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Post Links to your Custom Sheets here

armidale here is some more stuff I found


Text Size – Much better thanks!

Languages – All of them are going on 1 line, can they be separated per line?

Feats Special Abilities – Some get cut off at the end of the page and complete on the next, can it be made so instead the full text just goes to the next page if it can’t all fit in 1 page?

Swim/Climb (Fly/Burrow unknown) - This is most likely an issue with Hero labs but I am getting Odd numbers for the Distance. Though the math is correct (1/4 30 is 7.5) it should stay in increments of 5. Instead of 7.5, it should be 5.

Weight – Still doing odd calculations figuring the number to the 16th decimal place in one example, is this a fault of Hero Labs? Should probably only bring it to the 2nd decimal place. *don’t make fun of me if I am using the wrong terms there, been awhile.. ;)*

In items/Special Abilities, with tracked items/Special Abilities, instead of having the name of the items/Special Abilities to the right of the tracking boxes can it be placed above the tracking boxes so you don’t get odd word placements like one word per line, which in one case caused the 2nd page to push stuff to the 3rd page. Is there a way to Toggle the Tracked Resources on and off for those that want to? The ‘Include tracked resources in stat block’ in ‘Configure Hero” does not seem to do anything.
As an example my wand of cure light wounds looks like this:

Wand of
Cure
Light
Wounds
(30
Charges)

I know it is not part of the regular character sheet, but is there a way to add Caster Level, Concentration Check Bonus, Melee Touch attack bonus and Range Touch attack bonus for spell casters?

Spells Known number is not filling out for spontaneous spell casters

Once again thanks for your hard work on this!
 
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Languages – All of them are going on 1 line, can they be separated per line?

I've looked at this a bit before, but haven't yet found a way to do that.

Feats Special Abilities – Some get cut off at the end of the page and complete on the next, can it be made so instead the full text just goes to the next page if it can’t all fit in 1 page?

I was thinking that too, since there's also cases where the feat name appears at the bottom of the page and the description on the next page. I'm pretty sure this is easy to do, so will try to do this for next.

Swim/Climb (Fly/Burrow unknown) - This is most likely an issue with Hero labs but I am getting Odd numbers for the Distance. Though the math is correct (1/4 30 is 7.5) it should stay in increments of 5. Instead of 7.5, it should be 5.

I was thinking the 2.5 increments were still useful if you took a double move. Maybe someone can find an official ruling on this.

Weight – Still doing odd calculations figuring the number to the 16th decimal place in one example, is this a fault of Hero Labs? Should probably only bring it to the 2nd decimal place. *don’t make fun of me if I am using the wrong terms there, been awhile.. ;)*

Actually I fixed that last night, so will be in the next release.

Is there a way to Toggle the Tracked Resources on and off for those that want to? The ‘Include tracked resources in stat block’ in ‘Configure Hero” does not seem to do anything.

Great suggestion. Will add this to my list.

I know it is not part of the regular character sheet, but is there a way to add Caster Level, Concentration Check Bonus, Melee Touch attack bonus and Range Touch attack bonus for spell casters?

Not sure yet, but I'll look into this.

Spells Known number is not filling out for spontaneous spell casters

That's now done and will be in the next version.

Thanks for the excellent suggestions. Keep 'em coming.
 
Armidale's Custom Sheet:

If I have a character with more than two weapons plus unarmed it prints the rest of the weapons on page 2 with only the extra weapons (and a lot of white space) then prints the normal page two stuff on page three.

Is this a known issue or by design?
 
Awesome work Armidale. Thanks a ton for taking the time and effort necessary to put this together and keep up with feedback. Deeply appreciated and Lone Wolf should give you some kudos as well as it quite handily stops my prodding for a sheet giving them more time for other useful programs. :)
 
I was thinking the 2.5 increments were still useful if you took a double move. Maybe someone can find an official ruling on this.
The .5 increments would be correct. In example the 30ft you only climb 7.5 in a single move action but if you double move it is 15ft or the 60ft/4. I would say it should be left to help remind players that if they double move its 15ft or 7.5ft in a single action.

I know it is not part of the regular character sheet, but is there a way to add Caster Level, Concentration Check Bonus, Melee Touch attack bonus and Range Touch attack bonus for spell casters?
The quickest and easiest method is to add two of my add-ons to your hero lab.

First one is a post about a add-on I created for Concentration to easily display on printed sheets. Basically after you add the .user file you start HL. Then in the skills section you can add a Concentration skill for the class you would want.

In example if you where a Wizard you would add "Concentration: Wizard". This skill auto-calcs itself so you do nothing but add it to your character. Then when you print it shows in the normal skill section.

If you are a Wizard/Cleric you would add both the "Concentration: Wizard" and "Concentration: Cleric" and both are auto-calculated using different values.

The second one is called TouchAttacks.user and is located on d20pfsrd in the Misc folder. It adds Melee Touch weapon and Ranged Touch weapon that you simply add to your character like any other weapon. The values will then correctly show. If you take weapon focus on say Range Touch just make sure you select my new Ranged Attack weapon.

I also have a Caster Level skill developed for my home games but I have not added it the Concentration skill add-on yet. But I will.

Hope that helps.
 
Armidale's Custom Sheet:

If I have a character with more than two weapons plus unarmed it prints the rest of the weapons on page 2 with only the extra weapons (and a lot of white space) then prints the normal page two stuff on page three.

Is this a known issue or by design?

Currently by design. Your page 3 is intended to closely match the standard sheet in the book.

ShadowChemosh said:
The .5 increments would be correct. In example the 30ft you only climb 7.5 in a single move action but if you double move it is 15ft or the 60ft/4. I would say it should be left to help remind players that if they double move its 15ft or 7.5ft in a single action.

Exactly. I just reconfirmed rules say (for swim for example): "Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action)."
 
I recently used your sheet and I noticed that the weapon line for main hand for my TWF shows a +1 (2 weapons) or +5 (alone). That +5 should be a +3 (+1 BAB, +2 Strength). Is it possible it's adding the Str bonus twice? Although the weapon damage is correct.
 
* Display trip attack bonus for non-trip weapons (requested by Kinevon) but only if character has a trip feat, to avoid clutter (feedback welcome)
And I thank you for it.

Any way to get it to add appropriate maneuvers to each weapon for any maneuver the PC has the "Improved" version of?

Trip is nice, I would love Disarm for the same PC, since I tend to one-two punch the pair of attacks, trip, then use the AoO from Greater Trip to disarm my opoonent on the way down...

Oddly enough, Fighter/Archer types might need the maneuvers for their bow of choice, once they hit third level, with the archetype.
 
The ‘Include tracked resources in stat block’ in ‘Configure Hero” does not seem to do anything.

Actually that option doesn't seem to appear in the XML, unlike the other options, so HeroLab won't currently let me use that checkbox to control it. :(

I noticed that the weapon line for main hand for my TWF shows a +1 (2 weapons) or +5 (alone). That +5 should be a +3 (+1 BAB, +2 Strength). Is it possible it's adding the Str bonus twice?

No, chances are it's guessing that the offhand weapon isn't light (and hence the mainhand penalty is -4 rather than -2). Since HeroLab doesn't provide information about whether a weapon is light or not, the sheet has to guess. Next to your offhand weapon it will either say "(offhand, light)" or "(offhand, 1-hand)". If it's wrong, just let me know what weapon it is.

Any way to get it to add appropriate maneuvers to each weapon for any maneuver the PC has the "Improved" version of?

Already on my list to do, but to be clear, by "appropriate" we're just talking about maneuvers that involve a weapon here, not all maneuvers.
 
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Hi Amidale,
Great sheet, I love it. But would there be any way to have the bonus damage for a weapon due to Icy, Icy busr, flaming etc... listed somewhere with the weapon? We always added it to the note section on the Pen and Paper sheet and it save a lot of time.
 
armidale;64933Already on my list to do said:
You are correct, although Unarmed might include the other ones...

And, weirdly enough, the COmbat Maneuvers Blog at http://paizo.com/paizo/blog/v5748dyo5lcom says that certain weapons can do Drag & Reposition maneuvers:

There is a special exception to the above rules. If you’re using a weapon with the trip special feature, and you’re attempting a drag or reposition combat maneuver (Advanced Player’s Guide 321–322), you may apply the weapon’s bonuses to the roll because trip weapons are also suitable for dragging and repositioning (this also means we don’t have to add “drag” and “reposition” weapon properties to existing weapons).

Yeah, I know, more work.
 
Amidale,

I did a search and didn't see any mention of this. But I have a 2nd Level Cleric that it's not showing the Spells he has prepared? Is this currently normal?

Regardless I love the sheets! Awesome work!
 
armidale

Here is some more Stuff

Domain/Specialty is not showing on 2nd Page
Domain Spell is not showing in Spell List.
 
Wow! Thanks, Armidale. I love the sheet and appreciate that you went out of your way to make it look like the Pathfinder original sheet.

Roger, I'll probably use yours a lot still, too. My players appreciate that layout as much as Armidale's so it looks like we have two winners.

I think all these sheets have been looking great - especially on html. It's a plus to be able to print them out as well. Thanks, everyone.
 
I did a search and didn't see any mention of this. But I have a 2nd Level Cleric that it's not showing the Spells he has prepared? Is this currently normal?

I just re-verified that cleric spells show up fine for me on the right side of page 2. The current sheet won't list the full descriptions on a separate page though. If that's what you're looking for, you can use ShadowChemosh's "Shadow Spellsheet v1.2".

Domain/Specialty is not showing on 2nd Page

It's on my list, but hadn't done it yet since it's not that easy to get from HeroLab's XML.

Domain Spell is not showing in Spell List.

I hadn't noticed this before, so thanks for reporting this. (This appears to happen because the XML lists the class for the spell as the empty string.)

Can the sheets listed here list the traits and feats separately?

My sheet is intended to match the core rulebook which does not list them separately (as traits are basically half-feats), so this is intentional. On the page with the full descriptions, I do list the trait type like "(Campaign Trait)" for example, and they're listed first before the feats, so it should be easy to distinguish. Would it help to do something similar on page 2?
 
I just re-verified that cleric spells show up fine for me on the right side of page 2. The current sheet won't list the full descriptions on a separate page though. If that's what you're looking for, you can use ShadowChemosh's "Shadow Spellsheet v1.2".

Odd. My Character sheet is not showing a Single Spell. The whole list on the right is blank where the spells should be...
 
"Armidale's Pathfinder Sheet" updated to Version 3.10:
* Fix spell display for characters with an archetype (reported by Exitilus)
* Show domains/specialized school (requested by Dragnmoon)
* Include domain/specialized school spells in spell list (reported by Dragnmoon)
* Fill in "spells known" number for spontaneous casters (requested by Dragnmoon)
* Display trait type after traits on page 2 (based on feedback from Dwayne)
* Round item weights to nearest tenth of a pound (reported by Tasha)
* Split languages into a max of 5 per line (requested by Dragnmoon)

Also to respond to
would there be any way to have the bonus damage for a weapon due to Icy, Icy busr, flaming etc... listed somewhere with the weapon?

I looked into this but unfortunately the bonus damage does not appear to be available in the XML in any really usable form. So this is a current limitation of HeroLab.
 
But would there be any way to have the bonus damage for a weapon due to Icy, Icy busr, flaming etc... listed somewhere with the weapon?
Yes.

I have an add-on that allows you to add the 1d6 fire, cold, etc to any weapon and that info will get shown on any sheet then.

I think I need to create some type of FAQ so I don't have to keep typing the same answers over and over again. LOL :p
 
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