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Needed: .5, 1, 1.5, 2 & 3 XP checkboxes.
.5 - slow advancement, normal scenario
1 - normal advancement, normal scenario
1.5 - slow advancement, normal module
2 - normal advancement, normal module, one death
3 - normal advancement, normal module
My apologies for the thread necromancy, but it seems this was last talked about 2 years ago, and Society XP still hasn't been changed to track dungeon modules. With the opportunity to ran adventure paths as Society games, there are a lot more dungeon certs running around.
Needed: .5, 1, 1.5, 2 & 3 XP checkboxes.
.5 - slow advancement, normal scenario
1 - normal advancement, normal scenario
1.5 - slow advancement, normal module
2 - normal advancement, normal module, one death
3 - normal advancement, normal module
I just finished a module at a PFS event on Monday night and was googling to see how to change XP gain to +3
So why Aaron is correct my community Addon has a PFS adjustment that will make those races "valid".As anyone figured out a work around for Tiefling and Aasimar character created before Season 6 to validate?