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PF2 HLO Bug List

The HP for the goblin I just made is correct. Speed issue confirmed.



Confirmed. You report it?

Yes, before I posted. Also, I'm definitely seeing the goblin having 8 HP at base (both in the text describing the race in HLO and in the actual calculations) instead of the 6 that's in the rulebook.

Here are a few more I reported this morning:

Druid animal companions (which are implemented, unlike familiars) have a validation error that a class needs to be selected.

The skill selection is confusing, since automatic levels stack with the displayed levels, so buying "expert" in something that you start trained (like Alcohol Lore for the Barkeep background) gives you the benefit of master. This leads into a bug: Validation occurs based on the displayed/chosen level, not the effective level. If you buy a skill that includes an automatic level in "Trained" (while only displaying Untrained, as described above) you can buy it up to Master (while only displaying Expert) or Legendary (while only displaying Master) earlier than intended (levels 7 for Master and 15 for Legendary).

On top of that, there's another error. If you buy a signature skill to Master at level 7, it complains "You have exceeded the proficiency level limit for skill upgrades allowed by your character level." The validation error goes away at level 9, so the level required for Master is apparently set to 9 instead of 7.
 
All possible natural attacks under Animal Totem - Bestial Rage (claws, antlers, horns, etc.) are appearing on Play tab for Barbarian with Animal Totem even after an animal is selected on the Class tab.

Confirmed.

Yes, before I posted. Also, I'm definitely seeing the goblin having 8 HP at base (both in the text describing the race in HLO and in the actual calculations) instead of the 6 that's in the rulebook.

Here are a few more I reported this morning:

Druid animal companions (which are implemented, unlike familiars) have a validation error that a class needs to be selected.

The skill selection is confusing, since automatic levels stack with the displayed levels, so buying "expert" in something that you start trained (like Alcohol Lore for the Barkeep background) gives you the benefit of master. This leads into a bug: Validation occurs based on the displayed/chosen level, not the effective level. If you buy a skill that includes an automatic level in "Trained" (while only displaying Untrained, as described above) you can buy it up to Master (while only displaying Expert) or Legendary (while only displaying Master) earlier than intended (levels 7 for Master and 15 for Legendary).

On top of that, there's another error. If you buy a signature skill to Master at level 7, it complains "You have exceeded the proficiency level limit for skill upgrades allowed by your character level." The validation error goes away at level 9, so the level required for Master is apparently set to 9 instead of 7.

AH, I understand what's going on now. I made the goblin classless (with a CON modifier of +2) so it seemed fine. Didn't realize the class specifically is what added the CON bonus to HP.

I can't figure out where to add the actual animal companion. Everything I click on has no options to choose.

I noticed the free trained skill issue, but wasn't sure it if it was a bug.

Confirmed error for master skills.
 
The animal companion is configurable (once the feat is added) by clicking on the characters button at the top. Instead of just going back to the character select, a little drop-down choice appears letting you hit All Characters to go back or Animal Companion to configure the animal companion. To return to the main character, you do the same thing.

Edit: And yeah, I wasn't sure the skill display was a bug either (the alternative just being really confusing design) but letting you configure past the intended limits without a warning is clearly a bug.
 
The animal companion is configurable (once the feat is added) by clicking on the characters button at the top. Instead of just going back to the character select, a little drop-down choice appears letting you hit All Characters to go back or Animal Companion to configure the animal companion. To return to the main character, you do the same thing.

Edit: And yeah, I wasn't sure the skill display was a bug either (the alternative just being really confusing design) but letting you configure past the intended limits without a warning is clearly a bug.

Found and confirmed animal companion bug.

I would assume you couldn't make a skill expert at 1 even if it starts at trained, but unsure how that works. I KNOW you can't add 2 ranks to one for Expert.
 
Accessing the animal companion through that menu is not a bug, it's working just like how you go to your drone in SF, as intended.

Nono, lol. Referring to the validation error about missing class on the companion. I just quoted the reply that led me to find the companion :o

As far as I can see, the Cleric Dedication and Wizard Dedication feat chains are missing. I've reported.

Confirmed.
 
I would assume you couldn't make a skill expert at 1 even if it starts at trained, but unsure how that works. I KNOW you can't add 2 ranks to one for Expert.

You know, I didn't even consider that. The rules say for initial skills:
When you choose your character's class, you also select a number of skills equal to this number; your character gains the trained proficiency rank in those skills.

And for Skill Increases:

This section specifies the levels at which your character can increase her proficiency rank in a skill. At 3rd level and every 2 levels thereafter, most classes grant a skill increase, though rogues gain them earlier and more often. Your character can use this skill increase to either become trained in one skill in which she’s untrained or become an expert in one skill in which she’s already trained.
If your character is at least 7th level, she can use this skill increase to become a master of a signature skill of which she’s already an expert. If she’s at least 15th level, she can use this increase to become legendary in a signature skill of which she’s already a master.

So it's failing at validation for when you're allowed to get expert when you start trained from something else, since that's supposed to only be at level 2 for rogues and level 3 for everyone else.
 
Natural ambition (Human ancestry feat) doesn't give me an extra class feat. If I try to take a second class feat, it displays an error.
 
You know, I didn't even consider that. The rules say for initial skills:


And for Skill Increases:



So it's failing at validation for when you're allowed to get expert when you start trained from something else, since that's supposed to only be at level 2 for rogues and level 3 for everyone else.

Nice find! I couldn't find it myself, but I didn't look all that hard lol.

Natural ambition (Human ancestry feat) doesn't give me an extra class feat. If I try to take a second class feat, it displays an error.

It's working for me. What class? Worked for Bard.

Note: Some classes don't get a level 1 class feat.
 
Wizard...which doesn't get a free class feat. So that explains that.

I also noticed HLO shows the attack bonus for the Evoker Force Bolt power as:
Level + Untrained
I would think it should be:
Level + Trained + INT mod
like Acid Splash or Ray of Frost.
 
Wizard...which doesn't get a free class feat. So that explains that.

I also noticed HLO shows the attack bonus for the Evoker Force Bolt power as:
Level + Untrained
I would think it should be:
Level + Trained + INT mod
like Acid Splash or Ray of Frost.

Confirmed.

Also, am I supposed to need a different spellbook for my school spells? Doesn't seem to let me use a spellbook for all spells without a validation error. I've read nothing on the wizard aside from what I needed to check this.
 
Can you provide more details on this. I built a level 1 human wizard with Natural Ambition feat. It allowed me to choose a 1st level Wizard feat. Are you seeing something different?

Pretty sure he's referring to my previous post that Wizard's don't get a level 1 class feat, and he IS getting one now with Natural Ambition.
 
I'd really like to remind everyone that there's a bug report option inside the program, from the gear icon at the top right. Please do not delay when your bug gets addressed by posting it here before reporting it as a bug. And once you've reported it, why spend time writing it out a second time?
 
To piggy back on Mathias' comment above...

When you report a bug here, it may take a couple days before we get it into the official bug tracking system we use. In addition, it takes us extra time to do that, which means time we're not actually fixing bugs.

In contrast, if you report the bug through the option provided within the product, it goes immediately into the official bug tracking system. So it speeds up our ability to get the bug fixed in two ways. :)

Thanks!
 
I'd really like to remind everyone that there's a bug report option inside the program, from the gear icon at the top right. Please do not delay when your bug gets addressed by posting it here before reporting it as a bug. And once you've reported it, why spend time writing it out a second time?

To piggy back on Mathias' comment above...

When you report a bug here, it may take a couple days before we get it into the official bug tracking system we use. In addition, it takes us extra time to do that, which means time we're not actually fixing bugs.

In contrast, if you report the bug through the option provided within the product, it goes immediately into the official bug tracking system. So it speeds up our ability to get the bug fixed in two ways. :)

Thanks!

I think the point of this is so end users can see a list of known and reported bugs. I know that I am reporting bugs before entering them here. Hopefully this will reduce the number of "Is this a bug?" threads. I know I am reporting bugs through the tracking system prior to mentioning them here. Hopefully everyone else is doing the same.
 
Exactly. I need to keep track of bugs so that I can adjust characters in my playtest group until the applicable bug(s) are fixed (I have two Goblins in the main character group, for example).

We tend to trust Hero Lab, so it's not like we carefully audit each character after we build them, after all.
 
Good point! In light of that, allow me to add...

If you've already reported a bug through the official system and are simply repeating it here for others to be aware, please note that detail in your post here. That way, we know not to log it into the official system again! :)
 
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