MNBlockHead
Well-known member
Hey, look at that there is a play list in the first post in the thread. Sorry, didn't realize you were editing and updating that.
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Keep seeing questions pop up in social media asking for recommendations on digital tools that Dms can use. Made a video to give new GMs an idea of what can be achieved with Realm Works and Hero Labs.
You can check it out below.
Daplunk's Realm Works and Hero Lab Videos - The Playlist
Realm Works and Hero Labs - GM Tour
Realm Works and Hero Labs - Working with Monsters
Realm Works and Hero Labs - Timelines
Realm Works - Prepping a Module
Realm Works - Creating Worlds
Realm Works - Playing Sound at the Table
Realm Works - Managing Merchants and their Wares
Video's From Other Users - We love videos of Realm Works... Show us your Realm!
Lee Smith - Home Brew world of Lerchanth
Exmortis - Intro I
Exmotis, the missing quote:
Other Links
Realm Works IRC Chat - Use Channel: #realm-works
Videos Not Specifically About Realm Works - But They Can Be Used To Supplement The Realm Works Experience
Hero Lab - D&D 5e Player Tour
What Software Can You Use To Create RPG Maps?
CC3+ / DD3 - How To Create A Basic Dungeon Map
MapTool - Virtual Table Top Software For The Physical Table
If I could I'd give you guys more than a 5 star rating! Perhaps some of you can add the sticky link to your signatures for those who haven't had the pleasure of seeing your hard workPlease keep 'em coming, all the videos have been extremely helpful and motivational, thank you all so much!
New video up tonight guys. Played around with sound and music. This is more of a discussion piece though as I still can't find a way to manage the sound as efficiently as I would like.
Would love to hear suggestions and ideas if anyone is doing something that works!
I'm still undecided on whether it is better to organize by book like you have done or to just use tags with the book title. I think this would still allow you to sort like you want but might prevent some of the organization confusion that would arise if you just wanted to see "swords" but they were in 5 different books.
Perhaps you do both ways to give maximum flexibility?
Your point about not wanting so many clicks to play/repeat sound sets is right on the mark. I had the same problem and like you, came up with no good solution. I seem to remember Rob talking about a new feature coming that would in effect give us storage folders or something like that, for pictures, maps, etc but I don't recall the details (if any) of it. I'm hoping this might also work for what we want and simplify the process. Copying sound or even video files into RW and having to do it in multiple locations, is just going to bog things down and make the data files huge if I'm guessing correctly. Tying it together in one location as you did on your merchant video would be a better way (especially) if the link had a couple of playback control options built in.
This week ey![]()
Ideally I want music to be something I think about once, during prep. I come along and type the name of the music I want to play for that dungeon etc. When I run it, i click the link (and just that link, keeping in mind the music is a sub thought, I want to stay on the module content and avoid any delays for the table), it plays on repeat, and when I come to the next article with prepared music, I click that link and that takes over.
Anyway, just some constructive feedback. Don't you dare think about this until that Content Market is released![]()
This week eyGet back to that Rob, this is way not important haha.
I played with Syrinscape in the video. I like the concept but ultimately it's still not as efficient as I picture sound could be.
And this is a unique issue with sound IMO. When using RWs I would love to be able to come along in my prep and within the article, type the name of the music I want to play (eg: Play Music: Goblin Fight). Have it generate a link to the article that would exist in my mechanics section.
However... and this is the bit that's unique to sound. It's not even sound that's the issue. It's music and soundscapes specifically. Background audio.
Ideally that link should just play the music. And when I am finished with that tab, which will happen very quickly sometimes, the music should keep playing. And should the track end, there should be the ability to have to loop until I tell it to stop.
This is where I think something unique is required for sound management. Ideally the controls for sound would be better placed in the Realm Works tool bar instead of embedded in articles.
When I click a link that contain a specific audio snippet perhaps, it would be amazing if it called the music immediately and was able to be controlled using the method listed above.
Ideally I want music to be something I think about once, during prep. I come along and type the name of the music I want to play for that dungeon etc. When I run it, i click the link (and just that link, keeping in mind the music is a sub thought, I want to stay on the module content and avoid any delays for the table), it plays on repeat, and when I come to the next article with prepared music, I click that link and that takes over.
Anyway, just some constructive feedback. Don't you dare think about this until that Content Market is released![]()
This week eyGet back to that Rob, this is way not important haha.
I played with Syrinscape in the video. I like the concept but ultimately it's still not as efficient as I picture sound could be.
And this is a unique issue with sound IMO. When using RWs I would love to be able to come along in my prep and within the article, type the name of the music I want to play (eg: Play Music: Goblin Fight). Have it generate a link to the article that would exist in my mechanics section.
However... and this is the bit that's unique to sound. It's not even sound that's the issue. It's music and soundscapes specifically. Background audio.
Ideally that link should just play the music. And when I am finished with that tab, which will happen very quickly sometimes, the music should keep playing. And should the track end, there should be the ability to have to loop until I tell it to stop.
This is where I think something unique is required for sound management. Ideally the controls for sound would be better placed in the Realm Works tool bar instead of embedded in articles.
When I click a link that contain a specific audio snippet perhaps, it would be amazing if it called the music immediately and was able to be controlled using the method listed above.
Ideally I want music to be something I think about once, during prep. I come along and type the name of the music I want to play for that dungeon etc. When I run it, i click the link (and just that link, keeping in mind the music is a sub thought, I want to stay on the module content and avoid any delays for the table), it plays on repeat, and when I come to the next article with prepared music, I click that link and that takes over.
Anyway, just some constructive feedback. Don't you dare think about this until that Content Market is released![]()