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Pathfinder Bug Reports - Version 6.18

I have a Fighter 10 Cavalier 6 that has a +3 Composite Longbow (+4 STR). However, HL only shows the +3 from the magic enhancement as part of the damage. The +4 STR is not accounted for.

I tried going to the Permanent adjustments under the Personal tab and added a +1 to Weapon Damage.


For comparison, I have a character with a +1 Composite Longbow (STR +3) that is showing the damage correctly.. 1d8+4.
 
I'm having the same problem with it. At first it showed, I overspent when I added the extra level, but upon changing the score slightly, it 'fixed' itself and showed the bug you're talking about.

The 13 out of 20 points spent bug.

I am also experiencing this bug.

Upon reaching 3 or higher, the abilities for a 20pt buy bladebound magus reduces your points spent by 7. Is this perhaps related to the black blade?
 
I'm having the same problem with it. At first it showed, I overspent when I added the extra level, but upon changing the score slightly, it 'fixed' itself and showed the bug you're talking about.

The 13 out of 20 points spent bug.

I am also getting this bug/glitch. Could this be related to the black blade and how intelligent items work?
 
Wraith, Dread Wraith and Dread Wraith 2 are all supposed to be Melee incorporeal touch +6 (1d6(1d8 for Dread Wraith) negative energy... along with the energy drain it attacks with (1d6 for the Wraith and 1D8 for the Dread Wraiths respectively). In Hero Labs it is showing the proper con drain under the special tab for each of the wraiths but the negative energy drain should be 1d6 for all three of them too instead for the Wraiths it shows 1d3+3 and for the Dread Wraiths it shows (Dread Wraith) 1d4+4 and then Dread Wraith 2 1d4+2.

I am not seeing where it is getting these numbers from? It's unarmed attack is a touch attack and should have no strength bonus of any kind nor does it show any feats that would give it extra damage. The dice of the damage type is incorrect too.. they should all be 1d6/1d8 instead of 1d3 and 1d4. Am I mistaken?

Thanks! :)
 
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The Monster Variant; Stone Giant Elder is missing.

It is under the listing for Stone Giant in Bestiary 1 boot. I looked in the portfolio for Hero Labs, under the giants subsection area and in the alphabetical listing for the Bestiaries and the race drop down menu under the background tab. (Yes I own all three bestiaries) :)

Thanks!
 
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Bestiary 1 Monster Variant; Guardian, Shield is missing.

I looked in the Golems subsection of the Portfolio and under the Alphabetical listing for the bestiaries and also the background drop down menu for race too. (yes I own all 3 bestiaries).
 
Bestiary 1 Monster Variant; Azata: Empyreal Lord is missing.

I looked in the Alphabetical listing for the bestiaries and also the background drop down menu for race too. (yes I own all 3 bestiaries).
 
Bestiary 1 Monster Variant; Archon: Empyreal Lord is missing.

I looked in the Alphabetical listing for the bestiaries and also the background drop down menu for race too. (yes I own all 3 bestiaries).
 
I just checked, and Shield Guardian is present. It's a template, so you'll find it with the rest of the templates in the same table as the classes.

For the Empyreal Lords, please direct us to the stats you want us to use. All I see in the bestiaries are a list of suggested names.
 
I just checked, and Shield Guardian is present. It's a template, so you'll find it with the rest of the templates in the same table as the classes.

For the Empyreal Lords, please direct us to the stats you want us to use. All I see in the bestiaries are a list of suggested names.

You are right and I did not double check the Empyreal lords entries and I am sorry about that. At least I embarrassed myself hehe :)

Now as far as the Shield Guardian thank you.
 
there is still a bug with the Monk Tetori archetype and speed.

To replicate:

1) Create a Human Monk - Level 1. note his speed is 30.
2) Add the Tetori Archetype. his speed drops to 15.

the penalty gets worse as the monk levels up (i.e. a lvl 7 human tetori has a speed of 25!)
 
The Monster Variant; Stone Giant Elder is missing.

It is under the listing for Stone Giant in Bestiary 1 boot. I looked in the portfolio for Hero Labs, under the giants subsection area and in the alphabetical listing for the Bestiaries and the race drop down menu under the background tab. (Yes I own all three bestiaries) :)

FWIW, I coded it as a template. It's in the Community Bestiary, in the Advanced Bestiary-LordMagus .user file (even though it's not from the Advanced Bestiary)
 
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Longbow damage hard to read

Output of damage for a longbow, whether composite or normal, is difficult to read.
 

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I believe that this has been posted before, but spells and effects such as haste, bless, divine favor, inspire courage, etc., are not adding to CMB. A CMB check is:

an attack roll and (you) add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.

Per RAW, these spells and effect should be adding to CMB.

BTW, thank you for making such a wonderful product.
 
I believe that this has been posted before, but spells and effects such as haste, bless, divine favor, inspire courage, etc., are not adding to CMB. A CMB check is:

an attack roll and (you) add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.

Per RAW, these spells and effect should be adding to CMB.

BTW, thank you for making such a wonderful product.

This may be part of the same problem I mentioned earlier, where the WIS bonus from Insightful Strike isn't adding to the CMB.
 
Error message: Attempt to access field 'xAllLev' that does not exist for thing 'cOraChan'

Create an Oracle of Life and add the Channel Revelation.

Channel Positive/Negative Energy does not show up under Special Abilities.
Yeah, I'm having the same issue with an existing character. (It's an Oracle of Spirits - custom Mystery - but it also has the Channel Revelation and this issue has broken it.)

Rabit
 
Hello, I have a Cleric/Holy Vindicator character. Before the recent update the Holy Vindicator's "Vindicator's Shield" bonus to AC scaled with the number of channel positive/negative dice as the ability says. Now it no longer seems to do so and instead only gives a +2 to AC.
 
A spirit naga properly lets one choose between arcane and divine spells, but a spirit naga with sorcerer level is restricted to only arcane spells when she should still have access to divine spells.
 
Rise of the Runelords
Conferred Ability Adjustments Runeforge - Susceptible Sin & Runeforge - Opposed Sin
The following code has been omitted from the adjustments

~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)

thus they are always on whether their checkbox is checked or not.
 
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