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Pathfinder Bug Reports - Version 3.6

The mount of cavalier has armor proficiency (light, medium and heavy), but this is incorrect.
It start only with Light Proficiency bonus feat.
Fix this pls!

Another Cavalier mount problem.
According to the description on P33 APG; The mount functions as a druids animal companion,using the Cavalier's level as his druids level.
So far so good.
I go to the druid entry in the Core Rulebook and on P.54 they list a horse as a companion. It gives the horse a +4 natural armor bonus. Yet it does not give it to the cavalier's mount in Hero Lab?
Answers? Comments? Rude Gestures?
 
of monks and eidolons

How do you "equip" a monk's flurry of blows? I can find the base attack bonuses for the flurry but can't get it it to appear anywhere with any modifiers.

Also, when I make a quadraped eidolon with a single attack (bite) it should automatically get 1.5 Str bonus to damage, I shouldn't have to select an evolution for this.
 
How do you "equip" a monk's flurry of blows? I can find the base attack bonuses for the flurry but can't get it it to appear anywhere with any modifiers.

Go to the In-Play tab, and look under Activated Abilities. It should be there, and if you check the box, it should hopefully give you what you are looking for.
 
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The cavalier appears to be taking his armor check penalty to the Ride skill. A class feature for them is that they do not have armor affect Ride.
 
Not sure if this is a bug or a difference in the interpretation of the rules.

Bracers of Armor are not adding its armor bonus to Touch AC.
Normally Armor bonuses are not counted toward Touch AC but the Bracers of Armor create a force effect and therefore affect Touch attacks.

Thoughts?
 
Not sure if this is a bug or a difference in the interpretation of the rules.

Bracers of Armor are not adding its armor bonus to Touch AC.
Normally Armor bonuses are not counted toward Touch AC but the Bracers of Armor create a force effect and therefore affect Touch attacks.

Thoughts?

I believe that's only true for Incorporeal Touch Attacks. Since it's still just an 'armor bonus' it doesn't affect regular Touch AC to my knowledge.
 
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Stop Compilation Errors

I am receiving a stop compilation error when saving a custom race. These errors are also seen at Hero Lab boot up.

"Hero Lab was forced to stop compilation after the following errors were detected:
Syntax error in 'pre-requisite rule' script for Thing 'cHelpDom' on line 1
-> Referance to undeclared variable: 'aChaoEvil'
Syntax error in 'pre-requisite rule' script for Thing 'cHelpDom' on line 1
-> Referance to undeclared variable: 'skHeal'"

This happened after the most recent update v3.6d and Pathfinder v4.0. I updated both Hero lab and Pathefinder at the same time. This error is preventing me from testing my custom race. Any ideas?

Thanks,

Edit: I have this error upon loading the Pathfinder data files.
"The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Syntax error in 'pre-requisite rule' script for Thing 'cHelpDom' on line 1
-> Referance to undeclared variable: 'aChaoEvil'
Syntax error in 'pre-requisite rule' script for Thing 'cHelpDom' on line 1
-> Referance to undeclared variable: 'skHeal'"

I hope this is enough info for you to go on.

Anvilbender
 
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I am receiving a stop compilation error when saving a custom race. These errors are also seen at Hero Lab boot up.

"Hero Lab was forced to stop compilation after the following errors were detected:
Syntax error in 'pre-requisite rule' script for Thing 'cHelpDom' on line 1
-> Referance to undeclared variable: 'aChaoEvil'
Syntax error in 'pre-requisite rule' script for Thing 'cHelpDom' on line 1
-> Referance to undeclared variable: 'skHeal'"

This happened after the most recent update v3.6d and Pathfinder v4.0. I updated both Hero lab and Pathefinder at the same time. This error is preventing me from testing my custom race. Any ideas?

Thanks,

Edit: I have this error upon loading the Pathfinder data files.
"The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Syntax error in 'pre-requisite rule' script for Thing 'cHelpDom' on line 1
-> Referance to undeclared variable: 'aChaoEvil'
Syntax error in 'pre-requisite rule' script for Thing 'cHelpDom' on line 1
-> Referance to undeclared variable: 'skHeal'"

I hope this is enough info for you to go on.

Anvilbender

I'm afraid I don't recognize the Id "cHelpDom". Have you added a new class?

If so, what pre-reqs (or expr-reqs) have you added to that class? Can you copy the text you've added there?

Can you solve the error by taking all the files with a .user extension in the HeroLab/data/pathfinder folder and moving them elsewhere, then starting up Hero Lab? (That's just a temporary fix to get you up and running, but it also tells me something about where to look for the error.)
 
OK, one last bestiary/class bug from my marathon session of inputting all the encounters in the Kingmaker AP. If you're a player in Kingmaker, you probably shouldn't read the rest of this post as I can't avoid a few spoilers.

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I was creating the final enemy of the whole campaign, which is a Nymph with 6 levels of Sorcerer and 10 levels of Mystic Theurge. The MT levels stacked onto her Sorcerer levels OK, but didn't stack with her racial (druid) divine casting. The pre-reqs for selecting MT worked OK, it was just the enhanced divine spellcasting that didn't.

As an experiment, I created a Nymph Druid 1/Sorcerer 6/Mystic Theurge 10 and that all seemed to work fine so I think the problem is just the Mystic Theurge spellcasting enhancement not picking up racially-inherent spellcasting.
 
I'm afraid I don't recognize the Id "cHelpDom". Have you added a new class?

If so, what pre-reqs (or expr-reqs) have you added to that class? Can you copy the text you've added there?

I did in fact, I created the class Dominant from Plot and Poison. Perhaps I missed something... here is the pre-eval script (probably wrong as I am a novice to scripting as a whole.)

1st pre-req script "Must be evil!
aChaoEvil
aLawEvil
aNeutEvil

2nd pre-req script "Must have 3 ranks in the following"
skHeal <= 3
skIntimidate <= 5

I am sure this is the error. I am unsure as to why due to my lack of scripting knowledge.

Can you solve the error by taking all the files with a .user extension in the HeroLab/data/pathfinder folder and moving them elsewhere, then starting up Hero Lab? (That's just a temporary fix to get you up and running, but it also tells me something about where to look for the error.)

I moved all of the .user files out and lo and behold, the error disappeared. This confirms your suspicions.

Thanks for the quick response BTW :).
-Anvilbender
 
Delete the "Must be Evil" one.

Instead, go to the class tab for that class, and near the bottom of the list of options, find the "Alignment Required" option - select "Any Evil" there.

Delete the second pre-req.

Go to the class level tab, and make a copy of the class level for any existing prestige class that requires a certain number of ranks in a skill. Now, go to the Expr-Reqs section, and take a look through the requirements. For example, the assassin's 5 ranks of stealth requirement is:

Stealth 5 ranks required.
Code:
#skillranks[skStealth] >= 5

You'll have a separate Expr-Req for each of your two skill requirements.
 
The penalties from shaken, frightened and panicked seems to stack ; they shouldn't.

Fixed in the next update, thanks for the report.

I added the weapon "masterwork dagger" to a character, and he gained a tracked ressources "masterwork dagger" in the in-play tab (usable once per day). The description of the ressources says "add this weapon to create a new constructed weapon". I don't know what it is, but it's very odd. x)

I've added this to my to-do list. In the list of magic weapons, when you select the "Custom/Magic Weapon" option at the top of the list, take a look at the description text that's displayed in the box on the right - that's being carried over to the final custom weapon, and it shouldn't be.

The weapons with the "trip" or the "disarm" property don't add their bonus to CMB for the disarm or the trip maneuver; and the weapons don't add the masterwork/magic bonus to the maneuver either (any weapon should add his bonus at least to disarm/sunder, since you can use the weapon to perform those maneuvers).

The problem here is double-wielding. Do I display the trip/disarm for each hand? I've been thinking about ways to handle the maneuver effects of weapons. I'll probably end up putting them on the weapon displays themselves.

And in the weapons tab: having a weapon in each hand doesn't mean that you use both to do two-weapon fighting. I have a bard who use a whip and a sickle; he has the two weapons in his hand, and the weapon he use depends on the distance of the enemy (he never use TWF).

In HL, having a weapon equipped in each hand means double wielding. Just equip the one that you are using at that time.
 
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Journal output is messed. First, it doesn't show the title in the Journal Entry. Also, it shows 0 Prestige Points gained when I gain 1-2 each time.

Look in the grey bar at the top of each journal entry - that's where the Title text you've added is displayed.

Thanks for catching the fact that the prestige awards aren't being displayed. I've fixed that for the next update (and added a display for the prestige spent).
 
Elephants seem to have leftover info from 3.5 Core. There are African and Indian Elephants, when in PF they don't seem to exist. If you try to use the African one you get correct info. If you try to use the Indian one, you get blank info. Remove the Indian?

I can only see the Elephant (Indian) if in the "Prior SRD Content" section, I select "SRD Animals". Are you seeing something different?
 
The attacks for the heavy horse are wrong - the hooves should be doing 1d6 instead of 1d4, and it should have a 1d4 bite attack in addition.

Fixed in the next update, thanks for the report.

There also doesn't seem to be any way to indicate that a rider is actually riding it, which would certainly have a big impact on encumbrance.

Unfortunately, the effects of riders on mounts and mounts on riders (and multiple riders per mount, and which creatures are valid for other creatures to ride (can the Halfling ride on the Human's shoulders and count as mounted for the purpose of wielding a lance?)) is such a big project that I haven't gotten to it yet. This is something I intend to get to at some point.
 
Is there a way to mask the error "If you take special abilities, your weapon must be +1 or better" so it does not post if a specific property is enabled?

This option has been added to the editor in the next update. Thanks for noticing that it's missing.
 
PRD for Tiger, Dire:
Skills Acrobatics +6, Perception +12, Stealth +15 (+23 in tall grass), Swim +13; Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)

The character in HL bestiary has 6 skill underspent, which should go into Stealth.

Fixed in the next update, thanks for the report.
 
When I use Ability Focus I cant choose my Death Attack for my Assassin

Since the Ability Focus feat's text refers to "Creature's Special Attacks", it's restricted to racial abilities, and doesn't allow class abilities at this time. If you can find an official answer, I'm happy to change that.
 
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