Sphynx
Well-known member
Rather than just divide the druid level amongst the animal companions, which we all know from experience is a terrible thing to do... I'm wanting to implement an equally simple system that won't destroy the archetype...
I'm wanting to set all the companion levels to be equal to:
Or something to that effect... I however can't find anywhere where the pack lord's animal-companion-levels are set. It's not on the archetype, it's not in the companion, it's not in the Pack Bond, and I can't even find Nature Bond...
So, is this hard-coded stuff that can't be changed? It's not a huge problem since all it does is make some text red if you ignore the current rules (so char-gen is still possible), but was hoping to get my player out of the red if possible.
I'm wanting to set all the companion levels to be equal to:
Code:
var totalComps as number
var compLevel as number
var myLevel as number
totalComps = hero.childcount[Hero.MultComp]
myLevel = field[xTotalLev].value
compLevel = myLevel
if (totalComps > 1) then
compLevel = myLevel - totalComps
endif
if (compLevel < 1) then
compLevel = 1
endif
So, is this hard-coded stuff that can't be changed? It's not a huge problem since all it does is make some text red if you ignore the current rules (so char-gen is still possible), but was hoping to get my player out of the red if possible.
