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Pathfinder Bug Reports - Version 5.2

Not sure whether this is intentional behavior or a bug.

I have a specialist wizard who only knows 1st and 3rd-level spells in his specialty school, and no metamagic feats which would let him bump those up by one level. So I'd like to fill the 2nd-level specialty slot with an extra 1st-level spell and the 4th-level specialty slot with an extra 3rd-level spell.

But I can't seem to put the 3rd-level spell into my 4th-level specialty slot -- it conflicts with my 3rd-level specialty slot, and I can't find any way to tell Hero Lab that I want it in the 4th-level specialty slot.

This has been previously reported, but I have not had the chance to fix this yet. The workaround for the regular spell lists is to add two copies of the "Spells Cast per Day" adjustment from the "Other Adjustments" - use one to reduce the higher level's count and the other to add to the lower level's count, but I'm afraid there's not a workaround for specialty spells. You'll have to add the spells you want and ignore the validation errors, I'm sorry to say.
 
Red Mantis Assassin - Special Ability at level 1 - sabre fighting 1 should grant weapon specialization(sawtooth sabre) feat, but it doesn't. The special ability text says it does, but the feat does not show up, nor does it modify weapon damage like it should.

also

sabre fighting 2 - should add Greater Weapon Focus(sawtooth sabre) at level 5, but doesn't
sabre fighting 3 - should add Greater Weapon Specialization(sawtooth sabre) at level 4, but doesn't

You must have been testing this on an RMA whose sabres were Custom/Magic Weapons, rather than non-magical sabres, because this works for non-magical sabres, even if there are no placeholders displayed in the feats list. I've fixed this for the next update, and added placeholders to the feats list for the feats that are added.
 
The note at the bottom of the ability in HL says "Note: You will have additional language slots on the personal tab for these languages."

After taking the Tongues class ability the "Personal" tab goes red letting you can add a additional language for free. Add the language you pick and then from the Tongues class ability you can select the language you just added to show you got it for free.

My issue was that I did not choose one of the 'approved' languages for the Tongues class ability - hence why it didn't show up. Would there be a way to help those of us who are 'rules challenged' so that only valid languages appear when making that selection or does that require a piddlespot amount of programming?
 
Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying when the spell is cast deal damage as if one size category larger than they actually are. For instance, a Medium longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if benefiting from lead blades (see table below). Only you can benefit from this spell. If anyone else uses one of your weapons to make an attack it deals damage as normal for its size.

Shouldn't a quarterstaff have both ends affected by this spell when equipped as a double weapon? Also, under magic items oil of shillelagh gives a quarterstaff 1d10 damage , but the spell gives a quarterstaff 2d6. is the oil a typo?
 
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