In WizKids' Star Wars: Pocketmodel game, there are ship cards that have multiple units to punch out. Currently, I'm making the card as a whole an item that doesn't go into the deck (using isbuild="no"), and then giving each specific ship an identical="" statement, linking it to the right card. I thought I had it correct, until I noticed that as you add one of the ships from a card to a deck, the usage on the other ships from the same card goes up, too.
Is there a good solution to this? I know the Pirates: CSG also has more than one item per card, sometimes, but looking at those files, each of the specific items is its own inventory item. Since I own ~45 of these cards already, each with 3-4 ships on them, saving the data entry, allowing the Card as a whole to be entered once, would be nice.
Is there a good solution to this? I know the Pirates: CSG also has more than one item per card, sometimes, but looking at those files, each of the specific items is its own inventory item. Since I own ~45 of these cards already, each with 3-4 ships on them, saving the data entry, allowing the Card as a whole to be entered once, would be nice.