And of course it won't be supported on HLC. Because, you know... starships.
Gotta change with the times. HLC is archaic.
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And of course it won't be supported on HLC. Because, you know... starships.
This makes very little cohesive sense, any chance you could clarify what you mean. Code monkey? why?What?
No, Etools is Archaic. HLC is bound in some older processes that have been adjusted over time and can have some conflicts from time to time. The new version should have some better interaction and have a better interaction between particulars. That it was moved to Online model is frustrating to some, including me, but a newer product doesn't mean the first one was or is somehow obsolete. With the newer version, there are a lot of small things that simply can not be done as it was with the classic desktop program. (Please do not call it an App) These things may get an equivalent way to do those things, but it may never get to the point of actually being able to perform those things, either as well as the classic program, or not at all.
I don't know if it is because of the Online model, or if the new version is still incomplete with the rush to do this, or the lack of resources to get it ready. I would hope that Lone Wolf would give some thought to contacting Code Monkey to see if they could collaborate and use some of their expertise.
So is Pathfinder 1.0 and 2.0 going live in August?
This makes very little cohesive sense, any chance you could clarify what you mean. Code monkey? why?
The older program is still valid despite it's age, and can do all that it needs for the Starfinder game if it was to be developed for it. The newer program, which is only accessed from a online portal, has newer bells and whistles but does not, and may never, have all the functionality of the older program.
The only thing the older program can not do, as has been said by Lone Wolf, is the starship particulars. This could have been a separate program or specifically written for the alpha of this online model to test the waters.
Code Monkey did a bang up job of adjusting and expanding Etools to work with 3.5 after Fluid did half the job and fled. They were/are working on their own RPG aid that would have replaced that program, but with Herolab having taken over, I think their work combined with what Lone Wolf has planned would help speed up the development if Codemonkey could be convinced to use what they have to bolster the new product. Perhaps making permanent hires of the few that are still in the company? (They did announce that they are hiring)
I would still want a lot of the features that are in HLC that simply are not in HLO, and may never get to be implemented because of one thing or another.
There are lots of features on the "soon" list, which have been there for months. For myself, the ability to log multiple devices in simultaneously is on the top of the list. I have the maximum number of additional licenses in HLC, which they've said will transfer, but after months there is still no way to do this, and no way to just purchase additional simultaneous logins for HLO. Frankly, for me, this is a make-or-break. I'm willing to wait additional months, but find my confidence in the product shaken with each additional passing month in which this feature is not made available and is not even mentioned as a currently-under-development item.
I don't want to abandon the HLO product. It shows great potential. I'm using it now, but it's much less useful to me than it would otherwise be, and that won't work (for me) in the longer run.
This is a list of stuff you can't do.
Putting your own pic in for the Portrait, Printing the character using normal character sheet, printing character using self made/user made character sheet, Saving a character on one's own computer, using the client offline (on one's own computer instead of server), adjusting scripts to accommodate user made entities/adjustments of houserules, access to other licenses from Classic already bought and paid for, access to the program from an interface that works outside of a browser (PC/Mac), ability to add in/adjust magical items to fit campaign, ability to run in play adjustments at the table (offline, as most Wi Fi is paid only, especially at conventions), able to print directly to PDF (Using CutePDF or another client?)...
I am sure there is more, this is just off the top of my head. I am on it now and will be testing out some of the things myself. If it is like the Demo of the Classic version, I won't be able to print anything anyways, but I need to finagle around the program (client?) to see how it is.
At least one of the things you've mentioned might not even be possible given that Hero Lab Online is a web program.
Access to previously purchased HLC licenses will be implemented as new systems are converted over to HLO. Until then you still have access to everything you have already purchased in HLC. Even after new systems are implemented you will not be required to convert over to HLO, so you can stick with what you like if HLO never improves to an acceptable level to you.
Companies are moving to fully web-based strategies before they are able to handle everything that a desktop program can handle.
The thing is they needed to start somewhere. If they hadn't of started when they did, they were going to lose out to other online systems that have character management as secondary to VTT support. But those VTT companies are continuing to invest in character management features, causing LWD to lose market share. It was effectively change or die a slow death.
Actually its not in the least. On the road map for HLO is web services or APIs that not only allow VTT integration but also other services. One of those would be Realm Works or even home grown apps that could communicate via the API.How is HLO going to work with VTT? It isn't. So your argument is specious.
And THAT is the issue. It's a web program. Someone before said desktop programs are dying. This is why. Companies are moving to fully web-based strategies before they are able to handle everything that a desktop program can handle.
All I want to do is create and reference my Starfinder characters from my computer without having to worry about whether or not I have a good wifi connection. With what has already been implemented, HLC would have been a far superior solution. But they say no, we need shared resource management (starships). Where is it? Still to come... soon... ish... maybe...
And yet I can't do that with Starfinder because... starships...
Actually its not in the least. On the road map for HLO is web services or APIs that not only allow VTT integration but also other services. One of those would be Realm Works or even home grown apps that could communicate via the API.
Server based software opens up allot of possibilities for the future.![]()