nextekcarl
Member
Zombie Natural Armor bonus
Should replace the base creature's Nat AR bonus, but instead adds to it.
Should replace the base creature's Nat AR bonus, but instead adds to it.
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Yea your going to have to qualify this issue allot more. I know Mathias is really good at reading between the lines but this is very vague.Should replace the base creature's Nat AR bonus, but instead adds to it.
Ok HL says your Unarmed Strike is +14/+9. The values I see on the sheet are
BAB +7, STR +4, WF +1, AoMF +2 = +14. So that is correct.
Without Risner's community add-on for FoB their is NO monk flurry of blow values. If you are using the Melee Flurry values that is your generic melee Flurry NOT Flurry of Blows for your Unarmed Strike or Monk weapon.
So currently I don't see anything wrong on the sheet...
See attached picture...
Beastiary
Fiendish Template: Smite Good
It is not adding CHA to Attack for a character I just made.
Yea your going to have to qualify this issue allot more. I know Mathias is really good at reading between the lines but this is very vague.nextekcarl said:Should replace the base creature's Nat AR bonus, but instead adds to it.![]()
Do you have the Both checked next to the weapon? Hero lab assumes one handed use (-2 to hit) if you don't check Both.
Throws an error for me...The Prodigy feat doesn't seem to add the +2 to the skill.
Anyway you can make the HL window bigger? I was only able to reproduce this by shrinking my HL window down to very small. As soon as I made it a little bit bigger the issue went away.If there is a work around, I'd love to hear it. Otherwise, please log for a bug fix.
Anyway you can make the HL window bigger? I was only able to reproduce this by shrinking my HL window down to very small. As soon as I made it a little bit bigger the issue went away.