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Pathfinder Bug Reports - Version 6.18

The default Hero Configuration does not change, even when I save it as a new default. No matter what I do, certain books will not stay activated. Whenever I open up a new character or start the program, I need to reselect them. Any suggestions?
 
The default Hero Configuration does not change, even when I save it as a new default. No matter what I do, certain books will not stay activated. Whenever I open up a new character or start the program, I need to reselect them. Any suggestions?
Setting the Default values only sets the default values for NEW characters/blank characters. Each characters saves the checked books/sources as they can be different for each game.

Usually to get the sources to stay for a character I always dirty up the profile before saving it. That means make any small change like put a space in your name and then take it out. If you "Only" change the sources I have found they don't always get saved with the character.

Hope that helps.
 
I am currently playing a Red Mantis Assassin in the Serpent campaign and I have found the light weapon rule regarding Sawtooth sabers does not apply. I set the character up with two daggers and the equivalent feats and then reset it to his normal settings with sabers and the variance goes from +11 to +9.:confused: Thank you for your attention to this matter. I recall it working prior to this latest patch.
 
Are you by any chance using Weapon Finesse with the daggers? Changing to the sabre will switch your mods from DEX to STR.

The RMA has a class feature which allows her to use two Sawtooth Sabers as light weapons when Two Weapon Fighting. Therefore weapon finesse should apply. Yes I am using Weapon Finese
 
Problems with Boon Companion (and Animal Tricks)

I have a Multi-Class Ranger 6/Wizard 1, and a Leopard animal companion.

If I add the feat "Boon Companion" the Animal Companion should end up with 7 hit dice (limited by total character level), but only ends up with 6.

The number of Animal Tricks my companion can learn also does not appear to be taking into consideration the bonus tricks from its level.
 
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The RMA has a class feature which allows her to use two Sawtooth Sabers as light weapons when Two Weapon Fighting. Therefore weapon finesse should apply. Yes I am using Weapon Finese
No such class feature check the pfsrd.

I think your thinking of one of the previous incarnations of the weapon. The latest rules let you use it as light when you TWF but not for weapon finesse. So that would be why you the attack bonus drop.
 
No such class feature check the pfsrd.

I think your thinking of one of the previous incarnations of the weapon. The latest rules let you use it as light when you TWF but not for weapon finesse. So that would be why you the attack bonus drop.
Actually, you can use weapon finesse with it, if you take Exotic Weapon Proficiency Sawtooth Sabre. Otherwise, it functions like a longsword. I am doing that now in a game.
 
the monk archetype "maneuver master" generates a wrong CMB at level 3 or above if you activate the "flurry of maneuver" in 'in-play" tab

this is probably because monk 3 already takes the monk level in place of the BAB for maneuver.

the flurry of maneuver also takes the monk level instead of bab, and so the difference is added twice.
 
Here are errors I have found:

In the ARG Race Creator:

Large Size: +2 STR -2 DEX
Tiny Size: -2 STR +2 DEX

The Weakness Ability Score suite costs -1 Race Point

Xenophobic Language costs -1 Race Point.

I get an error with the all non Humanoids that the Humanoid Type requires a sub type.
 
Weird issue with nagas

When I add sorcerer class levels to any kind of naga, I've noticed that the Racial Spells tab disappears. Now, the Sorcerer tab does reflect the correct number of spells the monster receives as a whatever level of sorcerer I've created, but I no longer have access to divine spells. Am I doing something wrong?

I've tried adding the Racial Spells first and then adding Sorcerer levels, but it doesn't seem to matter.
 
Alchemist's Bomb Weapon Summary still not calculating correctly. I created an Elven Alchemist for PFS using a DEX of 16 and INT 18 and found that the "Weapons tab" had the correct 1st level bomb attack (3 dex + 1 throw anything), but the "Weapons Summary" just has the +1 from throw anything. I also found that increasing the STR attribute increases the +1 on the summary tab.

I found this old bug that seems to have the same problem Alchemist Point Blank (scroll to the bottom)
 
Actually, you can use weapon finesse with it, if you take Exotic Weapon Proficiency Sawtooth Sabre. Otherwise, it functions like a longsword. I am doing that now in a game.

From the d20PFSRD:

d20PFSRD said:
if you have the feat Exotic Weapon Proficiency (sawtooth sabre), you treat the weapon as if it were a light weapon for the purpose of two-weapon fighting—the sabre remains classified as a one-handed melee weapon for all other purposes.

"for all other purposes" would include Weapon Finesse, I think. I actually hated it when they changed this, as I had a really cool Inquisitor/Rogue/RMA Finesse build . . .
 
Touch of Rage ability from Sorcerer Orc Bloodline Arcana seems to be missing in the "In-Play" tab.

Touch of Rage (Sp): At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
 
Racial Heritage feat is missing the following races from the selection menu: Aasimar, Fetchling, Ifrit, Oread, Sylph, Tiefling, and Undine.
 
From the d20PFSRD:



"for all other purposes" would include Weapon Finesse, I think. I actually hated it when they changed this, as I had a really cool Inquisitor/Rogue/RMA Finesse build . . .
That may be the PFSRD, but I know that the NPCs I have in the game right now, statted with Hero Lab get their Dex modifier with Weapon Finesse using Sawback Sabers.
 
Actually, you can use weapon finesse with it, if you take Exotic Weapon Proficiency Sawtooth Sabre. Otherwise, it functions like a longsword. I am doing that now in a game.
Nope you can't actually. As I said those are the old Sawtooth sabers rules. It has changed three times sense CotCT. The latest and final version no longer lets you use weapon finnesse regardless of the feats you have at it.

The latest rules are on d20pfsrd. The latest rules is what HL is using.
 
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