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Pathfinder Bug Reports - Version 6.7

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Two-handed fighter Archetype overhand chop and backswing

The Two-handed Fighter Archetype from the Advanced Player's guide gets to use double Strength bonus on attacks with two handed weapons from overhand chop, and this works as expected with natural strength, but doesn't calculate correctly if he's wearing a belt of Giant Strength (doesn't seem to double the bonus strength, but trying with different belt levels gives just odd results, so it might be something else).
 
Ok HL says your Unarmed Strike is +14/+9. The values I see on the sheet are
BAB +7, STR +4, WF +1, AoMF +2 = +14. So that is correct.

Without Risner's community add-on for FoB their is NO monk flurry of blow values. If you are using the Melee Flurry values that is your generic melee Flurry NOT Flurry of Blows for your Unarmed Strike or Monk weapon.

So currently I don't see anything wrong on the sheet...

See attached picture...

Thanks for answering. The Flurry of blows value is the one that is incorrect, it should be +15 / +15 / +10 / +10 (starts at 8 / 8 / 3 / 3 plus WF, STR AoMF)
I'll look for the add on you mention and see if it corrects this.
 
If you hide a summary window and save it the next time you load a character it is no longer hidden.
The descriptions for add and add/close are reversed in the feat, trait, etc windows.
 
nextekcarl said:
Should replace the base creature's Nat AR bonus, but instead adds to it.
Yea your going to have to qualify this issue allot more. I know Mathias is really good at reading between the lines but this is very vague. :)

The sentence began in the title of the post, but the forum doesn't show post titles except for new threads.

I believe the full sentence should be "Zombie Natural Armor bonus Should replace the base creature's Nat AR bonus, but instead adds to it."

:)
 
For the witch i chose the feat Accursed Hex and it will not accept it as a lv3 feat. what am I doing wrong? It says I need the hex class feature which you get at lv1

Also how come you cant put the monks furry of blows in the weapon spots so it would auto calculate the attack and damage.
 
Small Mithral Weapons price

I found a bug. It looks like it does not calculate small mithral weapons price right. From what I can tell it uses the weight as a normal sized weapon to determine the price of mithral. Small is half weight.
 
I am not 100% sure if this is a mistake, but if I choose a Were Template for a character, it tells me (in the descriptive text on the right), that the CR-Modifiier is +0. The Bestiary says CR+1 (p.196)...

EDIT: I just observed, that it adds the +1 to the PCs CR though
 
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Ranger Favored Enemiy/Terrain interface bug

I have found that when using Pathfinder Data set v5.6 with HeroLab v3.7a the following bug in the user interface.

When the Ranger reaches a level where he may have more than one favored enemy AND favored terrain (for example at 8th level the Ranger may have 2 of each) that once I select two choices for one category (either enemy or terrain), the software "locks out" the remaining window in a fashion where I cannot select the remaining category choice.

To reproduce the error, simply select one enemy and one terrain to begin. Then select a second enemy. The terrain section will then be "locked" once the scroll bar appears in the enemy section. I would think that BOTH sections should be set to scroll at that point, but because of this bug, I cannot select the second terrain, thus leaving the PC with a validation error.

The phenomenon also happens when a second terrain is selected instead of enemy (it produces the same problem regardless of which you select first).

If there is a work around, I'd love to hear it. Otherwise, please log for a bug fix.

Thanks!

Ramicus
 
If there is a work around, I'd love to hear it. Otherwise, please log for a bug fix.
Anyway you can make the HL window bigger? I was only able to reproduce this by shrinking my HL window down to very small. As soon as I made it a little bit bigger the issue went away.
 
I cannot select a shield or armor spikes as an heirloom weapon even when made into masterwork weapons. I can select them in the first drop down but not in the second.
 
Importing NPCs from the Rival Guide gives the following error:

Code:
Pick 'weSootTou0' has been orphaned due to missing thing in batch '366'

Also it should be "Argentate Blades" not "Argentine."

Thanks for this update!
 
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