Ogres are not getting Darkvision at the moment. Trolls are also missing Darkvision.
Fixed in the next update, thanks for the report.
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Ogres are not getting Darkvision at the moment. Trolls are also missing Darkvision.
It seem that specialized spells for wizard are not listed in the output. I have a specialyzed wizard with all the spell including the extra spell, but the extra spells are not listed ont the printout.
This may have been posted before, and it is kind of a minor issue..
Constructs and Undead become "Disabled" in HeroLab when reduced to 0 hit points. Both should immediately be destroyed at that point, not become disabled.
Armor with the various Energy Resistance Item Powers is not applying them when equipped.
I have an archetype that overrides a cleric's HP from d8 to d10. I also have the option set to give max HP at each level. When you add a 2nd level of cleric with the archetype HL only gives 8HP instead of 10HP. The value can be typed over with a 10 so easy fix, but it should give 10HP like it does at level 1.
If you have a negative charisma modifier, the ranger's wild empathy ability says "Wild Empathy +-1" if you have a level 1 ranger and a -2 to the charisma modifier.
The Lion Blade PClass from the Taldor book does not have all of the pre-reqs listed or checked against. It is missing the +2d6 sneak attack, inspire competence, and Skill Focus (perform) prereqs.
Spells with metamagic feats that raise the level of the spell slot required are being printed on the PDF with the incorrect save DC. Quicken for instance is adding 4 to the save DC when it shouldn't, empower adds 2, etc. Only Heighten Spell should add to the save DC.
I noticed when I was doing Challenge Evil buff that the Melee Touch attack does not get the bonus. The ranged buff Bomber's Eye did correctly change Ranged Touch Attack as it is marked as a Ranged weapon. I am thinking that a Melee Touch attack is a melee weapon and should get any bonuses that other melee weapons get.
Originally Posted by Eretas View Post
It seem that specialized spells for wizard are not listed in the output. I have a specialyzed wizard with all the spell including the extra spell, but the extra spells are not listed ont the printout.
Where exactly in the output are you talking about?
YSHT'AAL CR 2
Male Tiefling Wizard 3
NN Medium Outsider (Native)
Init +3; Senses Darkvision (60 feet); Perception +1
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DEFENSE
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AC 17, touch 17, flat-footed 14 (+3 Dex)
hp 16 (3d6+3)
Fort +3, Ref +5, Will +5
Resist cold 5, electricity 5, fire 5
--------------------
OFFENSE
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Spd 30 ft.
Melee Dagger -1 (1d4-2/19-20/x2) and
Unarmed Strike -1 (1d3-2/20/x2)
Spell-Like Abilities Darkness (1/day)
Wizard Spells Known (CL 3, -1 melee touch, 4 ranged touch):
2 (2/day) Scorching Ray, Scorching Ray, Scorching Ray
1 (3/day) Burning Hands (DC 15), Mage Armor, Shield, Sleep (DC 15)
0 (at will) Daze (DC 14), Read Magic, Detect Magic, Arcane Mark
--------------------
STATISTICS
--------------------
Str 7, Dex 16, Con 12, Int 19, Wis 12, Cha 10
Base Atk +1; CMB -1; CMD 16
Feats Scribe Scroll, Skill Focus: Bluff, Spell Focus: Conjuration, Wizard Weapon Proficiencies
Traits Birthmark, Looking for Work: Bluff
Skills Appraise +8, Bluff +12, Knowledge: Arcana +8, Knowledge: Local +9, Knowledge: Religion +8, Knowledge: The Planes +10, Linguistics +12, Profession: Gambler +5, Spellcraft +12, Stealth +7
Languages Abyssal, Common, Draconic, Elven, Infernal, Orc, Sylvan, Varisian
SQ Bonded Object: Ring (1/day) (Sp), Evocation, Force Missile (7/day) (Sp), Illusion, Intense Spells +1 (Su), Necromancy
Combat Gear Dagger; Other Gear Cloak of Resistance, +1, Ink (1 oz. vial, black), Ink (1 oz. vial, colored) (2), Inkpen, Parchment (sheet) (10), Ring, Spell component pouch, Spellbook, wizard's (blank)
--------------------
SPECIAL ABILITIES
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Birthmark +2 save vs. charm & compulsion
Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkness (1/day) (Sp) Darkness once per day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (7/day) (Sp) Magic Missile hits for 1d4+1
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells +1 (Su) + 1/2 wizard level to spell damage (minimum +1).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
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It's the Output hero statblock / Plain text / copy
The +1/1 first level spell and +1/1 secodn level spell are not listed.
Not sure whether it's been reported or not, but Monk's AC bonus is working while wearing armor currently. At least it was when I checked it by putting a Studded Leather on my monk.
The racial custom specials themselves appear on the special tab, and unlike custom class specials whose individual abilities might kick in at different levels, the racial custom specials are generally always going to be active.
They were never envisioned as needing to bootstrap other specials, so this wasn't checked. Is there really a need to add multiple abilities from a single choice?
Haste says "...increase by 30', to a maximum of twice the creature's normal speed using that form of movement."
The normal speed of a human is 30' , so haste could grant a maximum speed of 60'.
Could you point me to where you've seen that NPCs don't get favored class bonuses? Having entered all the NPCs from the GMG, I know that those NPCs all do get favored class bonuses, as do the classed NPCs from the Bestiary.