Brolthemighty
Well-known member
Alright so first, here are the feats in question.
Shocking Spell
You lace your spell with a powerful electrical element.
Prerequisite: Ability to cast a spell with the electricity descriptor
Benefit: You can use this feat to affect any spell that inflicts damage. Upon a failed save the target must make a Fortitude save against the spell’s original Difficulty Class or be stunned for one round, in addition to the normal damage. Spells with this template gain the electricity descriptor. If the spell already has the electricity descriptor, the Fortitude save is required even upon a successful save. A shocking spell uses up a spell slot of the same level as the spell’s actual level.
Special: This feat cannot be applied to a spell without a saving throw or one with the acid descriptor.
Incendiary Spell
You can cause destructive fires with any spell.
Prerequisite: Ability to cast a spell with the fire descriptor
Benefit: You can use this feat to affect any spell that inflicts damage. Upon a failed save the target must make a Reflex save against the spells original Difficulty Class or catch on fire (dealing 1d6 fire damage per round until the target spends a standard action extinguishing the flames), in addition to the normal damage. Spells with this template gain the fire descriptor. If the spell already has the fire descriptor, the Reflex save is required even upon a successful save. A burning spell uses up a spell slot of the same level as the spell’s actual level.
Special: This feat cannot be applied to a spell without a saving throw or with the cold descriptor.
Now for the questions. I've got both the feat, and the metamagic put in to Herolab....at least as far as the text, and spell level adjustments. However, after having looked up the way spells are put in to Herolab, I was wondering if there's a way I can do more. Essentially....I want to be a bit more complete with both the Metamagic side, and the feat itself. How can I have the feats add their condition modifiers (stunned, and flaming), as well as adding the elemental descriptors to the spells they apply to? I plan on utilizing the favored metamagic option in HeroLab if at all possible.
Edit: And yes, I realize that these feats as a +0 adjustment is crazy, I'll probably be houseruling them up to at least a +1 eventually.
Shocking Spell
You lace your spell with a powerful electrical element.
Prerequisite: Ability to cast a spell with the electricity descriptor
Benefit: You can use this feat to affect any spell that inflicts damage. Upon a failed save the target must make a Fortitude save against the spell’s original Difficulty Class or be stunned for one round, in addition to the normal damage. Spells with this template gain the electricity descriptor. If the spell already has the electricity descriptor, the Fortitude save is required even upon a successful save. A shocking spell uses up a spell slot of the same level as the spell’s actual level.
Special: This feat cannot be applied to a spell without a saving throw or one with the acid descriptor.
Incendiary Spell
You can cause destructive fires with any spell.
Prerequisite: Ability to cast a spell with the fire descriptor
Benefit: You can use this feat to affect any spell that inflicts damage. Upon a failed save the target must make a Reflex save against the spells original Difficulty Class or catch on fire (dealing 1d6 fire damage per round until the target spends a standard action extinguishing the flames), in addition to the normal damage. Spells with this template gain the fire descriptor. If the spell already has the fire descriptor, the Reflex save is required even upon a successful save. A burning spell uses up a spell slot of the same level as the spell’s actual level.
Special: This feat cannot be applied to a spell without a saving throw or with the cold descriptor.
Now for the questions. I've got both the feat, and the metamagic put in to Herolab....at least as far as the text, and spell level adjustments. However, after having looked up the way spells are put in to Herolab, I was wondering if there's a way I can do more. Essentially....I want to be a bit more complete with both the Metamagic side, and the feat itself. How can I have the feats add their condition modifiers (stunned, and flaming), as well as adding the elemental descriptors to the spells they apply to? I plan on utilizing the favored metamagic option in HeroLab if at all possible.
Edit: And yes, I realize that these feats as a +0 adjustment is crazy, I'll probably be houseruling them up to at least a +1 eventually.