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Pathfinder Bug Reports - Version 6.7

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Paladin, Oath of Chastity, Pure of Mind (replacing Divine Grace); the bonus equal to Charisma modifier on Will saving throws is always evaluating to zero regardless of actual Charisma
 
Cleric: Defense Subdomain (Protection Domain)

The resistance bonus of the protection domain is incorrectly being tied to the resistant touch 1st level power instead of being a separate ability. Therefore when the defense subdomain is taken, the resistance bonus is being lost when Resistant Touch is replaced.

For comparison see: Darkness domain (all subdomains get Blindfight) and Travel (all subdomains get +10' movement).
 
This is more of a request than an error. It would be really nice if it was possible to order Items/Magic Items by cost when looking at them for purchase. When looking for a good Item/Magic Item this would make it easier to find what is affordable to the PC/Player.
 
Similar to the already reported problem with Half-Elf's Ancestral Arms alternate racial trait, the proficiency granted to a Kensai Magus when choosing the Aldori Dueling Sword is not being treated as Exotic and so Weapon Finesse cannot be applied correctly.
 
This is more of a request than an error. It would be really nice if it was possible to order Items/Magic Items by cost when looking at them for purchase. When looking for a good Item/Magic Item this would make it easier to find what is affordable to the PC/Player.

+1000 to this
when squeaking out that last bit of gold, it would be nice to sort by price
 
Sea Witch Archetype is messed up. It should remove my first level selection of a hex and grant Sea Creature empathy. It allows me to select a hex. Second I should still be able to take Extra Hex feat as I still have the Hex Class Feature, but it is greyed out and says I do not qualify.
 
The Lantern Archon mentions the use of "Light Ray", but doesn't ever describe the attack (+3 ranged, 1d6 dam).
 
The Air Elemental School Wizard is missing his special school spells from 5th level on. Also, it is missing quite a few of many of the spells for each level. It seems these are the only spells coded up:

0-Message
1-Shocking Grasp
2-Gust of Wind, Summon Monster II
3-Lightning Bolt
4-Ball Lightning
 
The Righteousness quality added to armor gives good-aligned characters a negative level, and evil characters incur no negative level.
 
Book: Ultimate Combat
ThingID: wAxeMusket

The "Musket, axe" is listed in HL as doing 1d10 for medium but UC shows it as 1d8. Also the range and weight are wrong also. Should be range 30, weight 6 lbs.
 
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The Loremaster class appears to be adding the Lore ability at first level, even though it isn't listed and shouldn't be applied until 2nd level. My Wiz 7/Lore 1 with a +7 int mod has +22 in the maxed/focused knowledges, +19 in the maxed, and that niggling little +1 on the rest of them too. When I delete the level of Loremaster, all totals are as they should be.
 
It looks like a main and offhand weapons used by a two-weapon fighter archetype does not get the attack bonus from weapon finesse feat in 3.8a
 
Dazzling Display not appearing correctly in Statblock

The Cavalier's Braggart ability grants Dazzling display as a bonus feat. Here is how the Dazzling Display appears in the Statblock, when it is acquired through Braggart:

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SPECIAL ABILITIES
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Dazzling Display (Braggart) Your skill with your favored weapon can frighten enemies.

Prerequisite: Weapon Focus, proficiency with the selected weapon.

Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of p
 
Forgive me if I'm missing something--

I have the APG subscription and more.

I have a level 3 Earth Elemental Archetype wizard and I'm trying to add his school specialization spells (from the APG) and even though they are correct in his spellbook, I am unable to properly add them.

Is this a known (and/or repeatable error) and if so, is there a fix?

Thanks.

-Pain


I'm actually having the same issue with a Water School Specialist.
 
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Ultimate Combat, Gunslinger

The Gunslinger in the UC package does not generate the "Deadeye" deed, and generates instead a defunct deed (from the playtest?) called "Up Close and Deadly"
 
The Gunslinger in the UC package does not generate the "Deadeye" deed, and generates instead a defunct deed (from the playtest?) called "Up Close and Deadly"

Up Close and Deadly is a Pistolero (Archetype) 1st level deed in UC that replaces Deadeye, You sure you did not pick Pistolero (Archetype) for your Gunslinger?

My Gunslinger works fine and shows Deadeye.
 
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