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Pathfinder Community Data Sets....

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Shattered Star monsters?

Someone mentioned the bestiary to the 1st AP of Shattered Star was available? Where can I see it?
 
I can confirm. I had to make a couple of tweaks to the .ZIP file that contains the .POR files. The one that springs to mind is the very first encounter in the game (trying to avoid spoilers here) where the beasties have 6 hp but have 9 in the POR. Easy fix. Other than that have been going through the PORs in prep for the game, which is tomorrow, and it's pretty awesome. You guys and gals (I assume) do the rest of us one hell of a service and I know I appreciate it deeply.
 
Oops. Thanks for the catch Cullyn. (I entered the max hp for the critters instead of the average hp) I fixed it and will send it on to ShadowChemosh for inclusion in the next update.

FYI, there are some cases where what is in the book does not line up with what HL generates. I try to keep it as close to the book as I can, but sometimes I make a judgement that what is printed has an error (for example a creature having the wrong number of skill ranks that are allowed for its HD is one I have run into from time to time). In these cases I go with what HL generates.
 
So, I'm making up all the NPC's for Wake of the Watcher, as they don't seem to be in the downloadable .por files. I've come up with two issues, one related to the files, and one to HeroLab itself.

First, I'm using frumple's version of the Divine Guardian template, as it seemed to be the better of the two that were available (the other gave all of the abilities regardless of base creature's level). However, it only gives Knock 1/day, not 3/day as it should. Not a big deal, but I could see it causing issues for others.

Secondly, I've never used HL on the GM's side before to make monster encounters, particularly those imported from existing modules. Is there an easy way that I'm just currently being blind to for adjusting a bestiary monster's skills/feats/languages that are preselected? It seems that they're locked in place once I select the creature--so (for example) that same Divine Guardian has to use 'Personal' tab adjustments to reduce skill totals and increase skill points to get to the right totals. Is this right, or am I missing something there?
 
Steev42; said:
Snip.... Secondly, I've never used HL on the GM's side before to make monster encounters, particularly those imported from existing modules. Is there an easy way that I'm just currently being blind to for adjusting a bestiary monster's skills/feats/languages that are preselected? It seems that they're locked in place once I select the creature--so (for example) that same Divine Guardian has to use 'Personal' tab adjustments to reduce skill totals and increase skill points to get to the right totals. Is this right, or am I missing something there?

On the race tab you'll see a customise box.
If you select it all the standard skills / feats will be reset allowing you to adjust the base creature to your hearts content!
 
With the new upgrade I had to delete a community file (PFRPG_Tome_of_Horrors_frumple) otherwise it would just load in recovery mode. Now that I've done that, I'm getting an error:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'rAP21Emabi' - Bootstrap thing 'rauEDStunC' does not exist
Thing 'rAP22SpkGu' - Bootstrap thing 'rauSntGSIv' does not exist
Thing 'rAP40Illag' - Bootstrap thing 'rauCpSpAsJ' does not exist
Thing 'rAP40Illag' - Bootstrap thing 'rauCrCorSp' does not exist
Thing 'rAP40Illag' - Bootstrap thing 'rauCpSpnPo' does not exist
Thing 'rAP40Illag' - Bootstrap thing 'rauCpSpnWb' does not exist
Thing 'rAP40Illag' - Bootstrap thing 'rauAstralS' does not exist
Thing 'rAP42AdvTh' - Bootstrap thing 'rauThsStAc' does not exist
Thing 'rAP42AdvTh' - Undefined tag 'Custom.thessHeads' referenced in bootstrap
Thing 'rAP42AdvTh' - Bootstrap thing 'rauThsHyTr' does not exist
Thing 'ruAP05JlMu' - Bootstrap thing 'rauMJAcid' does not exist
Thing 'ruAP05JlMu' - Bootstrap thing 'rauMJDivid' does not exist
Thing 'ruAP05JlMu' - Bootstrap thing 'rauMJEngAb' does not exist
Thing 'ruAP05JlMu' - Bootstrap thing 'rauMJPoiAu' does not exist
I'm sure these are also from some community files but I don't know which one(s) so I'm not sure how to address this.
 
With the new upgrade I had to delete a community file (PFRPG_Tome_of_Horrors_frumple) otherwise it would just load in recovery mode. Now that I've done that, I'm getting an error:


I'm sure these are also from some community files but I don't know which one(s) so I'm not sure how to address this.

I am getting the same error.
 
For the tome of horrors error, it gives you the filename and line that's causing the problems.

Comment out: <thing id="xImmRust"

Making sure you comment out the entire 'thing' definition for xImmRust.

Working fine for me with that one change.

BoomerET
 
For the tome of horrors error, it gives you the filename and line that's causing the problems.

Comment out: <thing id="xImmRust"

Making sure you comment out the entire 'thing' definition for xImmRust.

Working fine for me with that one change.

BoomerET

What do you mean by "comment out?"
 
Add a <!-- before
<thing id="xImmRust" name="Immune to Rust" description="Immune to rusting effects." compset="Ability" uniqueness="unique">

Add a --> after </thing> 4 lines down, so the whole section for xImmRust looks like this:

<!--
<thing id="xImmRust" name="Immune to Rust" description="Immune to rusting effects." compset="Ability" uniqueness="unique">
<fieldval field="shortname" value="rust"/>
<tag group="SpecType" tag="Immune" name="Immunity" abbrev="Immunity"/>
<tag group="Helper" tag="ShowSpec" name="ShowSpec" abbrev="ShowSpec"/>
</thing>
-->


BoomerET
 
Um wanted to point out that Community Bugs should be reported in the community threads and not to Lone Wolf. LW can't fix these. :(

So if people could keep the reports to either d20pfsrd Data Sets - Powered by Hero Lab.... or "Pathfinder Community Data Sets...." I would be very appreciative as its allot easier to track. Thanks all. :)

A fix will be forth coming as usual but I only found out about v7.0 at 2am this morning and not allot I can do about it until I get home tonight purchase UE and check things out. As usual though I try and get one out as soon as I can. ;)
 
You knew it had to happen. :) With the new 7.0 Pathfinder files and the Community Bestiary loaded I get the following message when Hero Lab attempts to compile the Pathfinder files.

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: PFRPG_Tome_of_Horrors_frumple.user (line 2656) - Thing - Duplicate record encountered ('xImmRust')

Even worse, when I let it finish loading and I attempt to load one of the .POR files from the new Adventure Path (Shards of Sin, the A10 file), I get the following:

Errors were encountered when loading the saved portfolio! A record of these errors can be found in the file "C:\Users\Scott\AppData\Local\Temp\hero_lab_load_issues.log". If you notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu).

Pick 'abDamRdMSB' has been orphaned due to missing thing in batch '61'
Pick 'abDamRsDiv' has been orphaned due to missing thing in batch '62'
Pick 'xDamRdCldM' has been orphaned due to missing thing in batch '405'
Pick 'xS2DRBlMa' has been orphaned due to missing thing in batch '440'
Pick 'xS2DRGoPi' has been orphaned due to missing thing in batch '441'
Pick 'abDamRdMSB' has been orphaned due to missing thing in batch '61'
Pick 'abDamRsDiv' has been orphaned due to missing thing in batch '62'
Pick 'xDamRdCldM' has been orphaned due to missing thing in batch '405'
Pick 'xS2DRBlMa' has been orphaned due to missing thing in batch '440'
Pick 'xS2DRGoPi' has been orphaned due to missing thing in batch '441'
Pick 'abDamRdMSB' has been orphaned due to missing thing in batch '61'
Pick 'abDamRsDiv' has been orphaned due to missing thing in batch '62'
Pick 'xDamRdCldM' has been orphaned due to missing thing in batch '405'
Pick 'xS2DRBlMa' has been orphaned due to missing thing in batch '440'
Pick 'xS2DRGoPi' has been orphaned due to missing thing in batch '441'

Such are the joys of updates. :)
 
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You knew it had to happen. :) With the new 7.0 Pathfinder files and the Community Bestiary loaded I get the following message when Hero Lab attempts to compile the Pathfinder files.

Even worse, when I let it finish loading and I attempt to load one of the .POR files from the new Adventure Path (Shards of Sin, the A10 file), I get the following:
Thanks Cullyn for the report. I found out about this at 2am this morning and nothing I could do at that time. I will be working on fixing this tonight when I get home from work.

Just an FYI once you get the first Error message on Pathfinder load HL has gone into "Safe Mode" so nothing in the .user files get loaded. So yea the .por files have no chance of working then. :(

Yes something usually break on a these "Bigger" releases like UE and stuff. Just too much stuff is added/changed for something not to go bad. :p
 
You knew it had to happen. :) With the new 7.0 Pathfinder files and the Community Bestiary loaded I get the following message when Hero Lab attempts to compile the Pathfinder files.



Even worse, when I let it finish loading and I attempt to load one of the .POR files from the new Adventure Path (Shards of Sin, the A10 file), I get the following:

If there's an error loading the user content, then none of it will load, hence all the errors for the portfolio. Or in other words, because of the duplicate thing error, your HL is running as if there is no Community Bestiary on your PC. I'm sure Shadow will have a fix for this soon enough (no pressure, Shadow).


Edit: Ninja'd. :(
 
Added "Weapon Order" that allows you to change the display order of weapons both in HL and a printed character sheet. Please read the detailed help on the adjustment for how this works. What you are doing is setting the Priority of the weapon in the list to a value of 1 to 10. The default value is zero so a weapon set to 1 will display before all the zero priority weapons. A weapon set to 2 is displayed before all the priority 1 and 0 weapon in the list etc etc...

Ok, let me just start off by saying "Yay!" for this! I hated having things not in a specific order!

Now, I have a request for you, if this can be done. Also, if it is already doable, and I just don't know how, if someone could tell me, I'd be much appreciative! I am carrying quite a few weapons, mostly loot that we plan on selling at some point. But, since I'm the big strong fighter, I'm the one that has all the strength to carry everything. However, all those weapons show up on my sheet, even though I don't use them. Is there a way to hide items, so they don't show up on my sheet? I put them in Hero Lab, so that I know I have them, and show that they affect my weight and such, but if they could be hidden in some way, or marked so they show up somewhere else, that would be great. They don't have to be hidden in Hero Lab, just when my sheet is printed out.

I know I could manually enter them under Gear, but then I'd have to create a new entry for each one, instead of just adding through weapons, which is easier and quicker, since they're there.

Anyway, if this is possible, please let me know! It's nothing major, obviously, I just don't want all these weapons I don't use to show up as weapons, taking up all that space. Thanks!
 
Anyway, if this is possible, please let me know! It's nothing major, obviously, I just don't want all these weapons I don't use to show up as weapons, taking up all that space. Thanks!
First glad people like my addon. :)

Nothing obvious comes to mind to not have the weapons sent to the character sheet. Also nothing quick comes to mind for a new adjustment that can do that either. :(

In good news "AncientOne's Custom Pathfinder Sheet" can do this. You output to his custom sheet and then before you actually print you can Remove any or all of the weapons you don't want to print. Then print your sheet. :D
 
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