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Pathfinder Bug Reports - Version 5.2

Journal Phantom

The journal seems to be adding a random block no information entry that isn't on Hero Lab but is on the print preview.

It seems to be a phantom Prestige Award entry. I have gotten rid of it by making the character a Pathfinder Society character, adding a Prestige Award point, then deleting the entry.

Probably not high priority ~ more of just an annoyance.
 
Magical Lineage grants the spellcaster to pick a spell and treat it as 1 spell level lower for metamagic purposes. The wizard in my campaign has this trait, chose Fireball and applied Sickened to it, but it shows up as a 5th Level spell when it should be 4th.
 
Magical Lineage grants the spellcaster to pick a spell and treat it as 1 spell level lower for metamagic purposes. The wizard in my campaign has this trait, chose Fireball and applied Sickened to it, but it shows up as a 5th Level spell when it should be 4th.

From the text of magical lineage, as listed in Hero Lab:

Note: The effects of this trait have not been implemented yet.
 
You are supposed to get the language for free. from my understanding of the rule.
The note at the bottom of the ability in HL says "Note: You will have additional language slots on the personal tab for these languages."

After taking the Tongues class ability the "Personal" tab goes red letting you can add a additional language for free. Add the language you pick and then from the Tongues class ability you can select the language you just added to show you got it for free.
 
Smite Abomination appears as a 1st level spell choice for a cleric of Pharasma - according to AP #44 (page 69) it should be a 5th Level Cleric spell.
 
Not sure whether this is intentional behavior or a bug.

I have a specialist wizard who only knows 1st and 3rd-level spells in his specialty school, and no metamagic feats which would let him bump those up by one level. So I'd like to fill the 2nd-level specialty slot with an extra 1st-level spell and the 4th-level specialty slot with an extra 3rd-level spell.

But I can't seem to put the 3rd-level spell into my 4th-level specialty slot -- it conflicts with my 3rd-level specialty slot, and I can't find any way to tell Hero Lab that I want it in the 4th-level specialty slot.
 
Red Mantis Assassin - Special Ability at level 1 - sabre fighting 1 should grant weapon specialization(sawtooth sabre) feat, but it doesn't. The special ability text says it does, but the feat does not show up, nor does it modify weapon damage like it should.

also

sabre fighting 2 - should add Greater Weapon Focus(sawtooth sabre) at level 5, but doesn't
sabre fighting 3 - should add Greater Weapon Specialization(sawtooth sabre) at level 4, but doesn't
 
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One thing I've noticed is that the CR labeling seems a little off.

I made a kobold with the young template, which modifies the CR by -1 and on "Classes" tab and the outputted statblock it lists the CR as 1/5 when it should be 1/6.

As far as I know there is no CR 1/5. It progresses from 1, 1/2, 1/3, 1/4, 1/6, 1/8.

Added to my to-do list, thanks for the report.
 
Making a stock hydra it appears the base 5 HD hydra with five heads has 10 attacks when it should be 5 attacks. When you add a HD it adds an attack bringing it up by one attack from 10 to 11 so additional heads are adding correctly.

EDIT - I figured out where the error is. On the in play tab you have a head tracker. If you set this to "0" it shows the correct number of attacks... five or six. If you count the tracker up to five (or six) to show all the heads each "tick" adds another attack. So I guess it is working OK. I guess my disconnect is that the correct number of heads is set at "0" at the start not how many heads are actually there.

Added to my to-do list, thanks for the report.
 
Master Craftsman from PFRPG has 5 ranks in any Craft or Profession as a prereq. In HL it is listed as a prereq in the description, but the feat comes up valid even with no skill ranks.

I assume this isn't an easy thing to code?

Fixed in the next update, thanks for the report.

(Actually, it's not that hard to code, and I have no idea how it was missed for this long).
 
Hi all. Noticed a problem with Mystery of Stone's Touch of Acid and Mystery of Wind's Touch of Electricity. Both of these are only getting the base 3/day uses w/o the CHA based bonus uses.

Mystery of Flame's Touch of Flame and Mystery of Wave's Wintry Touch are adding these uses correctly.

Fixed in the next update, thanks for the report.
 
Hello~
I got a problem with familiars.
when a wizard is CL1 (no other classes), the BAB of familiar should be 0.
however, I got "BAB = 1" in familiar's char sheet.
Is there any rule talk about this?

Added to my to-do list, thanks for the report.
 
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