Okay, for some reason this should be easy but I am having problems. The basic Human stock shows up in my campaign files even though (I thought) I had it coded not to. For this setting I am using Factions for Gods so just created a bunch of 'Human' races (think nationalities) but want to hide the generic Human.
I have a separate Settings File with this:
And I also tried this:
No combination of the above seems to hide the actual Human. Am I missing a step?
I have a separate Settings File with this:
Code:
<thing
id="setSword"
name="Savage Swords Setting Adjustment"
description="This Setting Adjustment turns off unwanted stuff."
compset="SetAdjust"
uniqueness="unique">
<fieldval field="setFctTerm" value="Diety"/>
<usesource source="Swords" parent="UserParent" name="Swords"/>
<tag group="Hero" tag="FactionUse"/>
<tag group="Hero" tag="GotGuts" name="GotGuts" abbrev="GotGuts"/>
<tag group="Hero" tag="NoStdGear"/>
<tag group="Hero" tag="NoStdPower"/>
<tag group="Hero" tag="NoHumans"/>
</thing>
And I also tried this:
Code:
<thing
id="mecSwords"
name="Savage Swords Setup"
compset="Mechanics">
<usesource source="Swords"/>
<eval phase="Initialize" priority="2100"><![CDATA[perform hero.assign[Hero.NoHumans]]]></eval>
</thing>
No combination of the above seems to hide the actual Human. Am I missing a step?