)?

Well, this is a good question. Why not add all the typical mounts to the list (the viable list) and you could allow forced entry for anything else (maybe just quadrupeds). If a player wants to ride a human, there should be no system reason to stop him. I mean, what if I want to make a Master Blaster type character from Thunderdome? (silly... but to the point).

I think that would be easier for you. my 2 cents
 
Under 3.5, with the medium sized goliath that could be large - we had a halfling riding him (both were PC's) - so in a home game, its not too far fetched.
 
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