Sphynx
Well-known member
Rather than just divide the druid level amongst the animal companions, which we all know from experience is a terrible thing to do... I'm wanting to implement an equally simple system that won't destroy the archetype...
I'm wanting to set all the companion levels to be equal to:
	
	
	
		
Or something to that effect... I however can't find anywhere where the pack lord's animal-companion-levels are set.  It's not on the archetype, it's not in the companion, it's not in the Pack Bond, and I can't even find Nature Bond...
So, is this hard-coded stuff that can't be changed? It's not a huge problem since all it does is make some text red if you ignore the current rules (so char-gen is still possible), but was hoping to get my player out of the red if possible.
				
			I'm wanting to set all the companion levels to be equal to:
		Code:
	
	var totalComps as number
var compLevel as number
var myLevel as number
totalComps = hero.childcount[Hero.MultComp]
myLevel = field[xTotalLev].value
compLevel = myLevel
if (totalComps > 1) then 
    compLevel =  myLevel - totalComps
endif
if (compLevel < 1) then
    compLevel = 1
endifSo, is this hard-coded stuff that can't be changed? It's not a huge problem since all it does is make some text red if you ignore the current rules (so char-gen is still possible), but was hoping to get my player out of the red if possible.

 
	 
 
		
 I'll keep trying to work on it, but don't feel any obligation to make this work.  (though if I'm right, and it is impossible with the app as-is, letting me know so I spend less time on it would be cool
  I'll keep trying to work on it, but don't feel any obligation to make this work.  (though if I'm right, and it is impossible with the app as-is, letting me know so I spend less time on it would be cool