• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Natural weapons

Bearpaw

Member
I'm trying to add a natural weapon (claw attack) to an NPC but am unable to find an option for it, do I need the Bestiary data packages to do that?
 
Is this in the editor your trying to add a natural weapon or on a normal character? If in the editor you can bootstrap the weapons under the "Natural Weapon" section. its about the middle of the list of Race options depending on your screen size.

If your trying to just add a claw attack to a say an existing race like goblin outside the editor you would need my "addon" to have that work. The addon adds a large number of adjustments found on the "Adjust" tab that can do things like add a natural attack to a character.
 
I'm trying to add a natural claw attack to an aasimar NPC I've made. I've installed the addon you linked, but can't find an option to add a natural attack yet in the adjust tab.

Besides the core, I own the Advanced Player's Guide, Ultimate Magic and Ultimate Combat data packages.
 
The option isn't available in the hero settings, and the user content box is grayed out.

In the manage third-party updates screen it says that ShadowChemosh's Adjustments (V2.2, 2 files) is in fact installed. Is it possible it doesn't install the whole thing without the Bestiary packages?
 
Is it possible it doesn't install the whole thing without the Bestiary packages?
Bestiary packages are not needed. The adjustments work fine in a core license only version of HL.

Have you restarted HL sense you did the install? It is possible to do the install with Pathfinder running. Until you restart HL though the addon won't actually activate.

If you have restarted and still does not show maybe list the exact steps you took?

As the third party screen shows its installed it should be working. Lets start with totally shutting down HL and restarting. Also if you get ANY error messages during start up please RIGHT click on the message, copy, and paste it here. If HL finds an error during load it goes into safe mode and won't load any .user files.
 
If HL finds an error during load it goes into safe mode and won't load any .user files.

Ah, that explains it then. I've been getting this error for the past weeks, I've just been ignoring it, thinking it didn't really matter.

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Syntax error in 'eval' script for Thing 'ioRAMothCl' (Eval Script '#1') on line 2
-> Tag 'Race.rPixie' not defined
 
Syntax error in 'eval' script for Thing 'ioRAMothCl' (Eval Script '#1') on line 2
-> Tag 'Race.rPixie' not defined[/I]
Going on a guess here that based on the unique ID this is Frog God Games data set you loaded for "Rappan Athuk"? If so yea until you get that error fixed nothing else you make or any third party addon will work. :(
 
Yeah, seems to be. This is the entire Eval script for that entry, any idea on how to fix the error, according to the message it should be in the second line?

doneif (field[gIsEquip].value = 0)
doneif (#hasrace[rPixie] = 0)
hero.child[svFort].field[svResist].value = maximum(hero.child[svFort].field[BonLuck].value, 4)
hero.child[svRef].field[svResist].value = maximum(hero.child[svRef].field[BonLuck].value, 4)
hero.child[svWill].field[svResist].value = maximum(hero.child[svWill].field[BonLuck].value, 4)
hero.child[ArmorClass].field[tACDeflect].value = maximum(hero.child[ArmorClass].field[BonLuck].value, 4)
 
According to my editor, rPixie is defined in the official Bestiary dataset. (Bestiary1)

That's cool, I'll keep the data file in a different folder untill I eventually pick up the bestiaries, and see if everything works then.

Thanks for the help guys!
 
Claw adjustment trouble

This seems to be an old thread, but I recently downloaded the community pack and am trying to add natural attack adjustments to my character. I have added the "Bite" attack and it shows under adjustments and also shows under the weapons tab as a bite. However, when I select the "Claw" attack it adds under adjustments, but will not show up under the weapons tab.

Thank you
 
Back
Top