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Pathfinder Bug Reports - Version 6.7

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Searched this thread and didn't find it listed:

Animal Fury (Barbarian Rage Power): Gives full Str bonus instead of 1/2 Str bonus as indicated in the feat.

Also gives full attack bonus, but this is just probably me being unsure how to add it in as a secondary attack (can't really make it an "off hand" attack I guess, so maybe it's better to just remember the -5 when used as a secondary attack)
 
Searched this thread and didn't find it listed:

Animal Fury (Barbarian Rage Power): Gives full Str bonus instead of 1/2 Str bonus as indicated in the feat.

Also gives full attack bonus, but this is just probably me being unsure how to add it in as a secondary attack (can't really make it an "off hand" attack I guess, so maybe it's better to just remember the -5 when used as a secondary attack)
Do you have a weapon equipped? A natural Bite is a Primary attack unless combined with a manufactured weapon. So if you equip a manufactured weapon HL will then show the -5H and 1/2Str damage. Or at least it does on mine. :)
 
Core Rulebook, pg. 31:
"This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load."
Hmm very interesting as I could sort of see it being interperted that way on a quick reading.

However wearing Heavy Armor is a Heavy Load just like wearing medium armor puts you into medium load.

Pathfinder SRD said:
PFSRD: A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.

Also here is the Barbarian Fast movement text from both 3.5 and Pathfinder:
SRD3.5: A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

PFSRD: A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

As we see that the wording is 100% the same except for the last line we can reference the 3.5 FAQ about Barbarian fast movement.

3.5FAQ: Does a dwarf barbarian wearing heavy armor retain the fast movement ability?
No. The class feature only cares about the type of armor you wear (light, medium, or heavy), not whether your speed is actually reduced by the armor. A barbarian wearing heavy armor—whether a dwarf, human, or frost giant—loses the fast movement gained from that class ability.

So Barbarian fast movement should only work when not wearing Heavy Armor or carrying a Heavy Load due to encumbrance.

Hope that helps. :)
 
Re: Critical hits - incorporeal

Can you specifically give me where this is? I looked through the Core Rulebook, Bestiary, and Bestiary 2 and while there are many restrictions on what can hit an incorporeal creature and how much damage it can do, there is no stipulation that states it is immune to critical hits. This doesn't mean I just didn't miss something, but now I'm curious.

Didn't check Bestiary 2, but under in the Bestiary under Universal Monster Rules. Incorporeal is on page 312, top of the page right hand column.

Was looking for the link on the PRD, but can't find it... Time to go look at the FAQ. ((found it))

Bestiary said:
Incorporeal Subtype: An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.

PRD link: http://paizo.com/pathfinderRPG/prd/additionalMonsters/creatureTypes.html#incorporeal-subtype

And the shadow does have the (incorporeal) subtype... (just doublechecked)
 
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Summoner class unable to select class skills for eidolon. (APG p. 59 "In addition, at 1st level, the summoner can choose 4 additional skills to be class skills for his eidolon.")
 
Summoner class - the eidolon doesn't (but should) have same languages as its summoner (APG p 55).

Also, eidolon's alignment is selectable (but should be fixed at same as summoner).
 
Didn't check Bestiary 2, but under in the Bestiary under Universal Monster Rules. Incorporeal is on page 312, top of the page right hand column.

Was looking for the link on the PRD, but can't find it... Time to go look at the FAQ. ((found it))



PRD link: http://paizo.com/pathfinderRPG/prd/additionalMonsters/creatureTypes.html#incorporeal-subtype

And the shadow does have the (incorporeal) subtype... (just doublechecked)

Yup, there it is. It's only in the subtype itself that immunity to criticals are listed (also page 307 of the Bestiary 2 now that I know what to look for). I was looking at page 301 in the Bestiary under Universal Monster Rules and page 298 in the same section in the Bestiary 2. Those sections neglect to mention that critical immunity. Ah, I've learned something new today! Dunka.
 
While making a Cleric I found a issue, the feat "Shield Focus" is suppose to give a "+1" to AC when wearing a shield but it doesn't matter if I have a shield on or off the "+1" isn't showing up. I've made several test characters and the Shield Focus bonus doesn't show up in the total AC. Is there a setting somewhere I'm not turning on or is this a bug?

Thanks.

Figured it out. Didn't see that it added it in to the actual shield stat and not as a "additional" bonus.
 
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Summoner class unable to select class skills for eidolon. (APG p. 59 "In addition, at 1st level, the summoner can choose 4 additional skills to be class skills for his eidolon.")
Go to the Adjust Tab and you can put in 4 adjustments that allow you to make four skills to be class skills.

You can also do this on the "Personal" tab as that sort of represents the more permanent changes to the character.
 
human skeleton

so I was running a game the other day...and dropped in some human skeletons. Strangely their claws did 1d4+3 damage. I've no idea why. Their strength is listed as 15 (+2). Their base claw damage is 1d4...so it should be 1d4+2 (as listed in the bestiary.) Any ideas?
 
From the Beastiary section on Natural weapons "If a creature has only one natural attack, it is always made using the creature’s full base attack bonus and adds 1-1/2 the creature’s Strength bonus on attack rolls."

Skeletons only have claw attacks, so Str x1.5 damage.
 
Attack bonus wrong?

Please help, not sure if it is a bug or I'm just missing something. I have attached the file for a halfling inquisitor-1/fighter-2. He has a masterwork heavy crossbow. From what we figure he should have a +8 to his attack, but it prints at +6. Are we missing something? Thanks.
 

Attachments

Your halfling inquisitor has BAB +3, +4 for Dex, +1 for size, +1 for masterwork...should be +9. Your crossbow is oversized (M) which should give you a -2, so your net should be +7. In any case it's printing at +6...and if I had to guess...I'd say the +1 for size is the one not calculating properly...perhaps because of the medium weapon? If the medium weapon is what's preventing the +1 for size (not aware of specific rule for that however.)
 
Your halfling inquisitor has BAB +3, +4 for Dex, +1 for size, +1 for masterwork...should be +9. Your crossbow is oversized (M) which should give you a -2, so your net should be +7. ...
The BAB for a Fighter 2/Inquisitor 1 is +2 actually. The +3 you see is the "Attack Bonus" which includes the Size already. So in this case you added the size in twice.

So it is BAB +2, Dex +4, Size +1, MW +1, Over sized Weapon -2 for a total of +6. So HL is right on the money. :)

As for the Claw/Skeleton thing it does seem like HL is treating it as a single Natural Attack and giving it 1.5 damage. :(
 
my bad...I've not used Inquisitors yet...so didn't realize they're on the d8 hit chart...so then yeah...HL is right on. Probably right about the skelly.
 
Probably right about the skelly.
Hmm just to make sure we are on the same page I am in agreement that I think HL is mistakenly giving the claws 1.5 Str when it should be 1x Str. I mean "somehow" the sad face I used may have not imparted all that clearly. Not sure why as emotes are awesome! :p
 
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