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Not a bug as they where just never added. I added these for my home games and was going to release it as a community add-on, but maybe Mathais would like them to add officially? Either way is totally fine with me.I noticed that there is no adjustment for Damage reduction DR/- I am not quite sure if this is a bug but I figured I would ask about this any ways or bring it up. Since the Barbarian has it at certain levels.
Yep totally understandable I was just wondering if you wanted what I had before I released an Add-On for the community is all. Part of what I need to do is make sure I don't run into any adjustment Duplicate Thing errors again, like what happened with the old adjustment file, if you plan to release similar stuff officially in the future then. Also an easy to turn off source would be helpful too I think.Adjustments for DRs, Energy Resistances, Other movement type (climb, swim, fly), and SR are all things I want to add - what I'll be doing is bootstrapping all the base specials to all characters, then letting the adjustments select from among them. I'm just so busy right now dealing with the campaign setting material, the inner sea primer, the bestiary 2 and Shadowrun that I haven't had time to implement this yet.
Both the Lion & Tiger Animal Companions are listed as Medium but with 10' space size - should be 5' space.
Looks like leftovers from the Bestiary Animals, which are both Large & take 10' space.
Class Special Recklessness (for Chevalier PrC out of Pathfinder Adventure Paths) doesn't actually adjust attack/damage values (granted via morale bonus) when activated on in-play tab. Timing issue maybe? (Set to Pre-Levels for ability that grants bonus based on # of levels in PrC)
Have created a sorcerer and just leveled up to 7th level. Tried to add the Arcane Bonus feat "Improved Initiative", however it is nowhere to be found. Umm, what's up with that? All of the rest are there.
Even after updating to 4.15, I still get the message across the top of my HeroLab PC page that he has 85,000+ gp of gear. That is not accurate. Apparently it granted me 5 sets of 50 +1 Flaming arrows. I have gone through and tried to delete and reacquire just 5 each of the +1 Flaming arrows to no avail.![]()
Gnome racial Pyromaniac.
It is not giving the bonus spells for having a charisma of 11 or greater. I do not know if this is part of the bomb damage increase that is not implemented yet or not.
The drug Flayleaf is spelled Drug, Flyayleaf in the gear section when you have the Gamemastery Guide checked for inclusion for the data files.
On risner's suggestion I transferred the HH from the horse to the PC and started adding things in it. It does not affect the total encumbrance but it also does not change the speed as having those items not in a backpack which was my initial complaint, the effect it had on the PC's speed. Thanks for the suggestions and helping correct a misinterpretation.
Hello,
I have been playing a lvl 10 Gnome Cavalier (Order of the Sword) with a Wolf mount and have encountered some bugs/missing calculations. All of these apply to when I have checked off "Charging" and "Mounted (bonded mount)."
I don't think I have misinterpreted any of these rules. I hope this helps. Keep up the good work!
- +2 to hit while charging - Should be +4 as per Cavalier's Charge APG 33
- -2 AC penalty while charging - Should be no penalty as per Cavalier's Charge APG 33
- No Mount STR bonus added to damage - Mount's STR bonus shold be added to damage roll as per Order of the Sword's Mounted Mastery APG 37
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A Gnome alchemist under the effects of reduce person is shown as unable to use his Bombs (incorrect weapon size).
Now I see that the total weight of his equipment doesn't change with a HH but his speed is not hampered by what is in the HH.