• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Requested Capablities

Status
Not open for further replies.
How about an 'Open Portfolio' button on the 'Select a Game' dialog. It's really annoying to have to open a blank portfolio and confirm hero settings, just to be able to select 'Open Portfolio' from the file menu.

And yes, I know I can double click on a portfolio file...
 
How about an 'Open Portfolio' button on the 'Select a Game' dialog. It's really annoying to have to open a blank portfolio and confirm hero settings, just to be able to select 'Open Portfolio' from the file menu.

And yes, I know I can double click on a portfolio file...

There's an "Open File" button between the "Ok" and "View Manual" buttons on that blank hero record. That takes me to the Open File dialog where I last saved a Portfolio.
 
There's an "Open File" button between the "Ok" and "View Manual" buttons on that blank hero record. That takes me to the Open File dialog where I last saved a Portfolio.

If you mean the 'Configure Your Hero' pane, there certainly isn't one there on the Mac OS. I'll have to look at Windows when I get home.
 
If you mean the 'Configure Your Hero' pane, there certainly isn't one there on the Mac OS. I'll have to look at Windows when I get home.

Interesting.. yes, when you first open the application and the default blank Portfolio opens, the Configure Here there has (on Windows) a button to "Open File".
 
Just thought of something else handy to have for the Min/Maxers: A Damage Per Round calculator. Should be fairly easy to have it spit out in there somewhere, with additional lines accounting for variable conditions (Bane, favoured enemies, cunning weapon, etc). Seen some brilliant .xls ones, but they require you to input numeric variables to represent feats and not all combinations are possible. HL would neatly spit out a nice set of numbers, the only things it would need would be AC, Touch AC and saves of the target.

Extra points given if an aggregate score from the Bestiaries could give average AC's/saves from a given CR.
 
Idea for templates. The ability to have a list of the base creatures abilities of a certain type and have the user select which ones apply. For example a template might require the base creature to lose all bonuses to Stealth that are due to coloration or environment. So having the template generate a list of all modifiers to the skill and have the user select the ones that apply.

Also the ability to have more than one user file open in the editor at a time would be useful for the data file authors when comparing and copying code.
 
Also the ability to have more than one user file open in the editor at a time would be useful for the data file authors when comparing and copying code.

You can launch more than one copy of Hero Lab at a time, and have an editor open in each.
 
That snacking sound you hear it me planting heel on hand firmly on my forehead.

Why didn't I ever think of that.... Sigh... Thanks Mathias. :)
 
In Windows. Not in OS X. I'd also like to see this capability, or the ability to open more than one copy of Hero Lab.

In OS X, you can open multiple copies of HeroLab from the dock (right-clicking New Window actually opens up a new copy), but not from the program itself. I have been able to open three different copies, and access the editor in each, but I haven't pressed forward in my explorations, so be aware I have not thoroughly tested the stability of this.
 
On the stock hero importer can there be an option so show all in alphabetical order or at least broken up by alphabet but not by source?
 
I would like to see the option to add a Cohort (from the Leadership feat) that automatically adjusts it's XP as it is added by the main character and limits the cohort's maximum level as per the Leadership table. I know that I can already add a cohort from the "Other" tab as a hireling, I'd just like to see some of the extra bookkeeping that comes with it automated more.
 
I have seen some great character sheet attempts, but one of the annoying bugbears is that Hero Lab outputs everything as one giant column with some page breaks, and spans pages when it feels like. I am in a PnP group.

The end result is a rather scrappy-looking character sheet where it can be hard to refer to: feats, traits, abilities and the like spread across columns and pages with breaks to insert information.... the whole thing is a disaster when you need a quick reference document.

I would suggest having a new layout with specific sections that will not allow insertions by other sections, and selectable "page breaks". I have a tendency to alternately use AncientOne's sheet for some characters and the standard one, printing out multiple copies and literally cutting them up with scissors and taping sections together.

There are two options: Create a few different templates with some PnP user feedback, or have it output as a Microsoft Word document without any crazy formatting so that we can copy/paste and edit it before printing it out.
 
This may have been suggested before, but there are two things that I've found a pain (read, practically impossible) with the editor.

First, favored class options are impossible for classes and/or races that aren't also in the same .user file. Makes it hard for a third party company to release favored class options for (say) elven fighters.

Secondly, domains/subdomains that have spells from outside the .user file can't be done.

My suggestion is to take a page from relational databases. In such a database, the spell would be one table, the domain a second, a third would connect the two. Similarly with the favored class options--one table would be class, a second race, and a third for the options.

So, basically...a way to add these options for items that weren't created by the user that doesn't require copying and overwriting existing items.
 
Way to view spell damage like weapon damage?

Not sure if I'm just missing something, or if there isn't a way to do it, so I ask here!

I'm wondering if there is a way to see what damage a spell would do, taking all effects into account (caster level, feats, etc.) and actually output what the damage would be. As it is, the spell may say something like, "1d6 per two caster levels" but is there somewhere that shows what that comes out to, based on the different things that the character has going on?

Thanks!
 
I agree. That would be really nice to have readily visible at all times. Maybe an extra tab could be made that totals up all the bonuses/levels/feats/etc... that displays the total damage.

Might be worth stopping by the suggestion box and dropping a little note in. I can't imagine it would be real easy to setup with all the modifications and changes that can occur... but if Lone Wolf doesn't know people want it how would they know to add it?
 
Status
Not open for further replies.
Back
Top