At 10:01 08/02/2001 +0000, you wrote:
>Hi Colen!
>
>I have been using your new v2.17 files for a day now and I have
>faound a few minor things (I think I hav alreaddy mailed you the
>first 3 in private last night, but...)
>
>1: Hive Tyrants can't be mutated - that is, they can't be give Acid
>Blood etc.
I had misread the description slightly; I was making two invalid assumptions:
1) You only counted the number of creatures in the brood - there are never
going to be 4 or more tyrant guard or whatever in a brood, after all, and
2) The mutant option only applies to broods.
I'm still a bit hazy on the second one. The text says something like:
"X models in the brood are required. If the brood has multiple wounds,
count them instead of models."
The way I first read this, I thought that only *broods* can get the
mutations - i.e., no hive tyrants or carnifi. But each of these has a
section saying "Brood: 1 model" or similar.
Any ideas?
>2: Tyrants guards can't be attached to Tyrants - only as seperate HQ
>units.
Whatever you're trying to say here, it doesn't make sense
Tyrant guard can indeed be attached to Hive Tyrants, and the ab files model
this. However, the Hive Tyrant mutant entry doesn't say this, so mutant
hive tyrants don't get it.
>3: The cost for Warpblasts are mixed up for Zoanthropes and Hive
>Tyrants.
No they aren't. Warp Blasts cost 20 for normal bods, 25 for Zoanthropes, in
my codex.
>4: Tyranid warriors can also be HQ's, not only Elite.
Pay attention, 007

There's an option to change them to HQ.
>5: Leaping ripperswarms are still troops, not Fast Attack (though
>with wings...)
See my other post on the whole 'mutant composition group' debacle.
>6: The unique ID of rippers should be tyRipper, not tyRupper.
shut up
>7: Vs. vehicles Bio-Acid spore mine have 2D6+3, not 2D6+2.
Dangit.
>8: When a creature gets a mutation, say Exceptional size or Hive
>Node, this is mentioned with a astrisk in the stat line, but the stat
>is not updated (that is: a hormagaunt with Hive Node still have LD5),
>and it does not say in the brood description, that the brood has the
>mutation. In other words: The player must remember which mutations,
>and how many, the brood have. I would prefer a comment like: "Acid
>Blood * 2, HiveNode" for a brood having these 3 mutations.
I forgot to make them display in the printout
--
'Not Colin' McAlister - License to Skrill
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