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Requested Capablities

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My adjustment addon can do the first part of adding to the name of magic item or completely overriding the name. Changing the "item slot" would make for a good new adjustment to add.

That's a lot of great adjustments.
You seem to know a lot about the editor - would you be able to advise how to be able to add some more text to custom items? Or just how to make the custom item 'name' field larger to allow a little more detail than only a name?

I am not a programmer and have tried to work out how to achieve this in the editor (also using your tutorials) but failed :(
 
Would you be able to advise how to be able to add some more text to custom items? Or just how to make the custom item 'name' field larger to allow a little more detail than only a name?
The only method I know of is to allow for is a small amount of "Custom Text" that shows up next to the item name. For my players they use it to type in the "ID" number of magic items. I could make an adjustment that would allow that appear for any selected gear or magic item.

Like this:
Noname.jpg

Honestly what I think your looking for is the Journal tab. That is where you are to keep lots of detail notes about your adventures or special campaign items.
 
I'm looking forward to seeing the addition of more classes, archetypes, feats, etc. that are "legal" in the Pathfinder Society. I don't have time to get involved in an regular ongoing campaign right now, so I'm playing with those folks at the moment.

Speaking of which, is the current data set up to date with the most current set of Pathfinder Society rules? It seems to be, but I just wanted to double-check.
 
I'm looking forward to seeing the addition of more classes, archetypes, feats, etc. that are "legal" in the Pathfinder Society. I don't have time to get involved in an regular ongoing campaign right now, so I'm playing with those folks at the moment.

Speaking of which, is the current data set up to date with the most current set of Pathfinder Society rules? It seems to be, but I just wanted to double-check.

I'm pretty sure Hero Lab is considered the 'official' character generator for PFS, so you should be able to assume it is up to date.
 
I'm pretty sure Hero Lab is considered the 'official' character generator for PFS, so you should be able to assume it is up to date.

You should, but there are some things that "have not been implemented yet." Scarred Witch Doctor's Animal Companion ability, e.g.

There are workarounds for most of them . . .
 
A checkbox in the configure Hero menu for Favored Classes for "All Races".

This would unlock all of the Favored Class options for a particular class, regardless of the character's race.

This is a house rule that is seemingly common for non-HeroLab users, and it also has the added benefit of making it easier to add Favored Class options for preexisting classes for new races.
 
I'd like to add a request to the pile.

When looking at a character's inventory, could we get an option to move everything that is in a container into a nested group under that container? I'd also like to see the ability to collapse those items to reduce the number of items being seen at once.

To use an example, let's say I have a character who has a backpack, three torches, a day's trail rations, a waterskin, a belt pouch, and flint-and-steel. The flint is in the pouch, everything else is in the backpack.

Currently, his list would look something like this:
  • Backpack (Contents: Dry Rations, Torch, Waterskin)
  • Belt Pouch (Contents: Flint and Steel)
  • Dry Rations (» Backpack)
  • Flint and Steel (» Belt Pouch)
  • Torch ×3 (» Backpack)
  • Waterskin (» Backpack)
That's a little hard to read, though. What I'd like to see is something like:
  • Backpack
    • Dry Rations
    • Torch ×3
    • Waterskin
  • Belt Pouch
    • Flint and Steel
Can this be done? Maybe?

I too have really been wanting this. It is great that items can be placed in containers, but it somewhat pointless if that information is not displayed in a useful manner.

Also, while we're talking about the equipment list, would it be possible to have a containers max weight capacity listed as well? Currently, it displays as:
Backpack (7 @ 42.67 lbs.)
and simply turns red when overloaded. I'd love for, if the equipment had a max weight field set, for it to display as:
Backpack (7 @ 42.67/60.00 lbs.)

Something I also did to help with management, is create a Gold Hoard gear item. It is a representation of 100gp. It's set value is 100gp, weighs 2 lbs, and is flagged as a 'valuable item'. This allows me to 'purchase' stacks this gold hoard for full value, as a way to split off a chunk of my wealth. I can then put this stack of 'Gold Hoard' into a custom location (bank, residence, etc). The only 'gotcha' is that you have to make sure when purchasing it to click 'Set' after choosing the quantity to update the purchase price, and have to make sure when selling it again that you sell it for 100%. This would greatly benefit as well from the grouped and nested display of containers and locations.
 
Also, something I noticed when creating my 'Gold Hoard' item. While the Gear screen in Hero lab lists the Valuables gp value next to the Current Cash at the bottom of the Gear screen, this is NOT listed on the character sheet printout. Currently, the Experience and Wealth section of the character sheet shows:
------------------------------------------
Experience Points: 6310/10000
Current Cash: 317 gp
------------------------------------------
It would be great if it could be altered to show:
------------------------------------------
Experience Points: 6310/10000
Total Wealth: 2384 gp
(317 gp cash/1000 gp valuables/1067 gp gear)
------------------------------------------

Also, the heading at the top of Hero Lab shows:
------------------------------------------
Wealth: ~317 gp Gear Value: ~2059 gp
------------------------------------------
(with Valuables grouped in with Gear, even though they are shown on the tooltips for both gear AND wealth).
It would be nice if it showed each group (Cash, Valuables, and Gear Value).
 
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Please have any DR, Fast Healing and Regeneration be listed on the In Play tab, underneath HPs, so players (and GMs) don't forget them when entering damage.
 
Custom Experience Point Tables

I have an experience group or roleplayers (and HeroLab users); however, as most of you are aware the legendary & epic level material for Pathfinder is simply non-existent. We are going to attempt to create some and play test it. That brings me to my question/feature request:

Custom Experience Point Tables

I see in the editor where I can change the existing tables; however, it would be nice if we could create a new table and add it as an experience point progression option (which can be selected like Pathfinder Society Experience).

Pathfinder works on the theory that levels progression costs are multiplicative beyond level 20 (and I agree that they should be for a single class character. However, I currently have 2 players who are career level 21 - 11 Fighter/10 Sorcerer and 12 Cleric/9 Barbarian. I would like to create level progression tables that do not use the standard multiplier system but use a custom multiplier based on what class your are trying to increase.

As an example Hero Lab tells you when you can advance a level (when you have the experience needed) but I would like the custom experience charts to require different experience for these two scenarios:

1) Career Level 20 going to 21 when the character class level is 20 going to 21.
2) Career Level 20 going to 21 when the character class level is NOT YET 20.

This system would return the power to multiclass characters that was stolen from them in 3.5 (and other d20 systems); but only once they reach epic levels.

Any input on implementing this idea would be greatly appreciated. Please remember that we are attempting to create content for epic & god level characters so the chances are we will break it many, many, many times before we get it working.

-Doug
 
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Please have any DR, Fast Healing and Regeneration be listed on the In Play tab, underneath HPs, so players (and GMs) don't forget them when entering damage.

I'd go a step further, and have an 'Apply' button on Fast Healing and Regeneration displays.
 
Got this trait coded, compiles and works, apparently.

Code:
~ Add +1 Trait Bonus to our damage to devils and followers of Asmodeus

#situational[hero.child[Damage],"+1 damage to devils and followers of Asmodeus",field[thingname].text]

However the text doesn't appear when hovering over the damage fields.

Any possibility of getting this into HL, figure its worth asking as we have a bunch of other new shiny stuff?

Pretty please?:)

I have the same issue with Speed.

{bump} Any thoughts on these?
 
I would like to request that along with the +1/2 XP, +1 XP check boxes that another box be added "+3 XP" to accommodate for Modules that give 3 XP.

Thank You
 
Might as well add a +2 xp as well for those that don't quite finish the Modules and +1 1/2 for those on the slow track in modules.
 
I would like to request that along with the +1/2 XP, +1 XP check boxes that another box be added "+3 XP" to accommodate for Modules that give 3 XP.

Thank You
This was requested quite a while back, and the response given was that the current setup for PFS was fine, with just the two options offering the flexibility needed to cover all eventualities, like 1/2, 1, 1-1/2, 2, and 3, using the offered 1/2 & 1 XP options.

Up side: Great flexibility with only two entries.
Down side: It can take up to three copies to enter a module.
 
kinevon, that is not what we've said previously about the PFS XP.

What's been said before is that once we can figure out how to offer all six of the necessary options in a way that's understandable to a new user, and simple to use, we'll implement that. Until we can figure out a good UI for that, the current system of adding multiple journal entries for a module is good enough.
 
kinevon, that is not what we've said previously about the PFS XP.

What's been said before is that once we can figure out how to offer all six of the necessary options in a way that's understandable to a new user, and simple to use, we'll implement that. Until we can figure out a good UI for that, the current system of adding multiple journal entries for a module is good enough.

From one of the previous threads that covered this, Pathfinder Bug Reports - Version 6.18, from 2012:
The alternative is to confuse new users with five or six different XP options to choose from - 1, 2 (adventure you died in), 3, and the slow speed versions of each. In my opinion, it's better to add three entries for each module than to make it harder to understand and to make the +1 button harder to find among that grid for those entering a normal scenario.

There was no response from LW in the New Pathfinder Society Factions and PFS rules thread when it was brought up there, in 2011.

My apologies if I oversimplified your answer from before.
 
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