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Pathfinder Bug Reports - Version 6.7

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So, odd thing I just noticed when I was creating a feat that mimics quicken spell.

Quicken spell is wrong. It is using the rules from D&D 3.5 rules instead of the pathfinder rules.

Quickening a spell makes it a swift action, not a free action.
Spontaneous Caster are allowed to quicken spells in Pathfinder.
 
Hi there i got this pob with my new HL files


The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: User_CarrionCrown.user (line 143) - Thing - Duplicate record encountered ('raFearFire')

how can i fix it

thanks
 
Hi there i got this pob with my new HL files


The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: User_CarrionCrown.user (line 143) - Thing - Duplicate record encountered ('raFearFire')

how can i fix it

thanks

This error is being reported in a file that's not something we've officially published - "User_CarrionCrown.user" - do you know where you got that file? If you open the editor (Tools menu...Launch Editor), load that file, and go to the View Menu at the top, and select "Edit File Author" does that have an email address you can use to contact the author of this file?
 
Quick heads up if a skill is a class skill and Specialized Skill the +1 Competence bonus is not being added.
 
So Pathfinder Society Field Guide is in...except that I tried to purchase a dungeoneering kit...and discovered that none of the kits are in.
 
When I create a monk with the Martial Artist Archetype some Ki Powers still list under Specials. Ki Defense and Ki Strike should not be available since the Martial Artist has no Ki Pool.

Also A Martial Artist can be any alignment, but when you go to add more Monk levels it is greyed out warning you you can't choose this class even though you still can. Not a big deal, but the alignment check for Monk should not happen when the Martial artist archetype is used.

Konrad
 
The following errors occurred:
File: User_CarrionCrown.user (line 143) - Thing - Duplicate record encountered ('raFearFire')
how can i fix it
thanks
I don't know the original author so I went ahead and changed the .user file and uploaded a new version to d20pfsrd. The strange thing is I don't get this error. So it must be in one of the two data sets I don't have which are Dungeons of Golarion & Pathfinder Society Field Guide.

Next time for user files like this it is better to report the issue in Pathfinder Community Data Sets.... as it is not part of core HL. :)
 
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Irrisen Icemage (Cities of Golarion p.62) currently alters the DC of spells with/without the cold descriptor, but it should only affect the casterlevel.

Irrisen Icemage

You were born with the power to drive ice and snow as others drive their slaves.

Prerequisites: Sorcerer, Irrisen affinity, may only be taken at first level.

Benefit: All of your spells with the cold descriptor are cast at +1 caster level. Any spell with a different energy descriptor is cast at –1 caster level. Three times per day you may alter a spell you cast to deal cold damage instead of its normal damage; your +1 caster level for this feat applies to this variant casting.
 
Finding a fair few bugs on my first try (but then I kinda like obscure builds)

Looks like the bonus feats from archetypes are requiring prerequisites when they should be free (Example: Bodyguard feat for the Honour Guard archetype of the Cavalier)
The Tactician archetype for the Fighter replaces Armour Training 3, Weapon Training 1, Bravery and Bonus Feat, yet is shown in the "Add an Archetype" list with the 'Only valid items' filter when another archetype has already replaced Armour Training 3 and/or Weapon Training 1. And when both are chosen, it only shows the Armour as being in conflict. And in the tooltip for it, it only shows the Bravery replacement.
Shield spikes don't seem to increase the Shield damage or change the damage type to Piercing (Except on a throwing shield - which it shouldn't).
 
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Error on Edilons

There's a bug in edilon evolutions. I am able to legally add "Improved Damage" to the same attack multiple times. At level 5, I have an edilon with 12d6 claw damage. While fun(!), it is illegal... sigh... After adding "Improved Damage" to an attack once, if done again, Hero Lab should report an error. It currently doesn't.
 
Troll doesn't list the Rend as a special ability, but lists it under weapons as Rend x2 and the damage.

Technically I think it should be listed in the Special tab, Rend (Ex).

I know picky again, but thats my thoughts.

Konrad
 
If this error has shown up somewhere else, I am sorry, but I searched the forums and could not find it. Everytime I open my herolab for Pathfinder I get the following error.

Quote:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: PFRPG_Modern_Core.user (line 500) - Thing - Duplicate record encountered ('wTonfa')

End Quote

How do I fix this?
 
Urban Barbarian Archetype

I have been trying to create an Urban Barbarian character and am having trouble with the loses medium armor proficiency ability.

The way I view the rule, is that the character is not granted Medium Armor when he takes the archetype class barabarian. (As if it were not listed in the Weapons/Armor profeciency section of the class). But if he gets it from another source (another class, or by taking the feat) he could become proficient.

But the way Hero Lab appears to be entering it is by actually taking away the armor proficiency feat regardless of the source or how many times he takes it. Even if manually give the character medium armor proficiency as a temporary effect it takes it away.

My current work around is customizing light armor, and applying medium encumbrance penalties. But I am not really happy with this as it creates a number of other errors, and I was wondering if anyone knows of a better work around. Thanks
 
Hmmm yea that does appear to be doing that. Even an adjustment does not work actually. Must be an Eval script that is being overall zealous in removing Medium armor. I would say report it to the bug thread.
 
Troll doesn't list the Rend as a special ability, but lists it under weapons as Rend x2 and the damage.

Technically I think it should be listed in the Special tab, Rend (Ex).

I know picky again, but thats my thoughts.

Konrad
Why? I mean with the number of stuff that prints in a Stat block why would you want to print nothing but Weapon Info that is already listed in the weapon section?
 
Troll doesn't list the Rend as a special ability, but lists it under weapons as Rend x2 and the damage.

Technically I think it should be listed in the Special tab, Rend (Ex).

I know picky again, but thats my thoughts.

Konrad

Why? I mean with the number of stuff that prints in a Stat block why would you want to print nothing but Weapon Info that is already listed in the weapon section?

ShadowChemosh - he wants it to match the way Rend is displayed in the Bestiary. This is a known issue that's been on my to-do list for a while, along with a number of other discrepancies about how Hero Lab generates the statblocks.
 
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