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Pathfinder Bug Reports - Version 4.10

I am getting a wierd error. If you make a race with a selection of Racial Custom Specials, and to each of the R Cust Specials you bootstrap Racial Abilities, the Racial abilities are showing up on the Specials tab disabled because they are not equipped. For some reason they are having the Helper.SpcNotWorn tags applied. Thought I would drop you a line.
 
Gloves of dueling raises weapon training by 2 if you have the class feature, but it doesnt actually do anything statistically on the character portfolio. It does change the value in the Class Tab, but under your weapon damage and to hit it doesnt show the bonus. Just a minor thing, but figured I'd post it.
 
Extra spell for specialized wizard not on printout?

It seem that specialized spells for wizard are not listed in the output. I have a specialyzed wizard with all the spell including the extra spell, but the extra spells are not listed ont the printout.
 
This may have been posted before, and it is kind of a minor issue..

Constructs and Undead become "Disabled" in HeroLab when reduced to 0 hit points. Both should immediately be destroyed at that point, not become disabled.
 
I have an archetype that overrides a cleric's HP from d8 to d10. I also have the option set to give max HP at each level. When you add a 2nd level of cleric with the archetype HL only gives 8HP instead of 10HP. The value can be typed over with a 10 so easy fix, but it should give 10HP like it does at level 1.
 
If you have a negative charisma modifier, the ranger's wild empathy ability says "Wild Empathy +-1" if you have a level 1 ranger and a -2 to the charisma modifier.
 
The Lion Blade PClass from the Taldor book does not have all of the pre-reqs listed or checked against. It is missing the +2d6 sneak attack, inspire competence, and Skill Focus (perform) prereqs.
 
Spells with metamagic feats that raise the level of the spell slot required are being printed on the PDF with the incorrect save DC. Quicken for instance is adding 4 to the save DC when it shouldn't, empower adds 2, etc. Only Heighten Spell should add to the save DC.
 
Haste in the spell adjustments is not calculating movement properly it seems to just add 30’ to the movement when it should be 30’ to a maximum of double your movement then modified by armour or encumbrance. My human fighter with full plate and haste has a movement of 50’ and i believe its supposed to be 40’. Same effect with small races with 20’ base movement.

Haste says "...increase by 30', to a maximum of twice the creature's normal speed using that form of movement."

The normal speed of a human is 30' , so haste could grant a maximum speed of 60'.
 
Furious Focus feat doesn’t modify my first power attack modifier correctly, it still gives me the penalty for power attack.

Would also be nice if there was an in play button for the Vital Strike Feat that would modify your weapon damage.

Furious Focus is not applied in HL because the highest BAB is also used for Attacks of Opportunity, and they don't receive the mitigation from Furious Focus. It's better that users remember to apply the situational modifier from Furious Focus when making an attack than remember to undo the modifier when making an AoO.

Damage Multipliers can't currently be applied to weapons. Implementing that is on my to-do list. Once that's done, I'll be taking advantage of that capability for things like Vital Strike.
 
I set a checkmark for the "Show FEAT/Ability Descriptions" in the Configure Hero-Box.
When I print the normal CharacterSheet, those descriptions get cut. The last few lines are missing.
Is this intentional?! Would be great to get the whole description, especially for players who want to have it all on their sheet.

Right-clicking on the "Show Feat/Ability Descriptions" option, it says: "Selecting this option shows up to 3 lines of description summary for each feat or special ability in output."

Another option to allow full descriptions is on my to-do list.
 
I made an Inquisitor, and for some reason when I add a Light Wooden shield and equip it, I get the Armor Check penalty to attack as if he was not proficient in it. In the feat list it says Shield Proficiency.

Shields used as weapons are Martial weapons. The Shield proficiency only applies to using them as AC boosters.
 
Here it is

APG DRUID SHAMAN WILDSHAPING MODIFIERS: WHAT DO THEY MEAN?


But none of developers spoke up if they will change it to reflect the authors Intent *Who is not an Paizo employee*

I FAQ the thread in hopes to get the developers attention.

Either way, they still do not get it at level 2.

It is either going to be Level 4 or 6.

I'll go with the intent (unfortunately, I don't currently have the time to implement this for the next update, so I'll have to add it to my to-do list, sorry about that). Thanks for the reference.
 
Monk Flurry of Blows attack bonus is not displaying properly everywhere when multiclassed. For example, I created a cleric 9/Monk 1 (Total BAB +6/+1). In the basics summary it does show up correctly (+5/+5/+0) but under the special tab and the printout it is only using the monk levels to calculate attack bonus (-1/-1).

Added to my to-do list, thanks for the report.

Bracers of Armor are not providing an AC bonus to touch attacks. Conscious decision? The item description doesn't specifically say that they get a bonus to touch attacks but they are an "invisible but tangible field of force" just like mage armor (which they are based on) which does give a touch attack bonus. Also, ring of protection is giving a bonus to touch AC, and its description doesn't say anything about getting a bonus to touch AC either.

Touch attacks (Core Rulebook pg. 185): "Your opponent's AC against touch attacks does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally."

The bracers of armor provide an armor bonus, the ring of protection provides a deflection bonus.

Not a bug but more of a request for those of us who like printouts... Any way to make spells a tracked resource on printouts? Spell-Like abilities and other things like channel energy or stunning fist do show up with check boxes (3/day, for example). Spells are just a jumbled list sorted by level. This ought to be fairly simple to implement for spontaneous spellcasters whose spells don't often change as a list of spells like there is now and then a set of checkboxes:
Level 1 (5/day): |_| |_| |_| |_| |_|
Level 2 (4/day): |_| |_| |_| |_|
etc.

Prepared is more work and more space on the printout because you'd need to sort by spell each time prepared spells are entered.
Cure Light Wounds: |_| |_| |_|
Bless: |_|
Cure Moderate Wounds: |_| |_|
Consecrate: |_|

This is on my to-do list.
 
The Scizore isn't providing the +1 Shield bonus as it should in the Adventurers Armory add-on.

On the Armor tab, you'll find the defensive stats for the Scizore - you can enable that one if you're using it defensively, or the weapon stats if you're using it offensively.

There isn't a way for the +1 from Animal Friend to show up as a Misc. or other aspect for the Will Save.

I've fixed it so that it will show up on the special tab. Thanks for the report.

I think the +1 Ring of Protection should also help my CMD - but this isn't factored in.

When I add and equip a ring of protection on a blank character, the CMD goes up from 10 to 11. Could you tell me more about what exactly you're seeing?

I have a +1 Aldori Dueling Sword but my shown to hit comes up with a +10.
Here's what I have that think it should be higher: -1 size (gnome) / +6 BAB (4Ftr/2Cav) / Dex +4 (Weapon Finesse) / Weapon Focus +1 / Magic Weapon +1
I also have Exotic Weapon Prof and Weapon Spec for the Dueling Sword as well.

It looks like the Aldori dueling sword, when it's a magic item, isn't correctly applying the ability to be used with weapon finesse. Thanks for catching that, I've fixed it in the next update.

One thing that I'm still finding - is the printing of the character picture size. For Blue, I only have one picture and it's a small little JPG. Some times when I print the character sheet to PDF it's small and in a little box, while other times its huge. I don't do anything different with this aspect - but I would like to know why sometimes and some characters it's small and other times its large.

In the portfolio menu, check the User Image Size option, and make sure neither of those options are checked - that gives you the option to shrink the image to reduce the size of the portfolio file.
 
This was probably posted before, but the Dwarven racial trait "Defensive Training" refers to monsters of the Giant type, while in Pathfinder it is the Giant subtype.

Found that when you hover over the ? on Sleight of Hand, it mentions opposed Spot checks instead of Perception.

I apologize, but with my current workload, I'm afraid I'm going to have to wait on fixing leftover SRD text that doesn't interfere with using the thing in question.
 
The text box that appears on the Skills tab when I select "Profession: other" is misaligned. When I type in "Hunter" it ends up looking like "Prof:ter". It appears correctly in the Skills column and on the character sheet, however.

Added to my to-do list, thanks for the report.
 
Goblins and Hobgoblins are getting Stealth as a class skill when they have a character class. However based on the Bestiary for Humanoids they should be getting whatever class skills their class gives them.

Bestiary pg. 312 - Goblinoid Subtype: "Goblinoids treat Stealth as a class skill."

Also based on the creation guidelines for NPCs, they don't necessarily get a favored class bonus. Would you be able to put an option to disable favored classes for NPCs. I only ask this due to the fact that none of Paizo's NPCs seem to have any sort of favored class bonus as well as the example given in the Core Rulebook doesn't mention the favored class bonus. HL is automatically giving a favored class bonus to whatever class I choose. I know I can choose another class for the favored class, but can get tedious when making multiple NPCs.

Could you point me to where you've seen that NPCs don't get favored class bonuses? Having entered all the NPCs from the GMG, I know that those NPCs all do get favored class bonuses, as do the classed NPCs from the Bestiary.

In the Output Active Hero Statblock, if a character has a weapon that can be used as both melee and ranged (such as a dagger), only the melee attack bonus shows up.

I've added this to my to-do list, thanks for the report.
 
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