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Pathfinder Bug Reports - Version 6.7

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What is the reasoning behind including the size modifier in the BAB printed in the "BAB" block of the character sheet (I don't remember off-hand if it is this way in statblocks too)?

I haven't run across any other source (in Pathfinder) where this is done. In general, BAB means BAB and not "BAB + Size Modifier." I understand that HL parses prerequisites correctly regardless of the BAB printed on the character sheet, but it doesn't make it any less confusing to those who aren't familiar with HL output (or less annoying to those of us that are).

What is the outlook on this being changed in a future version such that it matches the Pathfinder standard?

-Skeld

I am confused... Where are you seeing this? I thought they got rid of that a long time ago when I complained about it over a year ago.
 
The damage is not calculated right for this rage power Animal Fury. It should half STR not 1 and a half STR.
Actually Animal Fury gives you a Natural Attack that should follow all the normal rules for a Natural Attack. So if you only using a single Natural Attack then it is a at full attack bonus and 1.5 Str damage. Only when you equip a Manufactured weapon does it become -5H and .5 Str bonus.

Animal Fury is telling you the rules assuming that a Barbarian is always going to be using a Manufactured Weapon with the bite. If you equip a manufactured weapon in HL you will see the values you are expecting.
 
I think its because the character isnt strong enough for the bow !

From the PFSRD "If your Strength bonus is less than the strength rating of the composite bow, you can't effectively use it, so you take a –2 penalty on attacks with it."

Ah! I never realized that. When she got the bow, she got the +2 one thinking that she'd be raising her STR at 8th level, but none of us realized you have to have that STR bonus to use it proficiently...

Thanks for the catch guys! Even after all these years, I still learn something...
 
cynarion said:
Why is the Combat Patrol feat telling me I need Dodge as a prerequisite when I already have Dodge selected, and Dodge is not a prerequisite according to the rules?

Dragonmoon said:
Dodge is a prerequisite of mobility which is a prerequisite of combat patrol

Yes, I'm aware of that, but my character has Dodge, Mobility and Combat Reflexes already selected at earlier levels, is a 6th level fighter, and I'm being told by Hero Lab that I don't qualify for Combat Patrol because Dodge is a prerequisite. Something has gone funny somewhere.
 
Intelligent Items still using 3.5 rules

Hi Guys,

Are there plans to bring in the pathfinder intelligent item rules?

Though it is interesting watching players try to figure out what Spot, Notice and Listen does when they are used to Perception, I'm sure this was an oversight from the Core Rules. ;)
 
Followers, Cohorts and Others:

- Ten entries added 5 minutes to the load time of Hero Lab
- Hireling appear on Character sheet, but don't list equipment or gold
- Print Portfolio includes a separate character sheet for each of the entries in the Other tab
- Total equipment values for a character includes equipment on entries in the Others tab
- Mouse over for total equipment value lists all equipment on entries in the Others tab
- Can't have multiple of the same Hireling
- Can't copy hireling to make duplicates

Besides this, I find it very useful, also had fun creating quirky notes for each of them to help me remember who they are when portraying them as NPCs on the NPC tab.
 
Heirloom Weapon Option Selection Bug?

When I choose the Heirloom Weapon trait it asks me to make a weapon selection and an option selection. However, under the option selection drop-down it says "nothing to select." What am I doing wrong?
 
When I choose the Heirloom Weapon trait it asks me to make a weapon selection and an option selection. However, under the option selection drop-down it says "nothing to select." What am I doing wrong?

There should be two pulldowns. The first is the type of weapon, the second is the specific weapon that the trait will refer to. You need to buy a weapon of the type you pick in the first one, and then the second one will show it and you can pick it.
 
There should be two pulldowns. The first is the type of weapon, the second is the specific weapon that the trait will refer to. You need to buy a weapon of the type you pick in the first one, and then the second one will show it and you can pick it.

Also you must add a weapon to your character's gear before the second pulldown will populate. You can use the price adjustments while 'purchasing' it to do it... however Heirloom Weapon currently does it (it changed recently and I can't remember if you pay nothing or pay the base cost and get MW or what). Then you should be able to designate that weap as Heirloom.
 
Before you answer Heirloom weapon questions, look at the Adventurer's Armory errata and the changes to Heirloom weapon that had to be made in Hero Lab in the 6.1 update.
 
The Firearms equipment (ie Weapons, and Gear) are either using the Playtest costs or are not listed at all.
Pistol, coat should be 750GP
Pistol, dagger: missing
Pistol, dragon should be 1000 gp

Culverin: missing
Double hackbut: missing
Firelance: missing
Musket, double-barreled: Missing
Musket, Warhammer: Missing

Revolver: should be 4000gp

Rifle: should be 5000gp
Rifle, pepperbox: Missing
Shotgun: should be 5000gp
Shotgun, Double-barreled: missing

Black Powder (dose): missing
Black Power (Keg): missing

A couple of the Alchemical Cartridges are prices incorrectly.

Tasha,

PS if this has been addressed in a previous post, I apologize for only looking back 3 pages of bug reports :D

It pretty much looks like the data from the Playtest doc was kept and not updated.

PS it would also be nice to see houserule options for the rarity of Firearms (which modify firearm and supply costs)
 
In Ultimate Combat. The Samurai class doesn't have the Katana listed as a starting weapon proficiency. It should be.

It also needs to have the Wakizashi listed as well.

Copied from my pdf of Ultimate Combat:
Weapon and Armor Proficiency: Samurai are proficient with all simple and martial weapons, plus the katana, naginata, and wakizashi. Samurai are proficient with all types of armor (heavy, light, and medium) and shields (except tower shields).
 
The first Wood spell I can find quickly is level 5 "Fickle Winds". So not allot of spells for wood is probably the issue.

From the Wood School:

At 1st level, add the following spells to your Wizard spell list at the listed spell level: 2nd—entangle, 3rd—tree shape, 4th—plant growth, 5th—command plants, 6th—tree stride, 7th—liveoak, 8th—transmute metal to wood, 9th—control plants.

-AND-

Wood Elementalist Wizard Spells: 0—light; 1st—alter winds [APG], animate rope, charm person; 2nd—cat’s grace, entangle, protection from arrows, web, whispering wind; 3rd—cloak of winds [APG], tongues, tree shape, wind wall; 4th—charm monster, hallucinatory terrain, minor creation, plant growth, river of wind [APG], secure shelter, sirocco [APG]; 5th—command plants, fabricate, fickle winds [UM], mirage arcana, sending, telepathic bond; 6th—battlemind link [UM], cat’s grace (mass), tree stride; 7th—control weather, liveoak, scouring winds [UM]; 8th—charm monster (mass), euphoric tranquility [APG], transmute metal to wood; 9th—control plants, refuge, winds of vengeance [APG].

And yes... there are wood spells in my spellbook.
 
I don't know if this has been posted or not, that is a lot of pages to read through, but I just bought this product and I made a Human Rogue. I have a Dex of 20, which is a +5 bonus. I purchased Studded Leather armor, which allows for a max dex bonus of +5. I equipped the armor and looked at the sheet. It is only giving me a +3 bonus to my dex. I take off the armor, and it still only gives me a +3 to dex. Is there something that I'm missing, because if not, this is a bug and needs to be fixed.
 
Ok, I just purchased this and went to make my character up for my Thursday game. I am a level 2 Human Rogue. I have a Dex of 20, which is a +5 bonus. I have Studded Leather armor, which allows for a +5 Dex bonus. I equip the armor and look at my character sheet. It is only giving me a Dex bonus of +3, not +5. I remove the armor, and it still shows a +3 Dex bonus. Am I not doing something right? If so, then this is a bug and should be taken care of quickly.
 
Ok, I just purchased this and went to make my character up for my Thursday game. I am a level 2 Human Rogue. I have a Dex of 20, which is a +5 bonus. I have Studded Leather armor, which allows for a +5 Dex bonus. I equip the armor and look at my character sheet. It is only giving me a Dex bonus of +3, not +5. I remove the armor, and it still shows a +3 Dex bonus. Am I not doing something right? If so, then this is a bug and should be taken care of quickly.

Check your encumbrance. It is probably because you are medium encumbered.
 
Trying to print the formula book for a 10th level alchemist. The "Spells in Spellbook" printout gives the "Nothing to print" message. This used to work before the new spell printouts was introduced.

Only way to get the spells printed out is to learn 1 of everything and then use the "Spells" printout. It's a workaround, but frustrating.
 
The elemental subschools do not have their specialized spells added so you cannot add any specialized spells. This is for the subschools of Fire, Water, Air, and Earth.
 
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