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5e definitely benefited from the back to basics thing as well as the nameplate. I'm sure even 4e had sales throughout its run from people entering the TT RPG hobby.I haven't played 5e, but I'm guessing that its growth in popularity has been due to a back-to-basics approach,
I haven't played 5e, but I'm guessing that its growth in popularity has been due to a back-to-basics approach, whereas with PF1, people are suffering from crunch fatigue. I know nothing about PF2.
That's just my guess, though.
23 at least announced PF1 AP's. I'm guessing considering Return of the Runelords ends in 7 months that the first PF2 AP will start then with ReturnotRL serving as the capstone of the PF1 AP's.
I've run RotRL several times and I cannot imagine it taking less than a year to complete unless you go for marathon 8 or 10 hour game sessions. The same goes for all the AP's I'm familiar enough with to run, Skull and Shackles, Jade Regent, Wrath of the Righteous and Giantslayer, which I'm guessing means they all are about the same length.
So that's more than enough published material to last any GM for a lifetime.
I had some small hope that PF2 would fix combat maneuvers but all they did was change access to some of them. It was an utter and miserable failure on the part of Paizo and when I knew they really weren't serious about improving PF as a game system.