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Racial Progression

I Guess JeffK means "at 8th level gumtroblinoids gain ability to blow bubbles" regardless of their chosen class. I tried this some time ago and abandoned because of my lack of coding skills. :(
 
I Guess JeffK means "at 8th level gumtroblinoids gain ability to blow bubbles" regardless of their chosen class. I tried this some time ago and abandoned because of my lack of coding skills. :(
In that case what you would want to look at is the Ranger "Endurance" Feat ability. You bootstrap the ability with a Condition that looks at all classes instead of say "Ranger". Which can be done using the wildcard "?".

So in example First/495.
Code:
count:Classes.? >=  8

For more details see "THIS" article about bootstrap conditions.
 
Racial progression and what I mean

Lets say I want to be an astral deva. Starting at level 1. Ofcourse you wouldn't be the full CR14 version.


But its not a class, its a race. (like 3.5/3.0's Savage Species)
 
Pathfinder has nothing like 3.5 Savage Species. It would take some scripting to do this but it could be done using the Editor. If you wanted to do this without scripting my advice would be install my Adjustments Addon. Then you could use the "Racial Ability, Disable" adjustment to disable the individual abilities of the race. Then as you go up in levels simply remove the individual adjustments to re-active the Racial Ability.

As for Hit Dice their is no adjustment to adjust that directly. But you could put in negative values for saves, skills, and BAB.
 
The "Class, Monster" mechanics that were added to the d20 files to support Savage Species were not removed when the d20 files were converted to the Pathfinder.
 
But they don't work right now and I have no time to fix them. Which is why I have argued (unsuccessfully) for taking them out of the editor.
 
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