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Pathfinder Bug Reports - Version 6.7

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Druid Animal Companion is not leveling up as the druid does... it should gain levels as a familiar, but when i put in a level 5 druid today it said the companion was still a one HD creature. I was using the Snake, Viper from the serpent Nature Bond when I noticed this.
 
Amuture Gunslinger is not functioning correctly when you take a class that has the Grit Feature and you all ready have Amuture gunslinger you are supposed to gain 2 extrra grit and this is not happening.
 
There looks to be a defect with the calculation of Arcana points for the Magus Class (w/ Bladebound archetype). The character I have loaded is level 6 with a 16 Intelligence, but currently is only allocated 4 Aracane Points. They should have 5 ((1/3 * Lvl) + ((16-10)/2))
 
Unless I'm doing something incorrect, when the Wounds/Vigor system is active and you're creating a Monk, Hero Labs seems to ignore adding the Wisdom bonus to Defense (probably because background scripts add it to AC and you don't get that).
 
Wait, only the +5 Greater Reliable Lucky musket is getting STR bonus to dmg.

Scratch that. It's the Double-Barreled Musket that is getting the STR bonus to dmg, magical or not.
 
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Quick heads up if a skill is a class skill and Specialized Skill the +1 Competence bonus is not being added.

If other competence bonuses are being added to Class skills, they won't stack (as this is a bonus which properly does not stack).
 
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Amuture Gunslinger is not functioning correctly when you take a class that has the Grit Feature and you all ready have Amuture gunslinger you are supposed to gain 2 extrra grit and this is not happening.

Actually, everything is working as intended. You don't gain 2 extra Grit, you can trade out the Amateur Gunslinger feat for the Extra Grit feat.
 
Cantrips from User Data Files

On a Wizard/Fighter/Eldritch Knight character, on the Spells tab, I have all my prepared spells in green, and then I have every other 0-level spell I've added to his spellbook from two custom data files.

How do I get rid of the 0-level spells that aren't actually prepared?

If I knew how to get a screen cap, I'd do so.
 
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On a Wizard/Fighter/Eldritch Knight character, on the Spells tab, I have all my prepared spells in green, and then I have every other 0-level spell I've added to his spellbook from two custom data files.

How do I get rid of the 0-level spells that aren't actually prepared?

If I knew how to get a screen cap, I'd do so.

I'm sorry, but get rid of from where? Could you expand on what you're reporting, please?
 
Expanded Arcana does not work as described. It does not increase spells allowable for Summoner.

There are extra instructions on how to make use of this feat in Hero Lab - move your mouse over the ? icon on the feat to read them
 
Template Question - Or is it a Bug?

I created a Worg (HD=4d10) Ghost (replaces racial HD with d8's), however the racial HD still says 4d10. Shouldn't this be replaced by 4d8 since the Ghost template is added to this creature?

Worg Racial HD
BaseCreature_Worg.png



Added Ghost Template
GhostCreature_Worg.png



Then using the Editor, going to Template tab, create "New(Copy)" then finding the "Ghost" tmGhost I see "Replace Racial Hit Dice" = "8". and "Augmenting Type/no Effects" = "Undead"
Ghost_Template.png



Everything looks correct in the Template Editor, but it doesn't translate in Hero Lab correctly? Am I missing something, or is this a bug?
 
I'm sorry, but get rid of from where? Could you expand on what you're reporting, please?

Here's a screen capture. This is on the Spells tab where you mark off what the character has cast.

How do I remove all the invalid 0-level spells that are from 2 user files I have created?
 

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Here's a screen capture. This is on the Spells tab where you mark off what the character has cast.

How do I remove all the invalid 0-level spells that are from 2 user files I have created?

Can you delete the spells from the .user files, or delete the files themselves?
 
Can you delete the spells from the .user files, or delete the files themselves?

I do not wish to remove the spells from the .user files nor the .user files themselves. What I have is something wrong with the .user files and no idea what or why.

Pic 1 is the Wizard tab of this character. Please note that only 4 0-level spells are prepared.

Pic 2 is the Spells tab of the same character. The only 0-level spells that should be showing there are Detect Magic, Launch Bolt (from a .user file), Launch Item (also from a .user file), and Read Magic.

So why do I have Amanuensis, Caltrops, Electric Jolt (twice), a copy of Launch Bolt and Launch Item, Repair Minor Damage, Silent Portal, Sonic Snap, and Stick (all from one .user file) as well as Candle (from a different .user file) showing as both gray and not having the usual designations?
 

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Can you delete the spells from the .user files, or delete the files themselves?

I think I know what happened. I deleted the original .user file I had and redid it as 2 separate files. So I think the 0-level spells in gray are phantoms from the original .user file.
 
Bug

So, I was choosing the Prodigy feat for a bard with Versatile Performance on Comedy and String Struments. when I choose those two Perform Skills as a prodigy thingy to add the bonus, I've got this error message and the feat's bonus didn't stack on the choosen skills.

I attached a screen shot.
 

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Ranger level 1 spell Returning Weapon shows up as level 2 in the list of spells to add to a Wand.

That's not a bug.

It's a bard 2, cleric 2, inquisitor 1, magus 1, ranger 1, sorcerer/wizard 2, witch 2 spell. So if created by one of the classes for which it's a 2nd level spell it's a 2nd level wand.
 
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