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Questions and wanted features thread!

I ran a search on the Realm Works forum for "Mac" and "Apple," but didn't find any mention (or question) as to whether RW will be available on the Mac.

So... will it? :)

Thanks!
 
I ran a search on the Realm Works forum for "Mac" and "Apple," but didn't find any mention (or question) as to whether RW will be available on the Mac.

So... will it? :)

Not initially. But the plan is to make Realm Works available on the Mac as well at some point *after* we get the Windows version out. Exactly how long that will take is a complete unknown at this point. We first need to get the Windows version developed. :-)
 
I wanna emphasis my desire for two things very strongly. Pathfinder support, and d20Pro integration. Pathfinder is my system of choice, and d20Pro is how I do all my gaming these days, either face to face or online.
 
No to worry about the PF support. Realm Works wil be system independant. So it can be used with any system at all, even ones not supported by HL.
 
May I necromance the thread to ask just how things are going with Realm Works' development? Obvioulsy I missed the beta intake, but now that I'm aware of the project I'm eager for news.

I never thought I would be all that interested in a tool like this, but now - the longer I spend plotting campaigns in word processors, or try to use novel/storyline development software to apply to game planning - the more excited I get to see it completed. It probably doesn't help that I'm converting a level 1-30 adventure path with 12 modules, and I'm being super-picky about changing every incidental name and description to match my homebrew setting... my "GM Reference" document is quickly becoming bigger than any of the individual adventures. In any case, what I'm saying is that at this stage if a pre-order came up I'd probably jump on it.

Since I'm here, I may as well ask about features I'm hoping to see...
  • Random name grab-bag with user-defined lists. I have big lists of names that suit particular races and areas in my campaign, since the standard D&D set don't always work with my world. When I'm put on the spot for a bit-part NPC I didn't think about too hard, I'd love a button that lets me grab a random name from the appropriate list without any hassle.
  • The ability to have multiple versions of NPCs tied to each other - so you could, for example, have a level 2 version of Whatshisface and a level 6 version for later on, both tagged as being Whatshisface.
  • Some manner of user-defined fields for NPCs. I don't actually give most of mine stats, since I don't want to ever risk them upstaging the PCs, but I do like to create them as "cohort" entities that can give the party certain benefits. I'm sure I could just write things like that in their description, but it would be much more excellent to see versatility similar to HeroLab, where I could create fields like "services" and "active benefit" as part of a template for my NPCs.
  • Association between quests/plots and other entities. For example, working the the cohort rules I mentioned above, the party can improve their cohorts by taking on quests dealing with their personal plots. I'm hoping RealmWorks would let me categorise or tag quests/plots as being major, minor, personal, tied to a particular character or area, linked to/triggered by another quest/plot, and so forth.
  • Sorting options for, like, everything. One of the most annoying things about working with plain old document formats is that most stuff has to be changed manually (embedded spreadsheets/databases have helped with some of that, but they make the document big and clunky and don't enjoy running on my netbook). Being able to sort entities by, say their location, relation to the party, time-sensitivity, plot importance, or any number of other factors (especially, in my case, old or new name) would be a huge boon.
So, am I fortunate enought that any of those things are implemented/planned/being considered?
 
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Random name grab-bag with user-defined lists. I have big lists of names that suit particular races and areas in my campaign, since the standard D&D set don't always work with my world. When I'm put on the spot for a bit-part NPC I didn't think about too hard, I'd love a button that lets me grab a random name from the appropriate list without any hassle.

This isn't planned for the initial release, but it's something that many GMs would find useful. That being said, it will be easy to setup your own lists to pull from within Realm Works. The only thing we won't have in the initial release is random retrieval from your list.

The ability to have multiple versions of NPCs tied to each other - so you could, for example, have a level 2 version of Whatshisface and a level 6 version for later on, both tagged as being Whatshisface.

Absolutely in there.

Some manner of user-defined fields for NPCs. I don't actually give most of mine stats, since I don't want to ever risk them upstaging the PCs, but I do like to create them as "cohort" entities that can give the party certain benefits. I'm sure I could just write things like that in their description, but it would be much more excellent to see versatility similar to HeroLab, where I could create fields like "services" and "active benefit" as part of a template for my NPCs.

Definitely in there.

Association between quests/plots and other entities. For example, working the the cohort rules I mentioned above, the party can improve their cohorts by taking on quests dealing with their personal plots. I'm hoping RealmWorks would let me categorise or tag quests/plots as being major, minor, personal, tied to a particular character or area, linked to/triggered by another quest/plot, and so forth.

This is the crux of Realm Works. You should be able to do just about anything you can think of in this regard.

Sorting options for, like, everything. One of the most annoying things about working with plain old document formats is that most stuff has to be changed manually (embedded spreadsheets/databases have helped with some of that, but they make the document big and clunky and don't enjoy running on my netbook). Being able to sort entities by, say their location, relation to the party, time-sensitivity, plot importance, or any number of other factors (especially, in my case, old or new name) would be a huge boon.

As above, this is a fundamental aspect of Realm Works. It won't just be sorting, but full searching/filtering, visualizing, and navigating via the links between the assorted content.

Hope this helps! :)
 
I'd also like every character sheet to be available to me at any given time, with any treasure I give out to be allocated to specific party members. Nothing worse than a convenient "Oh, I've got the Staff of Wind Mastery in my backpack" when the character who really has it happens to be unconscious at the bottom of a cliff. In the past, I have had to use 'playing card' blanks with the equipment and description written on it so I know who has what.

Oh, and tracking gems, party wealth in coins, and unidentified magic items.
I second this idea. I've discovered recently that trying to keep the hidden features of an item hidden SUCKS.

If I give the party a gem and they don't appraise it or mark down where it came from... three months from now they are going to say "oh, and we sell the red gem." Ummm... which red gem, how much do the PCs think it's worth and how much IS it worth?

So, something that would allow me to track valuables, magic items and what the players know about it would be excellent. Sure, it doesn't seem worth it time wise for a 25 gp "red gem"... but what happens when they get it confused with the 5000gp "red gem". Neither of which had been appraised at that point.
 
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This level of detail is all doable, you just have to be patient enough to put it into the tool. I'm sure rob and the team will be able to say more, but I would be happy with what it can do in this case.
 
This level of detail is all doable, you just have to be patient enough to put it into the tool. I'm sure rob and the team will be able to say more, but I would be happy with what it can do in this case.
Yeah, I'm hoping it's simple. Where I can just drag and drop an item "object" onto the "Rogue" object. Simple is good.
 
Another thought of something I'd like. The ability to somewhat easily export a map into the common formats for VTT games. Since most of my prep will be in RealmWorks, I'd like to be able to take a map I've put in realmworks and somewhat easily get it into MapTools or some other program.

The way I see it is similar to my current campaign in kingmaker. There are quite a few maps in the book that you may or may not need. They can be played without having a map since they are so short.

So rather than waste time converting ALL of my maps to maps for the VTT game... if I can go... Oh, crap... we DO need this map and then quickly pull it up. That would be excellent.
 
Another thought of something I'd like. The ability to somewhat easily export a map into the common formats for VTT games. Since most of my prep will be in RealmWorks, I'd like to be able to take a map I've put in realmworks and somewhat easily get it into MapTools or some other program.

Realm Works will not include its own map creation tool initially. There are a number of reasonable tools available for creating maps today, so we're not attempting to re-invent that wheel in the initial release. You will instead import your maps into Realm Works and then utilize them appropriately, putting pins on them for assorted locations and what-not. The original map file can be stored within the Realm Works database so you can readily edit it to make changes on any computer. However, conversion to different VTT formats will require user involvement, just like it does today. Please note that this applies only to the *initial* release of Realm Works and is subject to change based on user feedback and requests.
 
I haven't seen if this has been suggested before... But calendars. I want to be able to have a calendar and advance the games calendar.

If I want these festivals and thigns to happens on these days I want to be able to put them on a calendar and have the realmworks tell me when they happen.

That way I don't accidentally miss either a festival for a local god or the end of the world. Nothing worse than saying... "oh, right... Umm... I actually forgot to mention. Since you didn't save the world... it ended two days ago."

Although, it also wouldn't be bad for those political campaigns where a listing of events are supposed to happen over the course of a day. 8am... king killed. 9am... cabinet killed... 10am brunch... 11 am... attempt on party... 12pm. regent declared... 3pm. final attack on party.
 
Do you have a rough idea yet of the formats RW will support?

RW recognizes all the major image formats (e.g. TIFF, BMP, PNG, JPEG, etc.). If you use a special program to generate your maps, you can also store those files as well (e.g. PSD) within the database and edit them externally via the appropriate program you already use.
 
Any recommendations?

A couple that I have found useful include Dundjinni and Hexographer. There are also Campaign Cartographer and Fractal Mapper. I've heard of others as well, but I can't remember their names at the moment.

Hope this helps...
 
Sadly, Dundjinni has been deader than a doornail for some time now. At least as far as I've been able to find. If anyone has other information on that I'd be glad to hear it.
 
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