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Talon, those are templates, and can be accessed from the same selection screen as classes, just scroll on down.
Spell Sunder is from Ultimate Combat so you would need to have purchased that data set and have it check marked in Configure Your Hero. I just checked and the power is in HL so see if you did both of the above.spell sunder (Barbarian rage power) is missing
Its just a warning. Hero Lab does not stop you from doing something "illegal" by the rules. I have a player in a my group with the same issue and we just ignore the warning as we know its valid for CC in this specific case.Yep, understand that - Paizo broke their own rules. Is it possible to add the special item in the carrion crown adventure path content?
Hi guys, I just downloaded the demo version of herolab.
It seems I can use the tactical console for actual play.
I have a couple of issues with the "adjust" tab. For example, I cannot find neither the bane nor the guidance spell for example.
Am I missing out something?
Would you recommend the tactical console for actual play? Is it complete, can I really keep track of everything happening in the game (including tricky things like spell effects etc.?)
Thanks!
Looks like Bane got missed somehow when doing the CORE spells. You could for now easily replicate it with a single adjustment that gives a -1 to Attack. The fear part is circumstantial so nothing to be done for that but to remember to add it.I have a couple of issues with the "adjust" tab. For example, I cannot find neither the bane nor the guidance spell for example.
I know many people that do use it and it works great. The DM for my current CC campaign is using it and he would be so lost I think without it now. Especially last game when the BBEG cast summon monster and got 3 dire rats. Boom couple of mouse clicks and they where added to the tactical console and combat moved right along.Would you recommend the tactical console for actual play? Is it complete, can I really keep track of everything happening in the game (including tricky things like spell effects etc.?)
Hero Lab said:Wounding: A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. A critical hit does not multiply the Constitution damage. Creatures immune to critical hits (such as plants and constructs) are immune to the Consitution damage dealt by this weapon.
Moderate evocation; CL 10th; Craft Magic Arms and Armor, mage's sword; Price +2 bonus.
The PRD said:Wounding: A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage. A critical hit does not multiply the bleed damage. Creatures immune to critical hits are immune to the bleed damage dealt by this weapon.
Moderate evocation; CL 10th; Craft Magic Arms and Armor, bleed; Price +2 bonus.
Have you tried out the "Custom" character sheets? You can download two different ones from inside of Hero Lab. When you start HL before you select Pathfinder click on "Find Updates". Then near the bottom of the list is the Ancient's One sheet and Armidale's sheet.When I do printings of my characters who has to many attacks the entire attack row becomes all jumbled and prints overtop of its self so we cant see the damage and other parts of the attack
When I do printings with the option checked for the full discription of abilities and feats it only shows three lines worth of text is their any way to change this?
If these are unreported errors then thats a plus too