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Pathfinder Community Packs

Shadow where do I find your adjustment for Arcane Pool? I want to copy it and change some powers in the drop down window. Is this hard to do I have already got the alternate power for my class working correctly I call it Divine Pool as it is being used by a Divine based character.
 
Shadow where do I find your adjustment for Arcane Pool? I want to copy it and change some powers in the drop down window. Is this hard to do I have already got the alternate power for my class working correctly I call it Divine Pool as it is being used by a Divine based character.
Its in the file COM_BasicPack_ShadowChemosh - Adjustments Conferred.user. But if you just want to make a copy you use the standard editor New(Copy) command.
 
Yes. Hence the COM_ part of the name. ;):)

I figured, but its getting late on a Sunday night, Ive been coding/going thru paperwork for quite a while and didnt trust my assumptions. Before reporting a bug, I wanted to make sure I was reporting it to the right place.

g301AvgSno has an error in the text field, it should read: "a gift to"
 
Found a slight issue with RGG feat selection for Undead feats it is listed twice but one of them shows SGG bullet points: 7 tendril tentacle feats and not undead feats like the first one does.
 
Academy of Secrets .hl import issue

My apologies if I have posted this incorrectly. This is the first time I have posted anything.

I downloaded the Academy of Secrets.zip file (repeatedly) from the Hero Lab Community Repository, uncompressed it and clicked on it to import into Hero Lab as the instructions called for.

The encounter shows in the Encounter Library and I can select it to see the various parts of the module and the encounters.
I cannot import or open any of the creatures into the Hero Lab console to use.
I get the following Error every time:

Errors were encountered when loading the saved portfolio! If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu).

Hero 'Retriever' was imported from an encounter, and cannot be loaded on this device. A hero imported from an encounter can only be loaded on devices using the same license as the one on which it was saved.
Hero 'Toff Ornelos' was imported from an encounter, and cannot be loaded on this device.A hero imported from an encounter can only be loaded on devices using the same license as the one on which it was saved.

I can use other encounters in the Library without issue.
Any help would be appreciated.
 
My apologies if I have posted this incorrectly. This is the first time I have posted anything.

I downloaded the Academy of Secrets.zip file (repeatedly) from the Hero Lab Community Repository, uncompressed it and clicked on it to import into Hero Lab as the instructions called for.

The encounter shows in the Encounter Library and I can select it to see the various parts of the module and the encounters.
I cannot import or open any of the creatures into the Hero Lab console to use.
I get the following Error every time:

Errors were encountered when loading the saved portfolio! If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu).

Hero 'Retriever' was imported from an encounter, and cannot be loaded on this device. A hero imported from an encounter can only be loaded on devices using the same license as the one on which it was saved.
Hero 'Toff Ornelos' was imported from an encounter, and cannot be loaded on this device.A hero imported from an encounter can only be loaded on devices using the same license as the one on which it was saved.

I can use other encounters in the Library without issue.
Any help would be appreciated.

Can you provide any more information on the error your getting?

Shadow, any ETA on the next release?
 
I've been working on adding Fool's Errand (a DSP mini-supplement that adds another PoW discipline and some associated stuff), and I've run into an odd question as I try to wedge in Lock as a pseudo-combat maneuver type: Is there any good way to get the highest initiator level the character has, and the highest initiation modifier the character has? These can be from two different classes. I'm not sure if there's a better way than just looping through all classes to check for cIL, etc manually.
 
I've been working on adding Fool's Errand (a DSP mini-supplement that adds another PoW discipline and some associated stuff), and I've run into an odd question as I try to wedge in Lock as a pseudo-combat maneuver type: Is there any good way to get the highest initiator level the character has,
When you turn on the PoW source a new Helper Pick gets added to the hero.
thing id="PWDisLevel" name="Martial Discpline Helper"

It holds information in abValue and abValue2:
abValue = Max Initiator Level
abValue2 = Max Disciple Level

For your Pre-Req you would just need to do the following if your PrC required a minimum IL of 4 in example.

Code:
#value[PWDisLevel] >= 4

and the highest initiation modifier the character has?
Have not had this requirement before. I would need to enhance the above Pick to have Value3 be the highest init modifier.
 
Have not had this requirement before. I would need to enhance the above Pick to have Value3 be the highest init modifier.

So far, I think it's just the lock condition that uses that, but I wouldn't be surprised if something else like it pops up sooner or later once the PoW errata is finished.
 
Bodice of Resistance Error

Just an FYI

Item: Bodice of Resistance.
Source: Seven Swords of Sin.
Issue: All the bodices from +1 to +5 are listed at the same cost of 9,000 gp

This is the proper cost for the +3, but not the others.
 
Does anyone know what still remains of the Ultimate Psionics content for the community packs? An inventory might be good to get the project finally completed.
 
Shadow, I am updating the Modern files. I am going over everything and it needs a lot of work. Anyways, I don't want to delete or hide anything, so I don't "break" anyones characters. But there are somethings in the wrong place. I had rituals as a gear item. So would using the tag "Helper.Obsolete", be the best way to just hide them without doing any harm.
 
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