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Pathfinder Bug Reports - collection 4

Do I need to download anything or will it work properly automatically?

I've only fixed it on my copy at this point. When we publish the next update for the Pathfinder files, the page in Hero Lab where you select which game system you'll be working with will inform you that there is an update available for the Pathfinder files. I'll also post an announcement on this forum.

This will probably happen in about a week.
 
It would be nice, if when looking at the debugging reports for tags, fields, etc, if you could resize the width of the columns by grabbing a dragging the lines. There are times when the information is wider than you can resize by just resizing the windows. Also being able to select and copy from these windows would also be useful. Save some swapping back and forth, possibly.

BenT1
:rolleyes:
 
I created a high-level Oracle with the Lore mystery, and chose Sidestep Secret as a revelation (which uses CHA in place of DEX for AC and Reflex saves). Armor class wasn't calculated correctly, not even flat-footed which theoretically wouldn't even include the altered calculation.

An oracle created at 1st level with the same revelation does appear to get the math right, so I don't know the exact reproduction steps.

Also for oracles: the spells known list is incorrect. It shows both cure and inflict spells, when the oracle must choose one or the other at 1st level. It also shows cure/inflict spells the character cannot cast yet, instead of having them added only when the oracle reaches a level to cast them.

There should be a scroll bar for large numbers of languages. Currently it just truncates the list, with no way to view the rest not displayed.

Portable holes are not shown as containers.

(Sorry if these seem informal and lack data. I can submit lovely error reports with detailed repro steps if you need them, I just haven't been doing serious testing.)
 
I am unsure if this has been addressed...Animal Companions get traits? I haven't seen this in the rules, but when applying abilities for the Animal Companion I have the option of adding two traits.
 
I created a high-level Oracle with the Lore mystery, and chose Sidestep Secret as a revelation (which uses CHA in place of DEX for AC and Reflex saves). Armor class wasn't calculated correctly, not even flat-footed which theoretically wouldn't even include the altered calculation.

An oracle created at 1st level with the same revelation does appear to get the math right, so I don't know the exact reproduction steps.

I'm afraid I can't duplicate this. Could you tell me more about the character? Armor worn, encumbrance level, ability scores, feats?

And I disagree with you about the flat-footed. The CHA modifier is used instead of the DEX modifier, which suggests that all the normal things that alter DEX AC, like flat-footed or armor max DEX apply to that, too. I'll be happy to change it if you have official errata.

Also for oracles: the spells known list is incorrect. It shows both cure and inflict spells, when the oracle must choose one or the other at 1st level. It also shows cure/inflict spells the character cannot cast yet, instead of having them added only when the oracle reaches a level to cast them.

Previously reported, I just haven't had time to fix this yet. (It has been a while since the original report so it's become pretty buried, so re-posting it isn't a problem).

There should be a scroll bar for large numbers of languages. Currently it just truncates the list, with no way to view the rest not displayed.

Portable holes are not shown as containers.

Fixed in the next update, thanks for the reports.
 
I am unsure if this has been addressed...Animal Companions get traits? I haven't seen this in the rules, but when applying abilities for the Animal Companion I have the option of adding two traits.

I had originally decided to leave them the option to do so, in case a DM said you could add traits to your animal companion/familiar/etc., but having that purple "Choose 2" suggests that it's actually available, rather than something that could be house ruled in, so I plan to remove it.
 
I ran across something interesting... for an adventure I'm running, I needed skeletal dire rats. Easy enough to do without the editor I thought.

Created a new hero, selected Dire Rat for the race, changed the alignment to Neutral Evil (since the skeleton template wouldn't become selectable until I did), and added the Skeleton Template.

When I do this, I get an error on the hero saying that to many skill points have been spent. The problem seems to be that the 1 rank in Stealth the dire rat has isn't liked by the Skeletal Template.

Upon playing around with it, it seems that the Skeleton template has a problem with some races, and not others. It sometimes doubles the HD and errors out on skill points.

It appears that anything that has racial HD rather than classes only, seems to have the issue.

Is this a bug? or am I misusing the Skeleton Template?
 
I'm afraid you'll need to duplicate the existing Dire Rat in the editor to create a version without pre-assigned feats or skills in order to not have the skill error.

The bug with the Skeleton (and Zombie) template HD was previously reported, and will be fixed in the next update.
 
The oracle sidestep secret error I reported was my fault, I found where I had screwed that up, sorry. It does explain why I couldn't reproduce it, though. ;)

Other oracle issues... (more like feature requests than bugs)

The Arcane Archivist revelation allows the character to cast arcane spells contained in a spellbook. However, I don't see a way to add a spellbook to the character like a wizard. Casting in this way erases the spell from the book, so such a spellbook should allow spells to be written multiple times.

The Spontaneous Symbology revelation permits the character to cast all "symbol" spells even if not in the list of spells known. Mechanically, these spells should be added as bonus spells at the appropriate levels so that they can be displayed in the Spells & Powers sheet. Otherwise they won't show up without consuming a known spell slot or added after all permitted spells known have been selected and displaying a validation error.

I've found a bunch of errors in descriptive text, either text for the wrong thing or what looks like d20 SRD copy-pasta not correctly updated to Pathfinder. Is that worth reporting here? I don't want to flood the thread with twinky cut-and-paste bugs and waste developer time that could be better spent if you'd rather I hold off.
 
Bought a Composite Longbow (STR +4). HeroLab correctly calculated the cost (800) and deducted the appropriate amount, but in the '?' (Information) tooltip on the equipment list it's giving it a value of 1200.
 
The Arcane Archivist revelation allows the character to cast arcane spells contained in a spellbook. However, I don't see a way to add a spellbook to the character like a wizard. Casting in this way erases the spell from the book, so such a spellbook should allow spells to be written multiple times.

The custom scroll item (the first thing in the list on the Magic tab) should be a good way to store the spells you have available for this ability.

Adding a "Found Spellbook" item is something I want to do, but it's not going to be something that happens soon, because spellbooks aren't actually a distinct item on the character - all the spells in the spellbook are present on the character the same way a sorcerer's spells known or a cleric's spells prepared are on a character - there's just a tag to mark them as being in a spellbook. That means that I need to re-design the whole system in order to differentiate the spells in spellbook X from spellbook Y

The Spontaneous Symbology revelation permits the character to cast all "symbol" spells even if not in the list of spells known. Mechanically, these spells should be added as bonus spells at the appropriate levels so that they can be displayed in the Spells & Powers sheet. Otherwise they won't show up without consuming a known spell slot or added after all permitted spells known have been selected and displaying a validation error.

I've put this on my to-do list.

I've found a bunch of errors in descriptive text, either text for the wrong thing or what looks like d20 SRD copy-pasta not correctly updated to Pathfinder. Is that worth reporting here? I don't want to flood the thread with twinky cut-and-paste bugs and waste developer time that could be better spent if you'd rather I hold off.

If they're in spells, in magic items, or in the summary text of feats, don't worry about them - those sections are on my list for a thourough check in the near future (I'll be overwriting all the text, so I'll get rid of any of those errors in the process). Otherwise, might as well get them out of the way.
 
Bought a Composite Longbow (STR +4). HeroLab correctly calculated the cost (800) and deducted the appropriate amount, but in the '?' (Information) tooltip on the equipment list it's giving it a value of 1200.

I've put this on my to-do list, thanks for the report.
 
Currently -2 penalty is applied, if medium one-handed sword is used as two-handed sword by small creature. There should be no penalty.

The rule is:
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.
 
When I buy more than one item HL is stacking them but returning only the weight for one (and using only that for the encumbrance total as well).

Specifically, I bought 5 Smokesticks, 5 Tanglefoot Bags and 5 Thunderstones.
 
Grappling Hook rules are incorrect in tooltip

In the equipment list when you view the rule / tooltip for Grappling Hook it shows the rules for 3.5E, targeting a DC against the Use Rope Skill. The entire tooltip is not correct for pathfinder.

3.5E -- DC Use Rope Check of 10 + 2 per 10' thrown.

Should be:

Throwing a grappling hook is a ranged attack roll, treating the hook as a thrown weapon with a range increment of 10 feet. Objects with ample places to attach a hook are AC 5.
 
In the equipment list when you view the rule / tooltip for Grappling Hook it shows the rules for 3.5E, targeting a DC against the Use Rope Skill. The entire tooltip is not correct for pathfinder.

This isn't the only item that still has the 3.5 text. Updating magic items and regular items as a batch is a project I hope to get to soon.
 
When I buy more than one item HL is stacking them but returning only the weight for one (and using only that for the encumbrance total as well).

Specifically, I bought 5 Smokesticks, 5 Tanglefoot Bags and 5 Thunderstones.

Fixed in the next update, thanks for the report.
 
(This is no longer the active bug reports thread - the current thread is stickied to the top of the forum)
 
I checked again with version 3.6a and the natural weapon resizing still isn't working. Is it possible that it's because I had already selected Improved Natural Weapon? If so, why doesn't work for the attack I didn't upgrade, either?

I just checked with the new Pathfinder 3.4 and this still doesn't work.
 
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