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Pathfinder Bug Reports - Version 6.7

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I just purchased the ultimate combat add on. None of the new armors were available in the armor selection list. Is this a latter update?

Did you go into menu choices Character | Configure Hero and make sure that the new packages are checked for each character?
 
Arcane Armor Mastery not working with Caster Level 7

Created a Cleric 3/ Wizard 3 / Mystic Theurge 1. All levels increase the CAster Level to equal 7. Arcane Armor Mastery feat is not recognizing it.
 
Problem with the Bard archetype Archeologist:

While the archetype does correctly eliminate Bardic Performance, Quartenary abilities are still available, with a quantity of 99 to chose.

I saw this as well with the Archaeologist but it's not limited to just the Archaeologist. I noticed it with some of the APG bard archetypes as well.

Looks like the UC update has some quirks/bugs on the bard content.
 
Not sure if this has already been addressed or not, but the Biped (slam) build for Eidolon's is showing the free Slam evolution as being free for the build, as it's in green like the other options, but also costing 1 Evolution Point...
 
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Lion Blade PrC from Taldor, Echoes of Glory

The Lion Blade PrC has a d6 hit die, but it was written for 3.5 and is based off the Bard & Rogue classes. Pathfinder increased the Bard & Rogue hit die to d8, and d6 is now strictly for arcane spell-casters. The Lion Blade's hit die should be upgraded to d8 when converting it to Pathfinder.
 
Words of power table is incorrect

Starting at Level 3, you can do
(3) 0/0/0
(4) 2/0/0
(5) 2/2/2 or 3/1/1
(6) 3/3/3 or 4/2/2
(7) 4/4/4 or 5/3/3
(8) 5/5/5 or 6/4/4
(9) 6/6/6 or 7/5/5

Also, the "Boost" keywords do not work on Burst and Line.
 
Heirloom Weapon has been changed. From the latest PDF version of Adventurer's Armory:

Heirloom Weapon: You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). When you select this trait, choose one of the following benefits: proficiency with that specific weapon, a +1 trait bonus on attacks of opportunity with that specific weapon, or a +2 trait bonus on one kind of combat maneuver when using that specific weapon.
 
Heirloom Weapon has been changed. From the latest PDF version of Adventurer's Armory:

When you guys update this can you leave the old version in the list with a different name if need be, many of us are still houseruling it and prefer the older version.

Not sure if that should just be a .user file or part of the datafile that you guys update.
 
When you guys update this can you leave the old version in the list with a different name if need be, many of us are still houseruling it and prefer the older version.

Not sure if that should just be a .user file or part of the datafile that you guys update.
You could if you wish make a copy of the Trait into your own .user file now before it is changed. That is what I just did for my group and set it to replace the HL core version. This way when the new version gets updated their will be no change for my group.
 
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I just purchased the ultimate combat add on. None of the new armors were available in the armor selection list. Is this a latter update?

Yeah, that'll be a later update. Only the classes, feats, and spells chapters are currently implented in HeroLab.
 
Argh, I see you guys have still not fixed the Journal issue with the Prestige section starting an new entry at the bottom of the list instead of the top of the list.
 
+1 Flaming Crossbow bolts

Splitting stacks of the above item (starts at 50) exponentially increases the value of the remaining bolts. Thus, makes it hard to sell them off properly.
 
Divine Favor does not seem to add to CMB, nor does Bless. I have not checked it with anything else. Per the PFSRD, a CMB roll is an attack roll:

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Jerry
 
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