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Musket Master and Attacks

Globetrotter

Well-known member
I am making a lvl 7 musket master.

With Rapid shot and one grit point and paper cartridges, he should have 3 attacks in one round.

2 shots for his BAB and 1 from rapid shot.

Hero lab does not give additional shots for BAB, but it does for rapid shot. Am I doing something wrong?
 
That was a change they put in for guns about two versions back. Currently the only way to get the BAB attacks to display is using my "Adjustment" addon. Specifically the "Weapon Full Attack, ALL" or "Weapon Full Attack, Select".

Pathfinder v8.8 said:
Weapons which require actions to reload (like crossbows, slings, and firearms with a capacity of 1), or must be drawn (like most throwing weapons other than Shuriken) cannot normally make full attacks, so they now show a single attack at thier highest bonus instead. Taking the appropriate feats (like rapid reload for a light crossbow, or Quick Draw for thrown weapons) will remove this restriction and show their full attacks.
 
Could I just rename a longbow a musket and adjust the damage up by a few dice?

Off that hero lab doesn't do this by RAW?

Or... I could just install your user files... Not sure why I'm so adamant against that option.
 
Could I just rename a longbow a musket and adjust the damage up by a few dice.
If you put in a Custom/Magic version you could do this and even rename the longbow to musket. You would just run into any issues with feats/magic items that gave a bonus to guns. But you could get around that allow with adjustments that give the bonus to the bow instead.

As for the setting the dice I am pretty sure their is a core adjustment for that. Sorry been awhile sense I looked actually. :D
 
So this is a fairly old thread and I'm still having this issue. Have I overlooked a setting or is it still working like this and we have to use the addon to get the functionality? Thanks for any replies!
 
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