• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Pathfinder Bug Reports - collection 4

Summoner spell issue

Hey, just got the new download and started testing out the summoner. I made a 7th level summoner and it only shows that he knows 0 and 1st level spells instead of 0-3. Do I need to re-download the update because it didn't update properly or was this a simple oversight?:confused: Thanks again for a really nice product.:)
 
Mathias, thanks for the quick update but I still think there is a problem with the Fighters armour training ability.

If I create a 7th level fighter on the fighter tab it tells me I've got armour training 2. If I then purchase Banded Mail (check penalty -6) it shows on the armour tab as a penalty of -4, which is correct. However if I actually equip it it applies the full -6 penalty to the skills.

Help!
 
I've just downloaded 2.5 and think I've spooted a bug with fighters - it looks like it's not applying the armour training bonus to skills...

Fixed in the next update, thanks for the report.

Also on the printable character sheet could the description of the wizard schools be expanded - currently it just lists them but it would be useful if it stated which ones were specialist and opposition?

To be fixed.
 
Thanks Mathias. FYI. The Fighter panel appears properly for characters that were already created. The error above only shows for newly created characters.

The actual problem had to do with the height of the contents - if there was enough height to show everything, it was accidently setting the width of the contents to 0. If there wasn't enough height available (which would be common for characters with many bonus feats and weapon trainings), then the code went down a different path that set the width properly.
 
Hey, just got the new download and started testing out the summoner. I made a 7th level summoner and it only shows that he knows 0 and 1st level spells instead of 0-3. Do I need to re-download the update because it didn't update properly or was this a simple oversight?:confused: Thanks again for a really nice product.:)

Fixed in the next update. Thanks for the report, and I'm sorry for creating this problem.
 
The problem with natural weapon re-sizing will be fixed in the next few weeks.

All the levels of the Amulet of Mighty Fists were still using their d20 prices, which are different from their Pathfinder prices - those will be fixed in the next update.

Thanks for the reports.

I checked again with version 3.6a and the natural weapon resizing still isn't working. Is it possible that it's because I had already selected Improved Natural Weapon? If so, why doesn't work for the attack I didn't upgrade, either?
 
"Advanced Creature - Animal" template says both +4 to Intelligence and that animals don't get enhanced Intelligence with the template. It also does add in +4 to Int when you choose it.
 
"Advanced Creature - Animal" template says both +4 to Intelligence and that animals don't get enhanced Intelligence with the template. It also does add in +4 to Int when you choose it.

There's been some discussion of the Advanced Templates on the ENWorld (and I'm sure the Paizo) boards. James Jacobs has stated that 'Animals' have 2 INT - adding the Advanced template to an Animal should not increase it's INT. (At least, that's what I understood him to say).
 
Familiar HP calculation is troublesome...

When I change my wizard's current HP max (through the false Life spell), I use the Temporary Adjustment tab to increase his HP total. But this also increases the HP total of his familiar. I would think that since it is only a "Temporary Adjustment" that this shouldn't happen. I could see this happening if I applied a permanent HP adjustment, but I think this should be fixed.
 
There's inaccurate information for the "Share Spells" ability for familiars. From the Rules:
Share Spells: The wizard may cast a spell with a target
of “You” on his familiar (as a touch spell) instead of on
himself. A wizard may cast spells on his familiar even if
the spells do not normally affect creatures of the familiar’s
type (magical beast).

It's an OR choice, but HL notates it as an EITHER/OR/BOTH choice.

Thanks!
 
I was trying to make a skeletal triceratops today, but the skeletal template is screwy. Instead of replacing the creature's 14 HD like it should, it adds an extra 14 HD to the creature. What should I do?
 
I have created a Sorc 4, Fighter 1, Dragon Disciple 1. Breath weapon should not be available until 9th level, yet she shows as having a Breath weapon available.
 
Witch Familiars

I tried making a witch this weekend, and none of the witch-specific familiars (pig, goat, etc) were available from the familiar button. The bonus spells for these familiars were there in their place, but it was impossible to meet the criteria ("Requires Pig Familiar").
 
"Advanced Creature - Animal" template says both +4 to Intelligence and that animals don't get enhanced Intelligence with the template. It also does add in +4 to Int when you choose it.

I've gotten the +4 INT fixed for the next update. I know I had this working at one time, so I suspect I re-copied the regular advanced template and forgot to re-delete the INT modifier at some point. Thanks for the report.
 
I tried making a witch this weekend, and none of the witch-specific familiars (pig, goat, etc) were available from the familiar button. The bonus spells for these familiars were there in their place, but it was impossible to meet the criteria ("Requires Pig Familiar").

When selecting the Witch class, this problem is noted at the bottom of the description text for the class. The stats for the pig and goat have not been published by Paizo, so there's nothing to add to HL yet.
 
I have created a Sorc 4, Fighter 1, Dragon Disciple 1. Breath weapon should not be available until 9th level, yet she shows as having a Breath weapon available.

I've put this on my to-do list. Thanks for the report. As far as I can see, it's only showing as valid on the Dragon Disciple class tab, it's not being displayed on the special tab or the printout. Is that what you're seeing?
 
Back
Top