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Pathfinder Bug Reports - Version 6.7

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I have been playing an Alchemist and have noticed a problem with the software.

If you add a normal mutagen via the magic tab, a box appears on the In-play tab allowing you to activate that ability. Iany other type of mutagen is added via the Magic tab, the box does not show up, which does not allow you to activate any other type of mutagen. Grand, Greater, Feral, True, none of these show up.


Dallas

Do you have the correct ability to allow you to use that other mutagen? If so, please be more specific about this error - "I do have the Feral Mutagen Discovery, but Feral Mutagens don't have an activation".
 
Do you have the correct ability to allow you to use that other mutagen? If so, please be more specific about this error - "I do have the Feral Mutagen Discovery, but Feral Mutagens don't have an activation".

That was it. Sorry for the incorrect bug report. However, after advancing this guy through to 20th level, I do see something that should be looked at. When I activated the true feral mutagen, I noticed that the Character's Intimidation skill went down by one. The drop of 2 to his Charisma and subsequent +2 to Intimidate should represent a 1 point overall gain to the skill, not a subtraction.


Dallas
 
I created a el1 Paladin [Holy Gun] el1 Gunslinger [ Musket Master] Amatuer Gunslinger
is supposed to be replaced with extra grit if you gain a class that grants you the grit class feature. currently this des not happen.
 
Will-o-wisps weapon finesse and melee touch attacks

Sounds like three topics but it's not. I believe it is evidence of paizos intent to apply weapon finesse to melee touch attacks. Will-o'-wisps are one of the few monsters with weapon finesse and the only one I could find whose only attack was a melee touch attack(for what other purpose would it have it?). Also in order for the attack bonus to reach the specified +16 of the bestiary weapon finesse must be applied to the will-o'-wisps melee touch attack. I think this is clear evidence that the rule as intended for weapon finesse is that it should be applied to melee touch attacks. Please consider implementing this. Otherwise, please adjust the will-o'-wisps stats some other(less logical) way in order to bring them into line with the bestiary.
Thank you for your time
Scott
 
I got an Error after the new Patch with at least on of my characters

Source portal 'minTable' has been orphaned for pick 'fHorseLgt'
Pick 'fHorseLgt' has been orphaned due to missing source portal in batch '495'
 
I got an Error after the new Patch with at least on of my characters

Source portal 'minTable' has been orphaned for pick 'fHorseLgt'
Pick 'fHorseLgt' has been orphaned due to missing source portal in batch '495'

I'm looking into this right now. Don't save the character - a new version of the data files will be up soon. Sorry for the inconvenience.
 
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So, odd thing I just noticed when I was creating a feat that mimics quicken spell.

Quicken spell is wrong. It is using the rules from D&D 3.5 rules instead of the pathfinder rules.

Quickening a spell makes it a swift action, not a free action.
Spontaneous Caster are allowed to quicken spells in Pathfinder.
 
Hi there i got this pob with my new HL files


The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: User_CarrionCrown.user (line 143) - Thing - Duplicate record encountered ('raFearFire')

how can i fix it

thanks
 
Hi there i got this pob with my new HL files


The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

File: User_CarrionCrown.user (line 143) - Thing - Duplicate record encountered ('raFearFire')

how can i fix it

thanks

This error is being reported in a file that's not something we've officially published - "User_CarrionCrown.user" - do you know where you got that file? If you open the editor (Tools menu...Launch Editor), load that file, and go to the View Menu at the top, and select "Edit File Author" does that have an email address you can use to contact the author of this file?
 
Quick heads up if a skill is a class skill and Specialized Skill the +1 Competence bonus is not being added.
 
When I create a monk with the Martial Artist Archetype some Ki Powers still list under Specials. Ki Defense and Ki Strike should not be available since the Martial Artist has no Ki Pool.

Also A Martial Artist can be any alignment, but when you go to add more Monk levels it is greyed out warning you you can't choose this class even though you still can. Not a big deal, but the alignment check for Monk should not happen when the Martial artist archetype is used.

Konrad
 
The following errors occurred:
File: User_CarrionCrown.user (line 143) - Thing - Duplicate record encountered ('raFearFire')
how can i fix it
thanks
I don't know the original author so I went ahead and changed the .user file and uploaded a new version to d20pfsrd. The strange thing is I don't get this error. So it must be in one of the two data sets I don't have which are Dungeons of Golarion & Pathfinder Society Field Guide.

Next time for user files like this it is better to report the issue in Pathfinder Community Data Sets.... as it is not part of core HL. :)
 
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Irrisen Icemage (Cities of Golarion p.62) currently alters the DC of spells with/without the cold descriptor, but it should only affect the casterlevel.

Irrisen Icemage

You were born with the power to drive ice and snow as others drive their slaves.

Prerequisites: Sorcerer, Irrisen affinity, may only be taken at first level.

Benefit: All of your spells with the cold descriptor are cast at +1 caster level. Any spell with a different energy descriptor is cast at –1 caster level. Three times per day you may alter a spell you cast to deal cold damage instead of its normal damage; your +1 caster level for this feat applies to this variant casting.
 
Finding a fair few bugs on my first try (but then I kinda like obscure builds)

Looks like the bonus feats from archetypes are requiring prerequisites when they should be free (Example: Bodyguard feat for the Honour Guard archetype of the Cavalier)
The Tactician archetype for the Fighter replaces Armour Training 3, Weapon Training 1, Bravery and Bonus Feat, yet is shown in the "Add an Archetype" list with the 'Only valid items' filter when another archetype has already replaced Armour Training 3 and/or Weapon Training 1. And when both are chosen, it only shows the Armour as being in conflict. And in the tooltip for it, it only shows the Bravery replacement.
Shield spikes don't seem to increase the Shield damage or change the damage type to Piercing (Except on a throwing shield - which it shouldn't).
 
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