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Pathfinder Bug Reports - Version 6.7

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I couldn't find this posted anywhere else. When I updated HL on my laptop I got this error message.

Attempt to access pick or thing information when no context exists
Location: 'eval' script for component 'Totals' (Eval Script '#13') near line 4

Whenever I change something (skills, gear, feats etc) it pops up.

I updated on my computer and it works fine.
 
The Version 6.1 of Heirloom Weapon gives you three options. I've chosen the third one, proficiency. I have the weapon of choice purchased and equipped, yet the Heirloom Weapon Selection pulldown still has no weapons listed in it. It still reads, "Nothing to Select."
 
Is there a way to turn off encumberance, as most if not all of my games do not even bother with that?
Yes. Open up your character (ie .por file) and go to Character->Configure Hero...

The right side of the window is a list of options scroll down to Optional Rules near the bottom and check mark "No Encumbrance". I assume you would also like/want the "No Coin Weight" then also as that starts to add weight very quickly.
 
The Version 6.1 of Heirloom Weapon gives you three options. I've chosen the third one, proficiency. I have the weapon of choice purchased and equipped, yet the Heirloom Weapon Selection pulldown still has no weapons listed in it. It still reads, "Nothing to Select."
Your "weapon of choice" is not a masterwork weapon is it? As the new traits is only for a non-masterwork weapons. So the pull down only shows non-masterwork non-exotic weapons.
 
Command Undead and Inevitable subdomain

Command Undead is a third-level spell for the Inevitable subdomain; it is being listed as a second-level choice in the domain spells.
 
pathfinder Hero Lab Pre-req Bug

I only have the demo version.

Ranger Combat Style Feats: Will not allow picks without the Pre-reqs.

Game rule is that one may take any of the Feats WITHOUT needing the Pre-Reqs. Hero Lab will not allow one to take the feats without first having the Point Blank Shot prereq.
 
I only have the demo version.

Ranger Combat Style Feats: Will not allow picks without the Pre-reqs.

Game rule is that one may take any of the Feats WITHOUT needing the Pre-Reqs. Hero Lab will not allow one to take the feats without first having the Point Blank Shot prereq.
Are you adding them on the Ranger tab or through the Feat tab? Feat tab is the General feats you gain from levels 1,3,5,7... and those do NOT ignore pre-reqs. The Ranger Tab is where your Bonus Combat Style feats are chosen and those do correctly ignore pre-reqs.
 
Spiked Destroyer feat from Faiths of Balance is incorrectly stating that being a worshipper of Gozreh is a requirement. It should be Gorum.

The feat text is correct but the validation rule is looking for Gozreh.
 
Dogslicer weapon isn't showing in available weapons unless Rise of the Runelords AP is selected. The Inner Sea World guide is the newer source for Dogslicer.
 
Ultimate Combat rogue archetype Knife Master still has trap finding ability. It should have been replaced with the hidden blade ability.
 
Recent bugs and omissions found in most recent update to Hero Lab with Ultimate Combat package:

-Gunslinger archetype "Pistolero" for some reason adds a phantom +6 to damage with Pistols, Revolvers, etc. when choosing your Gun Training ability. For example. An 11th Gunslinger with a +1 Revolver and +7 Dex should deal d8+(7 Dex + 1 Magic + 2 Gun Training = 10). Right now it shows as d8+16. And no, Deadly Aim is not active.

-Signature Deed. Pistolero deed "Up Close & Personal" not available

-special ammunition not added (Tracer, Burrowing, etc.)

-Reliable quality added to a weapon states that the misfire chance can get down to 0 per Ultimate Combat but when added to a weapon, HL states minimum is 1 and this is incorrect.

-Firearms weapon group has not been added to the Fighter's weapon training list

-Boon Companion feat does not work properly. See here for clarification from the author:

http://paizo.com/paizo/messageboard...tting/products/seekersOfSecretsFeats&page=1#9
 
Can't make potions of invisibility. I know potions of personal spells aren't allowed, but invis is personal OR touch, so it should be legal (right?).

Looks like maybe it used to work in HL (I saw an earlier post mentioning potions of invis), maybe the recent update broke it?
 
When I make a multiclassed cleric/paladin and choose the merciful healer archetype, HeroLab reports Medium Armor Proficiency as an exception (printed in red).
 
I have been playing an Alchemist and have noticed a problem with the software.

If you add a normal mutagen via the magic tab, a box appears on the In-play tab allowing you to activate that ability. Iany other type of mutagen is added via the Magic tab, the box does not show up, which does not allow you to activate any other type of mutagen. Grand, Greater, Feral, True, none of these show up.


Dallas
 
Caustic Eruption

I have the Ultimate Magic and Advanced Player Guide packs, activated but still cannot add the 7th level spell Caustic eruption to my spell book.

Is it a bug or am I a wrongun?

Also while I'm here why does it divide the skills onto 2 different sections divided by the wealth and experience field on two different pages when I print my PDF?

Thank you for your time

Silvanon :)
 
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