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Multiple deck items per inventory item

Mathias

Moderator
Staff member
In WizKids' Star Wars: Pocketmodel game, there are ship cards that have multiple units to punch out. Currently, I'm making the card as a whole an item that doesn't go into the deck (using isbuild="no"), and then giving each specific ship an identical="" statement, linking it to the right card. I thought I had it correct, until I noticed that as you add one of the ships from a card to a deck, the usage on the other ships from the same card goes up, too.

Is there a good solution to this? I know the Pirates: CSG also has more than one item per card, sometimes, but looking at those files, each of the specific items is its own inventory item. Since I own ~45 of these cards already, each with 3-4 ships on them, saving the data entry, allowing the Card as a whole to be entered once, would be nice.
 
The only way I can think of is to create each of the ship cards as a “deck”.   Then player’s can load the deck, and then use the “save deck to inventory” option.  There doesn’t appear any other mechanisms in Card Vault, since these  type of games weren’t imagined when the card vault was created, and since all of Wolf’s Lair development is going to their Hero Lab product, nothing is likely anytime soon.
 
I was originally planning of working on the Star Wars Pocketmodels next, but since you are already working them, I will move on to another product (probably Stargate).  Let me know if there is any more help required.
 
From: mgehl [mailto:mgehl@cox.net]
Sent: Tuesday, October 02, 2007 6:17 PM
To: cv@support.wolflair.com
Subject: Multiple deck items per inventory item


 
Sorry for the bump, but it's been two weeks.
 
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