• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Path of the Zealot

CptCoots

Well-known member
I'm implementing one of the newest Unearthed Arcana supplements found here http://media.wizards.com/2016/dnd/downloads/UA_Barbarian.pdf. Now I'm trying to allow the user to select from necrotic or radiant via the Item Selection area (i.e., Select From..., Custom Expression, etc..) but I can't seem to get either of the two to be listed. Are they not in selectable form and so I have to make my own or am I missing them somewhere? Thanks.
 
Probably always a good idea to drop into the Community Pack Github and see what we are up to before going out and creating something yourself. We usually have a host of changes pending release. We keep track of things with the issues section.

https://github.com/Sklore/HL_DD_5e_Colab/issues

And if you know what you are doing and want to contribute, by all means come join us :D
 
I'm going to be a debbie downer here but your implementation is messy in the Specials tab. Path of the Storm Herald adds 2 copies of Storm of Fury (c5CBbnSHSF and c5CBbnSHFD). Looking at the implementation, rather than editing the livename and CustDesc of c5CBbnSHSF you have 4 different Storm of Fury abilities. The same goes with Storm Soul and Raging Storm. I know these things take up little space, but isn't it more appropriate to doctor up a single version that has all the information in it? Oh and Array-BasedManu? is a brilliant way to implement the choice between radiant and necrotic (I'm a bone head). Would you mind if I offer some edits?
 
Probably always a good idea to drop into the Community Pack Github and see what we are up to before going out and creating something yourself. We usually have a host of changes pending release. We keep track of things with the issues section.

https://github.com/Sklore/HL_DD_5e_Colab/issues

And if you know what you are doing and want to contribute, by all means come join us :D

I like to think I know what i'm doing (I did the implementation of the MtG races and I contributed some stuff to 3.5), but I abhor working with github because I just have a hard time. I don't edit this shit in text editors, I use Hero Lab Editor. As such I'm unfamiliar with getting everything working right that way.
 
Happy to give you access to Github. Sign up and send me your UN name.

We tried to use repeat things where possible but found it was leading to errors due to source conflicts. Probably just doing it wrong to be honest.
 
CptCOOTS. I'll basically merge our two files, and implement what I think is slightly cleaner. I usually prefer script edits to multiple copies, especially when the source of the ability is not in question. I've never used Array-Based Menus, but you've turned me on to them.
I used a configurable to choose the environment and then updated the abilities with respect to what was chosen. This way it matched the form and function of Totem Warrior.
 
It's a work in progress. But I'm no script monkey so I update this as I find out how to do something. It's becoming a useful resource over time.
 
I'm not good with field editing, usually I miss the proper phase or try to edit read-only fields. Also, I implemented the Thergy Wizard Tradition in a similar fashion, with a choice affecting several conditional bootstraps.

Feel free to clean up the code, I could use some new ideas :D
 
The barbarian paths has now had the very unintuitive "pull-merge-request-flag-forest-fire-smoke-signals" sent. I only messed with the Path of the Storm Herald. I like the current implementation, but you could always disagree.
 
How do you implement these files into the Hero Lab interface?

It depends on a couple of things.

Do you have the Community Packs installed?

If not, follow the directions here to install the community pack.
http://forums.wolflair.com/showthread.php?t=55090

If you do, make sure that on a hero you have the "5e Unearthed Arcana - Barbarian Primal Paths" source checked. You can open a character and hit Ctrl-K to see what options you have turned on. If you scroll down to the Unearthed Arcana section you can see if you have turned the UA article in question on.

Most of the Barbarian Path's from that UA article were superseded by information from Xanathar's Guide to Everything though, so unless you want the older version for preference you should probably use that source.

If you're asking how to add code, I won't answer that here, you can search the forums for editor tutorials or open the editor and read through the help files.
 
Back
Top