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Modifying Armour as DR

Portilis

Well-known member
Hi all,

My group have been trying out Armour as DR from Ultimate Combat for a few sessions, and are looking to try out a potential fix for some of the issues we are having.

As part of this, I'm needing to create a script for an adjustment to do the following:

1) Retrieve the enhancement bonus of the armour currently being worn.
2) Set the enhancement bonus for the current armour to 0
3) Set a dodge bonus equal to the (usual) enhancement bonus of the worn armour
4) Remove the +1 bonus to Armour DR for each five character levels (or at least put in a reduction to counteract it).

Notably, the intent is for the armour DR to remain / Adamantine rather than reverting to the / Magic for non-magical armour.

I can remove the enhancement bonuses from all the armour fairly easily, and can apply an amount to Dodge AC, but I'm not sure how to check which armour is active, and I'm not sure how to apply something directly to Armour DR.


Anyone who can offer any help on any of this?
 
The Helper.CurrArmor tag is present on the currently equipped armor, so you can look for that.

The ArmorDR pick on the hero stores various values for this variant ruleset, and the field you want to manipulate is adrHDBonus
 
Thanks Aaron, I ended up spending some time over my lunchbreak looking at things, and managed to find a part of the diagnostic tools I'd not played with before and got it working. Should help me a lot in future as well :)
 
Hi,

I'm running a game this weekend, but I'll try to remember to come on and give you details on monday :)

Mike
 
OK, now I'm not running a game, here goes.

My group have now moved even further from the system in the books, enough that I ended up giving up working on adapting the existing system and came in from the other end instead.

What particular changes are you trying to make?
 
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