Hi all,
My group have been trying out Armour as DR from Ultimate Combat for a few sessions, and are looking to try out a potential fix for some of the issues we are having.
As part of this, I'm needing to create a script for an adjustment to do the following:
1) Retrieve the enhancement bonus of the armour currently being worn.
2) Set the enhancement bonus for the current armour to 0
3) Set a dodge bonus equal to the (usual) enhancement bonus of the worn armour
4) Remove the +1 bonus to Armour DR for each five character levels (or at least put in a reduction to counteract it).
Notably, the intent is for the armour DR to remain / Adamantine rather than reverting to the / Magic for non-magical armour.
I can remove the enhancement bonuses from all the armour fairly easily, and can apply an amount to Dodge AC, but I'm not sure how to check which armour is active, and I'm not sure how to apply something directly to Armour DR.
Anyone who can offer any help on any of this?
My group have been trying out Armour as DR from Ultimate Combat for a few sessions, and are looking to try out a potential fix for some of the issues we are having.
As part of this, I'm needing to create a script for an adjustment to do the following:
1) Retrieve the enhancement bonus of the armour currently being worn.
2) Set the enhancement bonus for the current armour to 0
3) Set a dodge bonus equal to the (usual) enhancement bonus of the worn armour
4) Remove the +1 bonus to Armour DR for each five character levels (or at least put in a reduction to counteract it).
Notably, the intent is for the armour DR to remain / Adamantine rather than reverting to the / Magic for non-magical armour.
I can remove the enhancement bonuses from all the armour fairly easily, and can apply an amount to Dodge AC, but I'm not sure how to check which armour is active, and I'm not sure how to apply something directly to Armour DR.
Anyone who can offer any help on any of this?