Okay, for some reason this should be easy but I am having problems. The basic Human stock shows up in my campaign files even though (I thought) I had it coded not to. For this setting I am using Factions for Gods so just created a bunch of 'Human' races (think nationalities) but want to hide the generic Human.
I have a separate Settings File with this:
	
	
	
		
And I also tried this:
	
	
	
		
No combination of the above seems to hide the actual Human. Am I missing a step?
				
			I have a separate Settings File with this:
		Code:
	
	  <thing 
	id="setSword" 
	name="Savage Swords Setting Adjustment" 
	description="This Setting Adjustment turns off unwanted stuff." 
	compset="SetAdjust" 
	uniqueness="unique">
    <fieldval field="setFctTerm" value="Diety"/>
    <usesource source="Swords" parent="UserParent" name="Swords"/>
    <tag group="Hero" tag="FactionUse"/>
    <tag group="Hero" tag="GotGuts" name="GotGuts" abbrev="GotGuts"/>
    <tag group="Hero" tag="NoStdGear"/>
    <tag group="Hero" tag="NoStdPower"/>
    <tag group="Hero" tag="NoHumans"/>
    </thing>And I also tried this:
		Code:
	
	  <thing 
	id="mecSwords" 
	name="Savage Swords Setup" 
	compset="Mechanics">
    <usesource source="Swords"/>
    <eval phase="Initialize" priority="2100"><![CDATA[perform hero.assign[Hero.NoHumans]]]></eval>
    </thing>No combination of the above seems to hide the actual Human. Am I missing a step?
 
	