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Now you mentioned things that Hero Lab Online won't be able to handle from the GMG... Do you think Hero Lab Classic could handle those issues? My dream would be for PF2 and SF to come to Classic, and integrate with Online. Say, you create a character in Classic, but can open it in Online and make changes, etc. Any chance of that?
And how does the future look with integrating Online with a VTT, like Fantasy Grounds? That is a feature I sorely miss.
The number of lines of code is irrelevant. Unless you have some proof that cross platform apps are small. And, if the only lone viable solution is to remain connected to the internet 24/7, then that is a sad state of affairs.
There is nothing I'm aware of that HLC can possibly do in terms of features that HLO cannot, with the exception of some items that are already planned to be added to HLO.
This was a smart-alec answer.The ability to create and modify characters without Internet.
Give SpaceX starlink another year or two and high speed connectedness will be everywhere.The internet is the future. 24/7 connectedness is the norm and becoming more ubiquitous every month. Is it everywhere yet? Nope.
With all that you said, Rob, I would hope that Offline Use would be a feature for use for the platform, if only as a character sheet reader type stasis.
This is definitely part of the roadmap. And it's a pretty high priority item on that roadmap. The critical caveat is that it will be as a VIEWER and not allow modifications that need to go through the server (which is everything now, but we'd like to make things like HP and the like able to be adjusted while offline).
I am wondering if it will allow to apply effects/traits/turn things on off/condition..
So if the the wizard casts a buff spell can I apply that spell in offline mode?
If my character gets flat footed, can I apply that condition?
Buffs and whatnot have cascading impact on the character, which requires it go through the engine (on the server) to apply all those cascading effects. Consequently, the best we could do is allow you to just flag that it's on. All calculations would have to be done locally by the user, just like with a printed character sheet.
For myself at the least, and maybe others, the biggest gap between HLC and HLO is the lack of custom content. While we do have some custom stuff now (weapons, armor, feats, races, et cetera) most of these tend to need other adjustments in the adjustments tab. In particular, being able to somehow save my weapons/armor that I created for my characters would be great. In addition, being able to get some of the adjustments back that were present in the Playtest and in Starfinder would be great, chiefly being able to directly adjust the number of selections allowed in table, most especially feats.
Just as a side note, I was one of the people who was pretty skeptical of HLO coming from HLC for years, but more and more I see you all improving and adding new stuff. I am very excited to see where HLO keeps going, while it has it's flaws, it is quickly becoming a really great tool to make my life as a forever GM easier!
Buffs and whatnot have cascading impact on the character, which requires it go through the engine (on the server) to apply all those cascading effects. Consequently, the best we could do is allow you to just flag that it's on. All calculations would have to be done locally by the user, just like with a printed character sheet.
That makes the offline mode significantly less useful and really no different then just printing it out. I am not even sure what is the point of putting any effort in it then. How is that any different then me opening up a PDF of the character sheet?
I was hoping for something more inline with the Herolabs app on iPad.
A separate program that can read the data and do the things you need to do while playing a game.