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Pathfinder Bug Reports - Version 6.18

According to the Undine Racial Traits on page 175 of the ARG, Swim should always be a class skill for undines. If I make an undine with a class that doesn't have Swim as a class skill (bard, for example), the skill is not marked as a class skill as it should be.
 
Advanced Race Guide:
A Half-Elf Summoner with the Wild Caller archetype gets a bonus 1/4 evolution point per level. A Half-Elf Summoner also has the option of getting 1/4 of an evolution point as a favored class bonus. These are not stacking and appear to be tracking separately. In other words if you are level 2 and take the favored class option twice, you should have 1/2 (level) + 1/2 (favored class) = 1 bonus evolution point. Instead nothing happens until level 4 (when each method reaches 1 on its own) and you get two points.
Also- this archetype does not seem to be removing the forbidden evolutions (all are still available as choices).

This has been mentioned in an earlier thread but:
Pathfinder Society Field Guide:
Agile Amulet of Mighty Fists is not adding bonus Dex damage to Unarmed Strikes (which are a light weapon and finessable).
 
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There should be an eval rule that if you add the forbidden evolutions they throw an error.

I'm not sure if the favored class bonus and the archetype bonus stack the way you say, but I'll research it when I go through the bug list.
 
Creating a Strix character: Paladin 01, DEX 13, Clipped Wings Alt Racial Trait.

No equipment, so no encumbrance, but for some reason the Fly skill is listed as -3 rather than the +1 it should be (no skill ranks purchased yet). Adding a rank in the Fly skill brings it up to +1 (should be +4).
 
I reported this in 3.17 and didn't see a Developer reply (but there was a reply from someone seeing a different behavior in their installation) so I am posting this again. Its still a bug in the latest update.


When I create a spontaneous caster and try to use the Quicken metamagic feat, I draw an error that says you can't add the Quicken feat. And that's incorrect. There is an exception applied to the Quicken feat.

This time I am also attaching a dummy .por file. Maybe I have some setting selected that's messing it up. Any help would be appreciated.

EDIT: It might be it was logged to be fixed in the future, but the only reply I got was from another user saying it worked fine for them. I'm not expecting a personal reply, but I'm stuck wondering if it's just me or my installation, or is this a genuine bug that I can look forward to seeing fixed in a future update. Otherwise I wouldn't beg for a reply.
 

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in ARG building system :

1/relentless
is tracked to 1/day. should be situational (on ground) but no limits per day
(note that the relentless racial trait for dwarf is also incorrect, see my previous post)

2/ taking outsider native causes a validation error : "humanoid type should select at least one humanoid subtype".
the subtypes humanoid are properly greyed out when choosing subtypes for outsider
BUT if you pick a humanoid subtype, it causes no error validation and remove the one above
 
Belafon said:
Advanced Race Guide:
A Half-Elf Summoner with the Wild Caller archetype gets a bonus 1/4 evolution point per level. A Half-Elf Summoner also has the option of getting 1/4 of an evolution point as a favored class bonus. These are not stacking and appear to be tracking separately. In other words if you are level 2 and take the favored class option twice, you should have 1/2 (level) + 1/2 (favored class) = 1 bonus evolution point. Instead nothing happens until level 4 (when each method reaches 1 on its own) and you get two points.
Also- this archetype does not seem to be removing the forbidden evolutions (all are still available as choices).

There should be an eval rule that if you add the forbidden evolutions they throw an error.

I'm not sure if the favored class bonus and the archetype bonus stack the way you say, but I'll research it when I go through the bug list.

Nope, I can select Magic Attacks (for example) with no errors. It should probably be grayed out to begin with a prerequisite error.

As for the evolution points, it's just like any other untyped bonus from different sources (stack). An example would be the Gnome Oracle's favored class bonus (+1/2 curse level) stacking with the +1/2 curse level per HD from non-oracle classes.
 
Subtypes

Was there a clarification on building races from subtypes? For example, if I build a half-dwarf and half-orc (a dworg) it automatically gives me darkvision 60. Granted, it is appropriate for the race to have it, but I believe it should still cost 2 points.

If you look in the appendix of the book, darkvision is always counted as 2 points in the race build for dwarf and half-orc.

I think it's awesome to get it for free, but I think you still have to pay for all the subtype benefits.
 
As I understood it, type abilities (like darkvision from the aberration type) don't cost you anything, so why should subtype darkvision cost? I'm not aware of an official ruling in the other direction, but if anyone could point me to one I'll gladly change it over.
 
As I understood it, type abilities (like darkvision from the aberration type) don't cost you anything, so why should subtype darkvision cost? I'm not aware of an official ruling in the other direction, but if anyone could point me to one I'll gladly change it over.

The rules for the type abilities state the the cost of the abilities are built into the cost for the type. There is no such statement for subtype.

If you look at the all of the race examples on page 239 - 247 you will see cost for darkvision, low-light vision, etc. It is free for the Aasimar, but costs 2pts for the Dhamphir.

The Humanoid in the book lists no free abilities like the other types.

The only note about this that I could find is here: http://paizo.com/forums/dmtz4kne?What-about-subtypes#5
 
Ok here is a bug that has been around for a while.

Under Armor choose a chain shirt the arcane spell failure is listed as 30%, it should be (according to Pathfinder Core Book) 20%.

Now choose magic armor and choose chain shirt, the arcane spell failure is listed as 30% when it should be 20%. Now choose to make it out of mithral. Now the arcane spell failure should drop by 10% but it doesn't.
 
The Hexcrafter archetype for the Magus gets all spells 6th level and lower with the curse descriptor added to their spell list. Brand is a 0 level spell with the curse descriptor, but it is not added to the spell list when you select the Hexcrafter archetype.
 
In the Advanced Race Guide, creating a Custom Race - Advanced and giving it the Custom Racial Trait of "Flight" results in it having a maneuverability of Poor on the character sheet (and a -4 to Fly checks) instead of having Clumsy (and thus a -8 to Fly checks).
 
As I understood it, type abilities (like darkvision from the aberration type) don't cost you anything, so why should subtype darkvision cost? I'm not aware of an official ruling in the other direction, but if anyone could point me to one I'll gladly change it over.

I asked the question in the Paizo forums to get further clarification.
 
Ok here is a bug that has been around for a while.

Under Armor choose a chain shirt the arcane spell failure is listed as 30%, it should be (according to Pathfinder Core Book) 20%.

Now choose magic armor and choose chain shirt, the arcane spell failure is listed as 30% when it should be 20%. Now choose to make it out of mithral. Now the arcane spell failure should drop by 10% but it doesn't.

I can't replicate this. I am showing Chain Shirt as correctly having a 20% arcane failure rate, are you sure you aren't looking at Chainmail? That is a medium armor with a 30% failure rate.

Furthermore, my tests show the percentage correctly decreasing by 10% when adding the Mithral material to a custom magic armor.
 
Tool, Masterwork only shows the Craft skills as choices. It should show any skill as a choice. At a minimum, for PFS, but there are many things that could qualify as masterwork tools for various skills.
 
the "recommendation" that the Glory domain (and its sub-domains) be used with positive energy channelling causes an annoying validation error. Especially as there is an evil deity (General Susumu) that grants the glory domain and heroism subdomain.
 
Problem:
Spells added to a Wizard spellbook cannot be added to a Magus spellbook, and vice-versa.

To replicate:
Create a new character with Ultimate Magic enabled, other settings appear not to affect this problem.
Add one level of Wizard and one level of Magus, order not important.
Pick one of those classes, open it's spellbook and add spells shared on both spell lists.
Open the spellbook for the other class and look for the same spells to add.


There's also a problem with the spellbook window auto-adjusting it's height off the top of the display screen when adding a large number of spells, possibly preventing access to some of the spells listed unless the spellbook is closed and reopened. I noticed this when adding all 1st level Wizard spells whilst testing the above problem.
 
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