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Requested Capablities

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[Feature Request] Summary Windows - Defenses

Would you guys consider adding a Summary Window called "Defenses" that would have:

Fortitude
...vs. Poison:
Reflex
...vs. Traps:
Will
...vs. Ench:

Armor Class
...Flat Footed (Tch):
...Flat Footed:
...Touch:


broken out like that please.
 
Hit Point Options as House Rule?

Real quick question--my current game uses a "roll or 3/4 HD size" option for hit points. If I wanted to make that forced in some manner, is that possible? I don't see a way to add this option in the editor, but I might have missed it.

Similarly, but not quite as quick. Looking to a future game, I'd like to bring in the Star Wars Saga HP style into a pathfinder game, with the condition track etc. Is there a way to do this other than with adjustments? Some tracker next to the HP to keep track of condition would be my preferred method, but I don't know if there's a way in the editor to do such things.
 
I guess the fact that this was moved to the 'Requested Capabilities' thread means that I wasn't missing anything after all.
 
Similarly, but not quite as quick. Looking to a future game, I'd like to bring in the Star Wars Saga HP style into a pathfinder game, with the condition track etc. Is there a way to do this other than with adjustments? Some tracker next to the HP to keep track of condition would be my preferred method, but I don't know if there's a way in the editor to do such things.

Please elaborate - I don't own any Saga material, so I'm not familiar with anything you're discussing here.
 
Please elaborate - I don't own any Saga material, so I'm not familiar with anything you're discussing here.

Basically, the system is the same as Pathfinder--just hit points. However, when you take X damage (depending on character), you move down one slot on the condition track. The condition track gives penalties to all defenses(saves), attacks, skill checks, and ability checks of -1, -2, -5, and -10 respectively. The last spot also halves your speed. The very lowest point is helpless/unconscious.

The issue isn't really in implementing the condition tracker--could do that with adjustments fairly easily, which is why I didn't put it in this thread to begin with. What I was wondering was if there was a way via the editor to have it placed on the 'in-play' tab similar to Action Points or Wounds/Vigor, or if that was all done programatically.
 
I would like the ability to filter lists.

For example in the Feats lists I would like the ability to look at only Metamagic feats or to exclude them from the list. Ditto with teamwork feats.

For spell lists it would be nice to filter by magic schools and levels. ie I only want to look at level 3 necromancy spells.
 
Are there any plans to allow the creation of custom Amulets/rings/etc like weapons?

ie A wizards Bonded Item, be nice to be able to just add a few properties to it without needed an editor.
 
Creating custom rings/amulets/whatever is unlikely, because there are not defined powers for magic items outside of arms. We'd have to make a new thing for each of the powers for each of the same type of item, which is a boatload of work.

Also, there is the issue of an item with several powers, if you only wanted one of them, there is not a way to determine how much of the cost is from each ability. We'd have to make a call on that, which is something we're not comfortable with.
 
Custom intelligent items outside of arms/armor is something we've discussed, but it is pretty low on the pecking order if I recall correctly.
 
Some of my wish list has already been mentioned at least once if not a few times, so I'm just going to list the ones I've didn't see yet.

1) When creating a new character (PC or NPC) from the "Configure Your Hero" window, I would like to be able to set defaults for the other selections and options not just the sources. In other words: Type, Pick/roll abilities, Starting Level, Starting Cash, Alliances. The 2 name fields don't make sense to have defaults.

2) Being able to save the visibility and order of the Summary Windows per character.
 
Pathfinder Society - allow us to mark as item as purchased with PP. If its possible to show in the list "2 PP" instead of "750 GP" it would be nice.

There would be a new checkbox in the purchaes window that says "Purchase with PP".

When checked the gold/silver/copper fields turn off and a single text field shows with "PP" as a label.
 
Pathfinder Society - allow us to mark as item as purchased with PP. If its possible to show in the list "2 PP" instead of "750 GP" it would be nice.

There would be a new checkbox in the purchaes window that says "Purchase with PP".

When checked the gold/silver/copper fields turn off and a single text field shows with "PP" as a label.

Maybe it is just late, but I had to read that three times to realize you were talking about Prestige Points and not Platinum Pieces.
 
Scrolls as a trackable resource??

My character has five scrolls of summon monster 8, these appear in the magic tab, but do not appear on the tracked resources section, nor on the spells from magic items section.

Is this on purpose? Why not allow scrolls to be a tracked resource? Can I make it a tracked resource? (with out using the editor or anything crazy, way over my head lol).

Thanks,

Andy
 
I would absolutely love to be able to resize the panels.

At the minute I'm struggling as I can't see the names of the bardic performances under the aasimar favoured class option. I've hidden the summary bars for everything except skills, feats and weapons but the main windows doesn't resize to fill the remaining space even in full screen. So I'm stuck not knowing what each:

Bardic Performance: In...

might be.
 
I'd like the ability, in the editor, to (rather than use ReplaceID), have a "AlterID" that makes only the listed changes to that item.

For instance---if I create a new Subdomain with replacement spells. I don't really want to use a ReplaceID on all the replacement spells, nor do I want to make a new copy. I'd rather just say "Alter spell X so that it ALSO is good for this new domain".
 
Needed feature(s)

This may sound like an easy item to track but its not really.

We need a "no magic button" in the HL conditions. This would remove all magic effects, both spell, and static from items. This is really hard to do when you are in a no magic zone. You cannot just remove armor, as the armor still works, the +1 doesn't, or the magic effect on it.

This would be a great feature, and extremely handy.

Also a "Outflank" adjustment would be great, this is a very well used teamwork feat, and its inclusion will assist in virtually every combat past level 5. Rather surprised this isn't an option.
 
Save PDF of Hero, frustration!

Love the feature but not the implementation.

I print my players characters to PDF, and it takes 2-3 steps each time. Print the Standard Character Sheet, Print the Abilities & Gear, and finally print Full Spells.

Next open Adobe, combine them into a single file... ug. It is an effort and time consuming.

Is there any hope for a checkbox system, instead of radio, to let us pick what we want all printed into the PDF? I would think the order is pretty straight forward, sheet, gear, spells(full or summary) and then journal if all selected.
 
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