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Realm Works and Hero Labs - GM Tour

Hey, look at that there is a play list in the first post in the thread. Sorry, didn't realize you were editing and updating that.
 
In his timeline video he cannot figure out how to sort navigation view by date. Anyone else crack that code?
 
Keep seeing questions pop up in social media asking for recommendations on digital tools that Dms can use. Made a video to give new GMs an idea of what can be achieved with Realm Works and Hero Labs.

You can check it out below.

Daplunk's Realm Works and Hero Lab Videos - The Playlist

Realm Works and Hero Labs - GM Tour
Realm Works and Hero Labs - Working with Monsters
Realm Works and Hero Labs - Timelines
Realm Works - Prepping a Module
Realm Works - Creating Worlds
Realm Works - Playing Sound at the Table
Realm Works - Managing Merchants and their Wares

Video's From Other Users - We love videos of Realm Works... Show us your Realm!
Lee Smith - Home Brew world of Lerchanth
Exmortis - Intro I
Exmotis, the missing quote:


Other Links
Realm Works IRC Chat - Use Channel: #realm-works

Videos Not Specifically About Realm Works - But They Can Be Used To Supplement The Realm Works Experience
Hero Lab - D&D 5e Player Tour
What Software Can You Use To Create RPG Maps?
CC3+ / DD3 - How To Create A Basic Dungeon Map
MapTool - Virtual Table Top Software For The Physical Table

If I could I'd give you guys more than a 5 star rating! Perhaps some of you can add the sticky link to your signatures for those who haven't had the pleasure of seeing your hard work :D Please keep 'em coming, all the videos have been extremely helpful and motivational, thank you all so much!
 
If I could I'd give you guys more than a 5 star rating! Perhaps some of you can add the sticky link to your signatures for those who haven't had the pleasure of seeing your hard work :D Please keep 'em coming, all the videos have been extremely helpful and motivational, thank you all so much!

Great idea!

@Daplunk That's so much for adding my video to your initial post, will create and upload more when I get the chance.
 
I just watched your merchant video. What an easy way to make your life simpler and save a huge amount of time. Thanks for sharing and putting the effort into doing these videos.

I'm still undecided on whether it is better to organize by book like you have done or to just use tags with the book title. I think this would still allow you to sort like you want but might prevent some of the organization confusion that would arise if you just wanted to see "swords" but they were in 5 different books.

Perhaps you do both ways to give maximum flexibility?
 
New video up tonight guys. Played around with sound and music. This is more of a discussion piece though as I still can't find a way to manage the sound as efficiently as I would like.

Would love to hear suggestions and ideas if anyone is doing something that works!

Your point about not wanting so many clicks to play/repeat sound sets is right on the mark. I had the same problem and like you, came up with no good solution. I seem to remember Rob talking about a new feature coming that would in effect give us storage folders or something like that, for pictures, maps, etc but I don't recall the details (if any) of it. I'm hoping this might also work for what we want and simplify the process. Copying sound or even video files into RW and having to do it in multiple locations, is just going to bog things down and make the data files huge if I'm guessing correctly. Tying it together in one location as you did on your merchant video would be a better way (especially) if the link had a couple of playback control options built in.
 
I'm still undecided on whether it is better to organize by book like you have done or to just use tags with the book title. I think this would still allow you to sort like you want but might prevent some of the organization confusion that would arise if you just wanted to see "swords" but they were in 5 different books.

Perhaps you do both ways to give maximum flexibility?

I'm always rethinking the way I do things :) The tag is a great idea and something I was planning on experimenting with. I would love to tag according to a few things.

Monster Type (Fey, Humanoids, Beast, Dragon, etc)
Monster Habitat (Swap, Forest, Mountain, Underdark, etc)

Actually... I might go do that now and see what it looks like.
 
Your point about not wanting so many clicks to play/repeat sound sets is right on the mark. I had the same problem and like you, came up with no good solution. I seem to remember Rob talking about a new feature coming that would in effect give us storage folders or something like that, for pictures, maps, etc but I don't recall the details (if any) of it. I'm hoping this might also work for what we want and simplify the process. Copying sound or even video files into RW and having to do it in multiple locations, is just going to bog things down and make the data files huge if I'm guessing correctly. Tying it together in one location as you did on your merchant video would be a better way (especially) if the link had a couple of playback control options built in.

I know right! Sound is the one thing that really doesn't work with the overall layout IMO.

My reasoning here is, I want to play music and soundscapes, but I want to click play and forget about it. Within Realm Works sound plays on a tab. But I'm always moving to different pages.

To be honest, I think it needs an internal media player. Something with buttons in the application toolbar to control play, play on repeat, stop, etc. But playing a sound from within an article should simply send a call to the media player to control that sound. This would enable you to...

Use the Mechanic section to organise and store the music files.
Ensure music files are only copied once into the tool.
Allow links to be made to the sound from articles.
Allow one click playing of sounds from story articles.

It's the one type of link that shouldn't open the page it links to. It needs to just call the music file and send it to the player.
 
FYI, we added stuff to support integration of other products a while back. It works great with Syrinscape, but it can be used with other tools, as well. So check out how that stuff operates.

I'd dig it up and explain more, but I'm up to my eyeballs for the big release this week. So I need to get back to that work.
 
This week ey ;) Get back to that Rob, this is way not important haha.

I played with Syrinscape in the video. I like the concept but ultimately it's still not as efficient as I picture sound could be.

And this is a unique issue with sound IMO. When using RWs I would love to be able to come along in my prep and within the article, type the name of the music I want to play (eg: Play Music: Goblin Fight). Have it generate a link to the article that would exist in my mechanics section.

However... and this is the bit that's unique to sound. It's not even sound that's the issue. It's music and soundscapes specifically. Background audio.

Ideally that link should just play the music. And when I am finished with that tab, which will happen very quickly sometimes, the music should keep playing. And should the track end, there should be the ability to have to loop until I tell it to stop.

This is where I think something unique is required for sound management. Ideally the controls for sound would be better placed in the Realm Works tool bar instead of embedded in articles.

When I click a link that contain a specific audio snippet perhaps, it would be amazing if it called the music immediately and was able to be controlled using the method listed above.

Ideally I want music to be something I think about once, during prep. I come along and type the name of the music I want to play for that dungeon etc. When I run it, i click the link (and just that link, keeping in mind the music is a sub thought, I want to stay on the module content and avoid any delays for the table), it plays on repeat, and when I come to the next article with prepared music, I click that link and that takes over.

Anyway, just some constructive feedback. Don't you dare think about this until that Content Market is released ;)
 
Great minds think alike. I'm literally just about to edit and upload my own vid on custom cats and tags.
 
Did my version of 'Where to Begin' today after watching your new video KBS666. Really enjoy watching how other people do things. My approach was pretty different but I'm a tad OCD ;) Should be up in about 30 minutes but I'm hitting the sack.

Realm Works - Where To Begin!?!
 
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This week ey ;)

Ideally I want music to be something I think about once, during prep. I come along and type the name of the music I want to play for that dungeon etc. When I run it, i click the link (and just that link, keeping in mind the music is a sub thought, I want to stay on the module content and avoid any delays for the table), it plays on repeat, and when I come to the next article with prepared music, I click that link and that takes over.

Anyway, just some constructive feedback. Don't you dare think about this until that Content Market is released ;)

I have to agree completely here. If I load an audio file into RW, and click it, the file opens in a new screen. That is terrible. If it is a short sound effect it is just too laborious a process (click to open, click to play, click to return to scene). If it is a longer background track I want it to loop and I need to stay in the original scene tab. I now load the audio files as hyperlinks to files on my local drive. This launches them in my native audio application. It limits me to using just my laptop, and would not be shareable in the content market, but I find the current implementation nearly unusable. Syrinscape functions better, but I find it overpriced for my purposes. This was a useful video, thanks! I don't want LWD spending time on this right now, we have bigger fish on the grill, but it is good info for the future.
 
This week ey ;) Get back to that Rob, this is way not important haha.

I played with Syrinscape in the video. I like the concept but ultimately it's still not as efficient as I picture sound could be.

And this is a unique issue with sound IMO. When using RWs I would love to be able to come along in my prep and within the article, type the name of the music I want to play (eg: Play Music: Goblin Fight). Have it generate a link to the article that would exist in my mechanics section.

However... and this is the bit that's unique to sound. It's not even sound that's the issue. It's music and soundscapes specifically. Background audio.

Ideally that link should just play the music. And when I am finished with that tab, which will happen very quickly sometimes, the music should keep playing. And should the track end, there should be the ability to have to loop until I tell it to stop.

This is where I think something unique is required for sound management. Ideally the controls for sound would be better placed in the Realm Works tool bar instead of embedded in articles.

When I click a link that contain a specific audio snippet perhaps, it would be amazing if it called the music immediately and was able to be controlled using the method listed above.

Ideally I want music to be something I think about once, during prep. I come along and type the name of the music I want to play for that dungeon etc. When I run it, i click the link (and just that link, keeping in mind the music is a sub thought, I want to stay on the module content and avoid any delays for the table), it plays on repeat, and when I come to the next article with prepared music, I click that link and that takes over.

Anyway, just some constructive feedback. Don't you dare think about this until that Content Market is released ;)

I've tinkered around with this idea as well, and it's already something that RealmWorks could do if we had the right kind of external software handling a custom URI (e.g. the "syrinscape://" part instead of "html://" or "file://").

Short of forcing a third party program to run in the background upon certain conditions for some URLs and not others, or implementing their own sound player within RealmWorks itself, I don't really see what more LW can do for us here.

I'll check it out a bit further and see if we can cook up something like a pair of play-once:// and play-loop:// URIs through a wrapper program that would either play sound files directly in the background or use filthy trickses to have another media player run in the background without popups or interruptions to the GM's workflow.
 
This week ey ;) Get back to that Rob, this is way not important haha.

I played with Syrinscape in the video. I like the concept but ultimately it's still not as efficient as I picture sound could be.

And this is a unique issue with sound IMO. When using RWs I would love to be able to come along in my prep and within the article, type the name of the music I want to play (eg: Play Music: Goblin Fight). Have it generate a link to the article that would exist in my mechanics section.

However... and this is the bit that's unique to sound. It's not even sound that's the issue. It's music and soundscapes specifically. Background audio.

Ideally that link should just play the music. And when I am finished with that tab, which will happen very quickly sometimes, the music should keep playing. And should the track end, there should be the ability to have to loop until I tell it to stop.

This is where I think something unique is required for sound management. Ideally the controls for sound would be better placed in the Realm Works tool bar instead of embedded in articles.

When I click a link that contain a specific audio snippet perhaps, it would be amazing if it called the music immediately and was able to be controlled using the method listed above.

Ideally I want music to be something I think about once, during prep. I come along and type the name of the music I want to play for that dungeon etc. When I run it, i click the link (and just that link, keeping in mind the music is a sub thought, I want to stay on the module content and avoid any delays for the table), it plays on repeat, and when I come to the next article with prepared music, I click that link and that takes over.

Anyway, just some constructive feedback. Don't you dare think about this until that Content Market is released ;)

For the record, there IS a vision for all of this. But we're not there yet, and we have to stay focused - as you've emphasized here. :)

I love seeing ideas like this, so DO NOT STOP posting them, even when I say there's already a vision. Ideas from users help me to validate (or invalidate) my own ideas, plus they often contain gems that I haven't yet considered and need to integrate into that vision. So keep them coming! :)
 
This is a great thing you do daplunk. Thanks.

I have watched all your videos, and you've given me some great ideas.
 
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